// Copyright Epic Games, Inc. All Rights Reserved. #include "SubobjectDataBlueprintFunctionLibrary.h" void USubobjectDataBlueprintFunctionLibrary::GetData(const FSubobjectDataHandle& DataHandle, FSubobjectData& OutData) { TSharedPtr DataPtr = DataHandle.GetSharedDataPtr(); if(DataPtr.IsValid()) { OutData = *DataPtr.Get(); } }