2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class ShaderFormatOpenGL : ModuleRules
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{
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public ShaderFormatOpenGL(TargetInfo Target)
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{
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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PrivateIncludePathModuleNames.Add("OpenGLDrv");
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"ShaderCore",
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2014-06-05 16:38:54 -04:00
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"ShaderCompilerCommon",
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2014-03-14 14:13:41 -04:00
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"ShaderPreprocessor"
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}
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);
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AddThirdPartyPrivateStaticDependencies(Target,
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"OpenGL",
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"HLSLCC"
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);
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2014-07-08 00:06:17 -04:00
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if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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AddThirdPartyPrivateStaticDependencies(Target, "SDL2");
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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