2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-08-14 03:37:01 -04:00
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using UnrealBuildTool;
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public class HotReload : ModuleRules
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{
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public HotReload(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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2014-10-27 07:52:52 -04:00
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"CoreUObject",
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2014-08-14 03:37:01 -04:00
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}
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2014-10-27 07:52:52 -04:00
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);
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2014-08-14 03:37:01 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Analytics",
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"DirectoryWatcher",
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2014-09-05 13:31:22 -04:00
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"DesktopPlatform"
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2014-08-14 03:37:01 -04:00
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}
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2014-10-27 07:52:52 -04:00
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);
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2014-08-14 03:37:01 -04:00
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2014-09-16 15:06:34 -04:00
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Engine",
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"UnrealEd",
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}
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);
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}
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2014-08-14 03:37:01 -04:00
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}
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}
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