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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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# include "BlueprintGraphPrivatePCH.h"
# include "KismetCompiler.h"
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# include "BlueprintFieldNodeSpawner.h"
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# include "EditorCategoryUtils.h"
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# include "BlueprintActionDatabaseRegistrar.h"
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# include "BlueprintActionFilter.h" // for FBlueprintActionContext
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# define LOCTEXT_NAMESPACE "K2Node_BreakStruct"
//////////////////////////////////////////////////////////////////////////
// FKCHandler_BreakStruct
class FKCHandler_BreakStruct : public FNodeHandlingFunctor
{
public :
FKCHandler_BreakStruct ( FKismetCompilerContext & InCompilerContext )
: FNodeHandlingFunctor ( InCompilerContext )
{
}
FBPTerminal * RegisterInputTerm ( FKismetFunctionContext & Context , UK2Node_BreakStruct * Node )
{
check ( NULL ! = Node ) ;
if ( NULL = = Node - > StructType )
{
CompilerContext . MessageLog . Error ( * LOCTEXT ( " BreakStruct_UnknownStructure_Error " , " Unknown structure to break for @@ " ) . ToString ( ) , Node ) ;
return NULL ;
}
//Find input pin
UEdGraphPin * InputPin = NULL ;
for ( int32 PinIndex = 0 ; PinIndex < Node - > Pins . Num ( ) ; + + PinIndex )
{
UEdGraphPin * Pin = Node - > Pins [ PinIndex ] ;
if ( Pin & & ( EGPD_Input = = Pin - > Direction ) )
{
InputPin = Pin ;
break ;
}
}
check ( NULL ! = InputPin ) ;
//Find structure source net
UEdGraphPin * Net = FEdGraphUtilities : : GetNetFromPin ( InputPin ) ;
check ( NULL ! = Net ) ;
FBPTerminal * * FoundTerm = Context . NetMap . Find ( Net ) ;
FBPTerminal * Term = FoundTerm ? * FoundTerm : NULL ;
if ( NULL = = Term )
{
// Dont allow literal
if ( ( Net - > Direction = = EGPD_Input ) & & ( Net - > LinkedTo . Num ( ) = = 0 ) )
{
CompilerContext . MessageLog . Error ( * LOCTEXT ( " InvalidNoInputStructure_Error " , " No input structure to break for @@ " ) . ToString ( ) , Net ) ;
return NULL ;
}
// standard register net
else
{
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Term = Context . CreateLocalTerminalFromPinAutoChooseScope ( Net , Context . NetNameMap - > MakeValidName ( Net ) ) ;
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}
Context . NetMap . Add ( Net , Term ) ;
}
UStruct * StructInTerm = Cast < UStruct > ( Term - > Type . PinSubCategoryObject . Get ( ) ) ;
if ( NULL = = StructInTerm | | ! StructInTerm - > IsChildOf ( Node - > StructType ) )
{
CompilerContext . MessageLog . Error ( * LOCTEXT ( " BreakStruct_NoMatch_Error " , " Structures don't match for @@ " ) . ToString ( ) , Node ) ;
}
return Term ;
}
void RegisterOutputTerm ( FKismetFunctionContext & Context , UScriptStruct * StructType , UEdGraphPin * Net , FBPTerminal * ContextTerm )
{
UProperty * BoundProperty = FindField < UProperty > ( StructType , * ( Net - > PinName ) ) ;
if ( BoundProperty ! = NULL )
{
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FBPTerminal * Term = Context . CreateLocalTerminalFromPinAutoChooseScope ( Net , Net - > PinName ) ;
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Term - > AssociatedVarProperty = BoundProperty ;
Context . NetMap . Add ( Net , Term ) ;
Term - > Context = ContextTerm ;
if ( BoundProperty - > HasAnyPropertyFlags ( CPF_BlueprintReadOnly ) )
{
Term - > bIsConst = true ;
}
}
else
{
CompilerContext . MessageLog . Error ( TEXT ( " Failed to find a struct member for @@ " ) , Net ) ;
}
}
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virtual void RegisterNets ( FKismetFunctionContext & Context , UEdGraphNode * InNode ) override
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{
UK2Node_BreakStruct * Node = Cast < UK2Node_BreakStruct > ( InNode ) ;
check ( NULL ! = Node ) ;
if ( ! UK2Node_BreakStruct : : CanBeBroken ( Node - > StructType ) )
{
CompilerContext . MessageLog . Warning ( * LOCTEXT ( " BreakStruct_NoBreak_Error " , " The structure cannot be broken using generic 'break' node @@. Try use specialized 'break' function if available. " ) . ToString ( ) , Node ) ;
}
if ( FBPTerminal * StructContextTerm = RegisterInputTerm ( Context , Node ) )
{
for ( int32 PinIndex = 0 ; PinIndex < Node - > Pins . Num ( ) ; + + PinIndex )
{
UEdGraphPin * Pin = Node - > Pins [ PinIndex ] ;
if ( NULL ! = Pin & & EGPD_Output = = Pin - > Direction )
