// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TestPAL : ModuleRules { public TestPAL(TargetInfo Target) { PublicIncludePaths.Add("Runtime/Launch/Public"); PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include PrivateDependencyModuleNames.AddRange( new string[] { "Core", "Projects", "DirectoryWatcher" } ); } }