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13 lines
352 B
C++
13 lines
352 B
C++
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SubobjectDataBlueprintFunctionLibrary.h"
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void USubobjectDataBlueprintFunctionLibrary::GetData(const FSubobjectDataHandle& DataHandle, FSubobjectData& OutData)
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{
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TSharedPtr<FSubobjectData> DataPtr = DataHandle.GetSharedDataPtr();
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if(DataPtr.IsValid())
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{
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OutData = *DataPtr.Get();
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}
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}
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