// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AudioMixerAndroid : ModuleRules { public AudioMixerAndroid(ReadOnlyTargetRules Target) : base(Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PublicIncludePaths.Add("Runtime/AudioMixer/Public"); PrivateIncludePaths.Add("Runtime/AudioMixer/Private"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AudioMixer", } ); AddEngineThirdPartyPrivateStaticDependencies(Target, "UEOgg", "Vorbis", "VorbisFile" ); } }