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UnrealEngineUWP/Engine/Source/Developer/Zen/Zen.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class Zen : ModuleRules
{
public Zen(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Sockets", "SSL", "Json", "Analytics" });
PrivateIncludePathModuleNames.Add("DesktopPlatform");
AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
UnsafeTypeCastWarningLevel = WarningLevel.Error;
}
}