{
RegisterOutputTerm ( Context , Node - > StructType , Pin , StructContextTerm ) ;
}
}
}
}
} ;
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UK2Node_BreakStruct : : UK2Node_BreakStruct ( const FObjectInitializer & ObjectInitializer ) : Super ( ObjectInitializer )
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{
}
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static bool CanCreatePinForProperty ( const UProperty * Property , bool bIncludeEditAnywhere = true )
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{
const UEdGraphSchema_K2 * Schema = GetDefault < UEdGraphSchema_K2 > ( ) ;
FEdGraphPinType DumbGraphPinType ;
const bool bConvertable = Schema - > ConvertPropertyToPinType ( Property , /*out*/ DumbGraphPinType ) ;
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const bool bVisible = Property ? ( bIncludeEditAnywhere ? Property - > HasAnyPropertyFlags ( CPF_Edit | CPF_BlueprintVisible ) : Property - > HasAnyPropertyFlags ( CPF_BlueprintVisible ) ) : false ;
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return bVisible & & bConvertable ;
}
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bool UK2Node_BreakStruct : : CanBeBroken ( const UScriptStruct * Struct , bool bIncludeEditAnywhere )
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{
const UEdGraphSchema_K2 * Schema = GetDefault < UEdGraphSchema_K2 > ( ) ;
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if ( Struct & & Schema & & ! Struct - > HasMetaData ( TEXT ( " HasNativeBreak " ) ) )
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{
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if ( UEdGraphSchema_K2 : : IsAllowableBlueprintVariableType ( Struct ) )
{
return true ;
}
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for ( TFieldIterator < UProperty > It ( Struct ) ; It ; + + It )
{
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if ( CanCreatePinForProperty ( * It , bIncludeEditAnywhere ) )
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{
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return true ;
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}
}
}
return false ;
}
void UK2Node_BreakStruct : : AllocateDefaultPins ( )
{
const UEdGraphSchema_K2 * Schema = GetDefault < UEdGraphSchema_K2 > ( ) ;
if ( Schema & & StructType )
{
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CreatePin ( EGPD_Input , Schema - > PC_Struct , TEXT ( " " ) , StructType , false , true , StructType - > GetName ( ) , true ) ;
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struct FBreakStructPinManager : public FStructOperationOptionalPinManager
{
virtual bool CanTreatPropertyAsOptional ( UProperty * TestProperty ) const override
{
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return CanCreatePinForProperty ( TestProperty ) ;
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}
} ;
{
FBreakStructPinManager OptionalPinManager ;
OptionalPinManager . RebuildPropertyList ( ShowPinForProperties , StructType ) ;
OptionalPinManager . CreateVisiblePins ( ShowPinForProperties , StructType , EGPD_Output , this ) ;
}
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// When struct has a lot of fields, mark their pins as advanced
if ( Pins . Num ( ) > 5 )
{
if ( ENodeAdvancedPins : : NoPins = = AdvancedPinDisplay )
{
AdvancedPinDisplay = ENodeAdvancedPins : : Hidden ;
}
for ( int32 PinIndex = 3 ; PinIndex < Pins . Num ( ) ; + + PinIndex )
{
if ( UEdGraphPin * EdGraphPin = Pins [ PinIndex ] )
{
EdGraphPin - > bAdvancedView = true ;
}
}
}
}
}
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FText UK2Node_BreakStruct : : GetNodeTitle ( ENodeTitleType : : Type TitleType ) const
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{
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if ( StructType = = nullptr )
{
return LOCTEXT ( " BreakNullStruct_Title " , " Break <unknown struct> " ) ;
}
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else if ( CachedNodeTitle . IsOutOfDate ( this ) )
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{
FFormatNamedArguments Args ;
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Args . Add ( TEXT ( " StructName " ) , FText : : FromString ( StructType - > GetName ( ) ) ) ;
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// FText::Format() is slow, so we cache this to save on performance
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CachedNodeTitle . SetCachedText ( FText : : Format ( LOCTEXT ( " BreakNodeTitle " , " Break {StructName} " ) , Args ) , this ) ;
