// Copyright Epic Games, Inc. All Rights Reserved. #include "StateTreeSchema.h" #include "CoreMinimal.h" #include "Blueprint/StateTreeEvaluatorBlueprintBase.h" #include "Blueprint/StateTreeTaskBlueprintBase.h" #include "Blueprint/StateTreeConditionBlueprintBase.h" bool UStateTreeSchema::IsChildOfBlueprintBase(const UClass* InClass) const { return InClass->IsChildOf(); }