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UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessBusyWait.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
PostProcessBusyWait.h: Post processing busy wait implementation. For Debugging GPU timing.
=============================================================================*/
#pragma once
#include "RenderingCompositionGraph.h"
// derives from TRenderingCompositePassBase<InputCount, OutputCount>
class FRCPassPostProcessBusyWait : public TRenderingCompositePassBase<0, 1>
{
public:
static bool IsPassRequired();
// interface FRenderingCompositePass ---------
virtual void Process(FRenderingCompositePassContext& Context) override;
virtual void Release() override { delete this; }
FPooledRenderTargetDesc ComputeOutputDesc(EPassOutputId InPassOutputId) const override;
};