// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #include "GraphEditorCommon.h" #include "AnimGraphDefinitions.h" #include "SGraphNodeAnimationResult.h" #include "EdGraph/EdGraphNode.h" #include "AnimGraphNode_Base.h" ///////////////////////////////////////////////////// // SGraphNodeAnimationResult void SGraphNodeAnimationResult::Construct(const FArguments& InArgs, UAnimGraphNode_Base* InNode) { this->GraphNode = InNode; this->SetCursor(EMouseCursor::CardinalCross); this->UpdateGraphNode(); } TSharedRef SGraphNodeAnimationResult::CreateNodeContentArea() { return SNew(SBorder) .BorderImage( FEditorStyle::GetBrush("NoBorder") ) .HAlign(HAlign_Fill) .VAlign(VAlign_Fill) .Padding( FMargin(0,3) ) [ SNew(SHorizontalBox) +SHorizontalBox::Slot() .HAlign(HAlign_Left) .VAlign(VAlign_Center) .FillWidth(1.0f) [ // LEFT SAssignNew(LeftNodeBox, SVerticalBox) ] +SHorizontalBox::Slot() .AutoWidth() .VAlign(VAlign_Center) [ SNew(SImage) .Image( FEditorStyle::GetBrush("Graph.AnimationResultNode.Body") ) ] +SHorizontalBox::Slot() .AutoWidth() .HAlign(HAlign_Right) [ // RIGHT SAssignNew(RightNodeBox, SVerticalBox) ] ]; }