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13 lines
408 B
C++
13 lines
408 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeSchema.h"
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#include "CoreMinimal.h"
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#include "Blueprint/StateTreeEvaluatorBlueprintBase.h"
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#include "Blueprint/StateTreeTaskBlueprintBase.h"
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#include "Blueprint/StateTreeConditionBlueprintBase.h"
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bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const
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{
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return InClass->IsChildOf<UStateTreeItemBlueprintBase>();
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}
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