2014-12-07 19:09:38 -05:00
|
|
|
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
2014-06-10 13:56:35 -04:00
|
|
|
|
|
|
|
|
namespace UnrealBuildTool.Rules
|
|
|
|
|
{
|
|
|
|
|
public class GameplayDebugger : ModuleRules
|
|
|
|
|
{
|
|
|
|
|
public GameplayDebugger(TargetInfo Target)
|
|
|
|
|
{
|
|
|
|
|
PublicIncludePaths.AddRange(
|
|
|
|
|
new string[] {
|
|
|
|
|
"Developer/GameplayDebugger/Public",
|
2014-08-07 17:34:29 -04:00
|
|
|
"Developer/AIModule/Public",
|
2014-11-27 08:16:04 -05:00
|
|
|
"Developer/Settings/Public",
|
2015-01-19 06:07:32 -05:00
|
|
|
"Runtime/GameplayAbilities/Public",
|
2014-06-10 13:56:35 -04:00
|
|
|
// ... add public include paths required here ...
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
|
|
|
new string[] {
|
|
|
|
|
"Developer/GameplayDebugger/Private",
|
|
|
|
|
"Runtime/Engine/Private",
|
2014-08-07 17:34:29 -04:00
|
|
|
"Runtime/AIModule/Private",
|
2014-06-10 13:56:35 -04:00
|
|
|
// ... add other private include paths required here ...
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
|
|
|
new string[]
|
|
|
|
|
{
|
|
|
|
|
"Core",
|
|
|
|
|
"CoreUObject",
|
|
|
|
|
"InputCore",
|
|
|
|
|
"Engine",
|
|
|
|
|
"RenderCore",
|
|
|
|
|
"RHI",
|
2014-08-20 05:56:42 -04:00
|
|
|
"ShaderCore",
|
2014-11-27 08:16:04 -05:00
|
|
|
"Settings",
|
2014-06-10 13:56:35 -04:00
|
|
|
"AIModule", // it have to be here for now. It'll be changed to remove any dependency to AIModule in future
|
2015-01-19 06:07:32 -05:00
|
|
|
"GameplayAbilities",
|
2014-06-10 13:56:35 -04:00
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
|
|
|
new string[]
|
|
|
|
|
{
|
|
|
|
|
// ... add any modules that your module loads dynamically here ...
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
if (UEBuildConfiguration.bBuildEditor == true)
|
|
|
|
|
{
|
|
|
|
|
PrivateDependencyModuleNames.Add("UnrealEd");
|
2014-11-27 08:16:04 -05:00
|
|
|
PrivateDependencyModuleNames.Add("LevelEditor");
|
|
|
|
|
PrivateDependencyModuleNames.Add("Slate");
|
|
|
|
|
PublicIncludePaths.Add("Editor/LevelEditor/Public");
|
2014-06-10 13:56:35 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (UEBuildConfiguration.bCompileRecast)
|
|
|
|
|
{
|
|
|
|
|
PrivateDependencyModuleNames.Add("Navmesh");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|