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UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCacheKey.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataCacheKey.h"
#include "Algo/AllOf.h"
#include "Containers/Set.h"
#include "Misc/ScopeRWLock.h"
namespace UE
{
namespace DerivedData
{
namespace Private
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class FCacheBuckets
{
public:
inline const TCHAR* FindOrAdd(FStringView Name)
{
const uint32 Hash = GetTypeHash(Name);
{
FReadScopeLock ReadLock(Lock);
if (const FBucket* Bucket = Buckets.FindByHash(Hash, Name))
{
return Bucket->GetName();
}
}
{
FWriteScopeLock WriteLock(Lock);
const FBucket& Bucket = Buckets.FindOrAddByHash(Hash, FBucket(Name));
return Bucket.GetName();
}
}
private:
class FBucket
{
public:
inline explicit FBucket(FStringView Bucket)
{
const int32 BucketLen = Bucket.Len();
TCHAR* Buffer = new TCHAR[BucketLen + 2];
*reinterpret_cast<uint8*>(Buffer++) = static_cast<uint8>(BucketLen);
Bucket.CopyString(Buffer, BucketLen);
Buffer[BucketLen] = TEXT('\0');
Name = Buffer;
}
FBucket(const FBucket&) = delete;
FBucket& operator=(const FBucket&) = delete;
inline FBucket(FBucket&& Bucket)
: Name(Bucket.Name)
{
Bucket.Name = nullptr;
}
FBucket& operator=(FBucket&& Bucket)
{
Name = Bucket.Name;
Bucket.Name = nullptr;
return *this;
}
inline ~FBucket()
{
if (Name)
{
delete[] (Name - 1);
}
}
inline FStringView ToString() const
{
return FStringView(Name, *reinterpret_cast<const uint8*>(Name - 1));
}
inline bool operator==(const FBucket& Bucket) const
{
return Name == Bucket.Name;
}
inline bool operator==(FStringView Bucket) const
{
return ToString().Equals(Bucket, ESearchCase::IgnoreCase);
}
friend inline uint32 GetTypeHash(const FBucket& Bucket)
{
return GetTypeHash(Bucket.ToString());
}
inline const TCHAR* GetName() const { return Name; }
private:
const TCHAR* Name;
};
FRWLock Lock;
TSet<FBucket> Buckets;
};
FCacheBucket CreateCacheBucket(FStringView Name)
{
checkf(!Name.IsEmpty() && Name.Len() < 256 && Algo::AllOf(Name, FChar::IsAlnum),
TEXT("Invalid cache bucket name '%.*s' must be alphanumeric, non-empty, and contain fewer than 256 characters."),
Name.Len(), Name.GetData());
static FCacheBuckets Buckets;
return FCacheBucket(FCacheBucketName{Buckets.FindOrAdd(Name)});
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
} // Private
} // DerivedData
} // UE