// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class HotReload : ModuleRules { public HotReload(TargetInfo Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Analytics", "DirectoryWatcher", "DesktopPlatform" } ); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "UnrealEd", } ); } } }