// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class MainFrame : ModuleRules { public MainFrame(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Documentation", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "CrashTracker", "Engine", "EngineSettings", "InputCore", "RHI", "ShaderCore", "Slate", "SlateCore", "EditorStyle", "SourceControl", "SourceControlWindows", "TargetPlatform", "DesktopPlatform", "UnrealEd", "WorkspaceMenuStructure", "MessageLog", // "SearchUI", "TranslationEditor", "Projects", "DeviceProfileEditor", "UndoHistory", } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetTools", "DesktopPlatform", "GameProjectGeneration", "ProjectTargetPlatformEditor", "LevelEditor", "OutputLog", "SuperSearch", "Settings", "SourceCodeAccess", "Toolbox", "LocalizationDashboard", } ); PrivateIncludePaths.AddRange( new string[] { "Editor/MainFrame/Private", "Editor/MainFrame/Private/Frame", "Editor/MainFrame/Private/Menus", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "DesktopPlatform", "Documentation", "GameProjectGeneration", "ProjectTargetPlatformEditor", "LevelEditor", "OutputLog", "SuperSearch", "TranslationEditor", "SourceCodeAccess", "EditorLiveStreaming", "HotReload", "LocalizationDashboard" } ); } }