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}
return CachedNodeTitle ;
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}
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FText UK2Node_BreakStruct : : GetTooltipText ( ) const
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{
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if ( StructType = = nullptr )
{
return LOCTEXT ( " BreakNullStruct_Tooltip " , " Adds a node that breaks an '<unknown struct>' into its member fields " ) ;
}
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else if ( CachedTooltip . IsOutOfDate ( this ) )
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{
// FText::Format() is slow, so we cache this to save on performance
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CachedTooltip . SetCachedText ( FText : : Format (
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LOCTEXT ( " BreakStruct_Tooltip " , " Adds a node that breaks a '{0}' into its member fields " ) ,
FText : : FromName ( StructType - > GetFName ( ) )
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) , this ) ;
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}
return CachedTooltip ;
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}
void UK2Node_BreakStruct : : ValidateNodeDuringCompilation ( class FCompilerResultsLog & MessageLog ) const
{
if ( ! StructType )
{
MessageLog . Error ( * LOCTEXT ( " NoStruct_Error " , " No Struct in @@ " ) . ToString ( ) , this ) ;
}
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else
{
bool bHasAnyBlueprintVisibleProperty = false ;
for ( TFieldIterator < UProperty > It ( StructType ) ; It ; + + It )
{
const UProperty * Property = * It ;
if ( CanCreatePinForProperty ( Property ) )
{
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const bool bIsBlueprintVisible = Property - > HasAnyPropertyFlags ( CPF_BlueprintVisible ) | | ( Property - > GetOwnerStruct ( ) & & Property - > GetOwnerStruct ( ) - > IsA < UUserDefinedStruct > ( ) ) ;
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bHasAnyBlueprintVisibleProperty | = bIsBlueprintVisible ;
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const UEdGraphPin * Pin = FindPin ( Property - > GetName ( ) ) ;
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const bool bIsLinked = Pin & & Pin - > LinkedTo . Num ( ) ;
if ( ! bIsBlueprintVisible & & bIsLinked )
{
MessageLog . Warning ( * LOCTEXT ( " PropertyIsNotBPVisible_Warning " , " @@ - the native property is not tagged as BlueprintReadWrite or BlueprintReadOnly, the pin will be removed in a future release. " ) . ToString ( ) , Pin ) ;
}
if ( ( Property - > ArrayDim > 1 ) & & bIsLinked )
{
MessageLog . Warning ( * LOCTEXT ( " StaticArray_Warning " , " @@ - the native property is a static array, which is not supported by blueprints " ) . ToString ( ) , Pin ) ;
}
}
}
if ( ! bHasAnyBlueprintVisibleProperty )
{
MessageLog . Warning ( * LOCTEXT ( " StructHasNoBPVisibleProperties_Warning " , " @@ has no property tagged as BlueprintReadWrite or BlueprintReadOnly. The node will be removed in a future release. " ) . ToString ( ) , this ) ;
}
}
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}
FLinearColor UK2Node_BreakStruct : : GetNodeTitleColor ( ) const
{
if ( const UEdGraphSchema_K2 * K2Schema = GetDefault < UEdGraphSchema_K2 > ( ) )
{
FEdGraphPinType PinType ;
PinType . PinCategory = K2Schema - > PC_Struct ;
PinType . PinSubCategoryObject = StructType ;
return K2Schema - > GetPinTypeColor ( PinType ) ;
}
return UK2Node : : GetNodeTitleColor ( ) ;
}
UK2Node : : ERedirectType UK2Node_BreakStruct : : DoPinsMatchForReconstruction ( const UEdGraphPin * NewPin , int32 NewPinIndex , const UEdGraphPin * OldPin , int32 OldPinIndex ) const
{
ERedirectType Result = UK2Node : : DoPinsMatchForReconstruction ( NewPin , NewPinIndex , OldPin , OldPinIndex ) ;
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if ( ( ERedirectType_None = = Result ) & & DoRenamedPinsMatch ( NewPin , OldPin , true ) )
{
Result = ERedirectType_Custom ;
}
else if ( ( ERedirectType_None = = Result ) & & NewPin & & OldPin )
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{
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if ( ( EGPD_Input = = NewPin - > Direction ) & & ( EGPD_Input = = OldPin - > Direction ) )
{
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const UEdGraphSchema_K2 * K2Schema = GetDefault < UEdGraphSchema_K2 > ( ) ;
if ( K2Schema - > ArePinTypesCompatible ( NewPin - > PinType , OldPin - > PinType ) )
