// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class ShaderFormatOpenGL : ModuleRules { public ShaderFormatOpenGL(TargetInfo Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); PrivateIncludePathModuleNames.Add("OpenGLDrv"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "ShaderCore", "ShaderCompilerCommon", "ShaderPreprocessor" } ); AddThirdPartyPrivateStaticDependencies(Target, "OpenGL", "HLSLCC" ); if (Target.Platform == UnrealTargetPlatform.Linux) { AddThirdPartyPrivateStaticDependencies(Target, "SDL2"); } } }