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UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallFunctionOnMember.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_CallFunctionOnMember.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallFunctionOnMember : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
/** Reference to member variable to call function on */
UPROPERTY()
FMemberReference MemberVariableToCallOn;
virtual bool HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const override;
// Begin UK2Node_CallFunction interface
virtual UEdGraphPin* CreateSelfPin(const UFunction* Function) override;
virtual FText GetFunctionContextString() const override;
virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override;
virtual void ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
// End UK2Node_CallFunction interface
};