// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_LinkedAnimGraph.h" #include "Animation/AnimBlueprint.h" #include "Engine/Blueprint.h" void UAnimGraphNode_LinkedAnimGraph::PostPasteNode() { // Clear incompatible target class if(UClass* InstanceClass = GetTargetClass()) { if(UAnimBlueprint* LinkedBlueprint = Cast(UBlueprint::GetBlueprintFromClass(InstanceClass))) { if(UAnimBlueprint* ThisBlueprint = GetAnimBlueprint()) { if(LinkedBlueprint->TargetSkeleton != ThisBlueprint->TargetSkeleton) { Node.InstanceClass = nullptr; } } } } }