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UnrealEngineUWP/Engine/Source/ThirdParty/Facebook/Facebook.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Facebook : ModuleRules
{
public Facebook(TargetInfo Target)
{
Type = ModuleType.External;
Definitions.Add("WITH_FACEBOOK=1");
Definitions.Add("UE4_FACEBOOK_VER=4");
if (Target.Platform == UnrealTargetPlatform.IOS)
{
// Access to Facebook core
PublicAdditionalFrameworks.Add(
new UEBuildFramework(
"FBSDKCoreKit",
"IOS/FacebookSDK/FBSDKCoreKit.embeddedframework.zip"
)
);
// Add the FBAudienceNetwork framework
PublicAdditionalFrameworks.Add(
new UEBuildFramework(
"FBAudienceNetwork",
"IOS/FacebookSDK/FBAudienceNetwork.embeddedframework.zip"
)
);
// Access to Facebook login
PublicAdditionalFrameworks.Add(
new UEBuildFramework(
"FBSDKLoginKit",
"IOS/FacebookSDK/FBSDKLoginKit.embeddedframework.zip"
)
);
// Access to Facebook sharing
PublicAdditionalFrameworks.Add(
new UEBuildFramework(
"FBSDKShareKit",
"IOS/FacebookSDK/FBSDKShareKit.embeddedframework.zip"
)
);
}
}
}