2015-01-27 16:31:40 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class MainFrame : ModuleRules
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{
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public MainFrame(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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2014-10-09 12:34:55 -04:00
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"Documentation",
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2014-03-14 14:13:41 -04:00
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"CrashTracker",
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"Engine",
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2014-06-23 18:10:01 -04:00
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"EngineSettings",
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2014-03-14 14:13:41 -04:00
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"InputCore",
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"RHI",
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"ShaderCore",
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"Slate",
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Slate: Refactored core Slate implementation into SlateCore module in preparation for UMG.
Other Updates:
- The WidgetReflector is now in its own module as well. It will be converted to a plug-in later.
- The Public API of both Slate and SlateCore has largely been reorganized for better discoverabilty. More cleanup work is needed.
- Added a lot of missing API documentation and fixed existing ones. More and better documentation is needed.
- Removed dead code, fixed a couple things I stubled upon, and conformed to coding guidelines (NULL vs nullptr, line breaks, etc.)
Upgrade Notes:
- The Slate Remote Server is currently disabled - will be re-enabled shortly!
- If your module previously had a module dependency to 'Slate', it now also needs a PrivateModuleDependency to 'SlateCore' in its Build.cs file.
- If your module exposes in any of its Public header files types that are now declared in SlateCore, it needs a PublicModuleDependency to 'SlateCore'
- The ToolTip property type on SWidget has changed from SToolTip to IToolTip; change local variables to TSharedPtr<IToolTip> instead of TSharedPtr<SToolTip> where needed
- IToolTip is not a widget. If you need access to the actual widget that represents the tool tip, use IToolTip::AsWidget(); If you need access to the tool tip's content, use IToolTip::GetContentWidget()
Troubleshooting:
- After syncing to this changelist you may have to clean your /Engine/Intermediate/Build/ directory and rebuild your entire project
- If in your project you are getting linker errors for unresolved types that are now declared in SlateCore, you may be missing a dependency to 'SlateCore'
- If in the Engine code you are getting linker errors for unresolved types that are now declared in SlateCore, you may need to rebuild the entire Engine
[CL 2057118 by Max Preussner in Main branch]
2014-04-26 15:07:24 -04:00
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"SlateCore",
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2014-03-14 14:13:41 -04:00
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"EditorStyle",
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"SourceControl",
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"SourceControlWindows",
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"TargetPlatform",
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2014-06-05 12:13:44 -04:00
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"DesktopPlatform",
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2014-03-14 14:13:41 -04:00
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"UnrealEd",
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"WorkspaceMenuStructure",
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"MessageLog",
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// "SearchUI",
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2014-05-29 17:37:19 -04:00
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"TranslationEditor",
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"Projects",
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2014-10-09 12:34:55 -04:00
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"DeviceProfileEditor",
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"UndoHistory",
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2014-03-14 14:13:41 -04:00
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetTools",
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"DesktopPlatform",
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"GameProjectGeneration",
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2014-05-29 17:37:19 -04:00
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"ProjectTargetPlatformEditor",
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2014-03-14 14:13:41 -04:00
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"LevelEditor",
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2014-07-17 11:10:03 -04:00
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"OutputLog",
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"SuperSearch",
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2014-04-23 19:18:58 -04:00
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"Settings",
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2014-04-23 19:19:51 -04:00
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"SourceCodeAccess",
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2014-12-12 15:03:16 -05:00
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"Toolbox",
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2015-01-27 16:31:40 -05:00
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"LocalizationDashboard",
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2014-03-14 14:13:41 -04:00
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}
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);
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PrivateIncludePaths.AddRange(
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2014-04-23 19:18:58 -04:00
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new string[] {
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2014-03-14 14:13:41 -04:00
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"Editor/MainFrame/Private",
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"Editor/MainFrame/Private/Frame",
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"Editor/MainFrame/Private/Menus",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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2014-04-23 19:18:58 -04:00
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new string[] {
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2014-03-14 14:13:41 -04:00
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"AssetTools",
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"DesktopPlatform",
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"Documentation",
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"GameProjectGeneration",
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2014-05-29 17:37:19 -04:00
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"ProjectTargetPlatformEditor",
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2014-03-14 14:13:41 -04:00
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"LevelEditor",
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2014-07-17 11:10:03 -04:00
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"OutputLog",
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"SuperSearch",
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2014-03-14 14:13:41 -04:00
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"TranslationEditor",
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2014-04-23 19:19:51 -04:00
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"SourceCodeAccess",
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2014-08-20 13:58:31 -04:00
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"EditorLiveStreaming",
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2015-01-27 16:31:40 -05:00
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"HotReload",
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"LocalizationDashboard"
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2014-03-14 14:13:41 -04:00
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}
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);
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}
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}
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