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UnrealEngineUWP/Engine/Source/Programs/TestPAL/TestPAL.Build.cs

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TestPAL : ModuleRules
{
public TestPAL(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"DirectoryWatcher"
}
);
}
}