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UnrealEngineUWP/Engine/Source/Runtime/Android/AudioMixerAndroid/AudioMixerAndroid.Build.cs

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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioMixerAndroid : ModuleRules
{
public AudioMixerAndroid(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
PublicIncludePaths.Add("Runtime/AudioMixer/Public");
PrivateIncludePaths.Add("Runtime/AudioMixer/Private");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"AudioMixer",
}
);
AddEngineThirdPartyPrivateStaticDependencies(Target,
"UEOgg",
"Vorbis",
"VorbisFile"
);
}
}