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UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/Public/MeshMergeModule.h

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Update copyright notices to 2019. #rb none #lockdown Nick.Penwarden #ROBOMERGE-OWNER: ryan.gerleve #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/... #ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking) [CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main) (will update this soon) #lockdown Nick.Penwarden #rb none [CL 3502661 by Ori Cohen in Main branch]
2017-06-21 10:25:35 -04:00
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "IMeshMergeUtilities.h"
class MESHMERGEUTILITIES_API IMeshMergeModule : public IModuleInterface
{
public:
virtual const IMeshMergeUtilities& GetUtilities() const = 0;
Copying //UE4/Fortnite-Staging to //UE4/Dev-Main (Source: //Fortnite/Main/Engine @ 3876564) #lockdown Nick.Penwarden #rnx #rb none [CL 3903710 by Marc Audy in Main branch]
2018-02-22 11:25:06 -05:00
virtual IMeshMergeUtilities& GetUtilities() = 0;
Copying //UE4/Dev-AnimPhys to Dev-Main (//UE4/Dev-Main) (will update this soon) #lockdown Nick.Penwarden #rb none [CL 3502661 by Ori Cohen in Main branch]
2017-06-21 10:25:35 -04:00
};
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