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UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/AnimationNodes/SGraphNodeAnimationResult.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "GraphEditorCommon.h"
#include "AnimGraphDefinitions.h"
#include "SGraphNodeAnimationResult.h"
#include "EdGraph/EdGraphNode.h"
#include "AnimGraphNode_Base.h"
/////////////////////////////////////////////////////
// SGraphNodeAnimationResult
void SGraphNodeAnimationResult::Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode)
{
this->GraphNode = InNode;
this->SetCursor(EMouseCursor::CardinalCross);
this->UpdateGraphNode();
}
TSharedRef<SWidget> SGraphNodeAnimationResult::CreateNodeContentArea()
{
return SNew(SBorder)
.BorderImage( FEditorStyle::GetBrush("NoBorder") )
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
.Padding( FMargin(0,3) )
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
.FillWidth(1.0f)
[
// LEFT
SAssignNew(LeftNodeBox, SVerticalBox)
]
+SHorizontalBox::Slot()
.AutoWidth()
.VAlign(VAlign_Center)
[
SNew(SImage)
.Image( FEditorStyle::GetBrush("Graph.AnimationResultNode.Body") )
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
[
// RIGHT
SAssignNew(RightNodeBox, SVerticalBox)
]
];
}