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UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_LinkedAnimGraph.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimGraphNode_LinkedAnimGraph.h"
#include "Animation/AnimBlueprint.h"
#include "Engine/Blueprint.h"
void UAnimGraphNode_LinkedAnimGraph::PostPasteNode()
{
// Clear incompatible target class
if(UClass* InstanceClass = GetTargetClass())
{
if(UAnimBlueprint* LinkedBlueprint = Cast<UAnimBlueprint>(UBlueprint::GetBlueprintFromClass(InstanceClass)))
{
if(UAnimBlueprint* ThisBlueprint = GetAnimBlueprint())
{
if(LinkedBlueprint->TargetSkeleton != ThisBlueprint->TargetSkeleton)
{
Node.InstanceClass = nullptr;
}
}
}
}
}