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UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataCacheKey.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DerivedDataCacheKey.h"
#include "Algo/AllOf.h"
#include "Misc/StringBuilder.h"
#include "UObject/NameTypes.h"
namespace UE
{
namespace DerivedData
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
FCacheBucket::FCacheBucket(FStringView Name)
: Index(FName(Name).GetDisplayIndex().ToUnstableInt())
{
check(Algo::AllOf(Name, FChar::IsAlnum));
}
void FCacheBucket::ToString(FAnsiStringBuilderBase& Builder) const
{
verify(FName::CreateFromDisplayId(FNameEntryId::FromUnstableInt(Index), 0).TryAppendAnsiString(Builder));
}
void FCacheBucket::ToString(FWideStringBuilderBase& Builder) const
{
FName::CreateFromDisplayId(FNameEntryId::FromUnstableInt(Index), 0).AppendString(Builder);
}
FString FCacheBucket::ToString() const
{
TStringBuilder<32> Out;
ToString(Out);
return FString(Out);
}
bool FCacheBucketLexicalLess::operator()(FCacheBucket A, FCacheBucket B) const
{
return FNameEntryId::FromUnstableInt(A.ToIndex()).LexicalLess(FNameEntryId::FromUnstableInt(B.ToIndex()));
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void FCacheKey::ToString(FAnsiStringBuilderBase& Builder) const
{
Builder << Bucket;
if (!Bucket.IsNull())
{
Builder << "/" << Hash;
}
}
void FCacheKey::ToString(FWideStringBuilderBase& Builder) const
{
Builder << Bucket;
if (!Bucket.IsNull())
{
Builder << TEXT("/") << Hash;
}
}
FString FCacheKey::ToString() const
{
TStringBuilder<72> Out;
ToString(Out);
return FString(Out);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void FCachePayloadKey::ToString(FAnsiStringBuilderBase& Builder) const
{
Builder << Key << '/' << Id;
}
void FCachePayloadKey::ToString(FWideStringBuilderBase& Builder) const
{
Builder << Key << TEXT('/') << Id;
}
FString FCachePayloadKey::ToString() const
{
TStringBuilder<84> Out;
ToString(Out);
return FString(Out);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
} // DerivedData
} // UE