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UnrealEngineUWP/Engine/Source/Editor/DistCurveEditor/Private/DistCurveEditorModule.cpp

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "DistCurveEditorModule.h"
#include "ModuleManager.h"
#include "SDistributionCurveEditor.h"
const FName DistCurveEditorAppIdentifier = FName(TEXT("DistCurveEditorApp"));
/*-----------------------------------------------------------------------------
FDistributionCurveEditorModule
-----------------------------------------------------------------------------*/
class FDistributionCurveEditorModule : public IDistributionCurveEditorModule
{
public:
/** Constructor, set up console commands and variables **/
FDistributionCurveEditorModule()
{
}
/** Called right after the module DLL has been loaded and the module object has been created */
virtual void StartupModule() override
{
}
/** Called before the module is unloaded, right before the module object is destroyed. */
virtual void ShutdownModule() override
{
}
virtual TSharedRef<IDistributionCurveEditor> CreateCurveEditorWidget(UInterpCurveEdSetup* EdSetup, FCurveEdNotifyInterface* NotifyObject) override
{
return CreateCurveEditorWidget(EdSetup, NotifyObject, IDistributionCurveEditor::FCurveEdOptions());
}
virtual TSharedRef<IDistributionCurveEditor> CreateCurveEditorWidget(UInterpCurveEdSetup* EdSetup, FCurveEdNotifyInterface* NotifyObject, IDistributionCurveEditor::FCurveEdOptions Options) override
{
TSharedRef<IDistributionCurveEditor> Widget = SNew(SDistributionCurveEditor).EdSetup(EdSetup).NotifyObject(NotifyObject).CurveEdOptions(Options);
return Widget;
}
};
IMPLEMENT_MODULE( FDistributionCurveEditorModule, DistCurveEditor );