{
Result = ERedirectType_Custom ;
}
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}
else if ( ( EGPD_Output = = NewPin - > Direction ) & & ( EGPD_Output = = OldPin - > Direction ) )
{
TMap < FName , FName > * StructRedirects = UStruct : : TaggedPropertyRedirects . Find ( StructType - > GetFName ( ) ) ;
if ( StructRedirects )
{
FName * PropertyRedirect = StructRedirects - > Find ( FName ( * OldPin - > PinName ) ) ;
if ( PropertyRedirect )
{
Result = ( ( FCString : : Stricmp ( * PropertyRedirect - > ToString ( ) , * NewPin - > PinName ) ! = 0 ) ? ERedirectType_None : ERedirectType_Name ) ;
}
}
}
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}
return Result ;
}
FNodeHandlingFunctor * UK2Node_BreakStruct : : CreateNodeHandler ( class FKismetCompilerContext & CompilerContext ) const
{
return new FKCHandler_BreakStruct ( CompilerContext ) ;
}
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void UK2Node_BreakStruct : : GetMenuActions ( FBlueprintActionDatabaseRegistrar & ActionRegistrar ) const
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{
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auto SetNodeStructLambda = [ ] ( UEdGraphNode * NewNode , UField const * /*StructField*/ , TWeakObjectPtr < UScriptStruct > NonConstStructPtr )
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{
UK2Node_BreakStruct * BreakNode = CastChecked < UK2Node_BreakStruct > ( NewNode ) ;
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BreakNode - > StructType = NonConstStructPtr . Get ( ) ;
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} ;
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auto CategoryOverrideLambda = [ ] ( FBlueprintActionContext const & Context , IBlueprintNodeBinder : : FBindingSet const & /*Bindings*/ , FBlueprintActionUiSpec * UiSpecOut , TWeakObjectPtr < UScriptStruct > StructPtr )
{
for ( UEdGraphPin * Pin : Context . Pins )
{
UScriptStruct * PinStruct = Cast < UScriptStruct > ( Pin - > PinType . PinSubCategoryObject . Get ( ) ) ;
if ( ( PinStruct ! = nullptr ) & & ( StructPtr . Get ( ) = = PinStruct ) & & ( Pin - > Direction = = EGPD_Output ) )
{
UiSpecOut - > Category = LOCTEXT ( " EmptyCategory " , " | " ) ;
break ;
}
}
} ;
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for ( TObjectIterator < UScriptStruct > StructIt ; StructIt ; + + StructIt )
{
UScriptStruct const * Struct = ( * StructIt ) ;
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if ( ! CanBeBroken ( Struct , false ) )
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{
continue ;
}
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// to keep from needlessly instantiating a UBlueprintNodeSpawners, first
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// check to make sure that the registrar is looking for actions of this type
// (could be regenerating actions for a specific asset, and therefore the
// registrar would only accept actions corresponding to that asset)
if ( ! ActionRegistrar . IsOpenForRegistration ( Struct ) )
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{
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continue ;
}
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UBlueprintFieldNodeSpawner * NodeSpawner = UBlueprintFieldNodeSpawner : : Create ( GetClass ( ) , Struct ) ;
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check ( NodeSpawner ! = nullptr ) ;
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TWeakObjectPtr < UScriptStruct > NonConstStructPtr = Struct ;
NodeSpawner - > SetNodeFieldDelegate = UBlueprintFieldNodeSpawner : : FSetNodeFieldDelegate : : CreateStatic ( SetNodeStructLambda , NonConstStructPtr ) ;
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NodeSpawner - > DynamicUiSignatureGetter = UBlueprintFieldNodeSpawner : : FUiSpecOverrideDelegate : : CreateStatic ( CategoryOverrideLambda , NonConstStructPtr ) ;
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// this struct could belong to a class, or is a user defined struct
// (asset), that's why we want to make sure to register it along with
// the action (so the action knows to refresh when the class/asset is).
ActionRegistrar . AddBlueprintAction ( Struct , NodeSpawner ) ;
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}
}
FText UK2Node_BreakStruct : : GetMenuCategory ( ) const
{
return FEditorCategoryUtils : : GetCommonCategory ( FCommonEditorCategory : : Struct ) ;
}
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# undef LOCTEXT_NAMESPACE