Files
UnrealEngineUWP/Engine/Source/Editor/HardwareTargeting/HardwareTargeting.Build.cs

30 lines
489 B
C#
Raw Normal View History

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class HardwareTargeting : ModuleRules
{
public HardwareTargeting(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"Engine",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"UnrealEd",
"Settings",
"EngineSettings",
}
);
}
}