Commit Graph

10 Commits

Author SHA1 Message Date
Lukasz Furman
0e8e991729 extended gameplay debugger's basic pawn data
[CL 2410724 by Lukasz Furman in Main branch]
2015-01-19 06:07:32 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
466d4ac231 Getting rid of auto-startup modules feature as it was causing confusion with loading time and it is not worth it to make it flexible as users expected it.
[CL 2373540 by Jaroslaw Palczynski in Main branch]
2014-12-02 04:37:53 -05:00
sebastian kowalczyk
1f95333e69 Added AI Tools section to Editor Settings
Added GameplayDebugger settings to editor (AI Tools section) - it's usefull feature to controll default properties.
Fixed LogVisualizer as experimental menu entry in UE4 Editor

[CL 2371500 by sebastian kowalczyk in Main branch]
2014-11-27 08:16:04 -05:00
sebastian kowalczyk
4123a2f6c4 Fixed GameplayDebugger initialization for Simulate. It should fix UE-5200 "GameplayDebugger missing/broken in pure-BP projects" too. #ue4
[CL 2364801 by sebastian kowalczyk in Main branch]
2014-11-19 07:53:05 -05:00
sebastian kowalczyk
352c7b97ff Changed GameplayDebugger to use AutoStartup functionality (bIsAutoStartupModule flag) #ue4
Moved AutoStartup initialization to FEngineLoop::Init() function (ELoadingPhase::PostEngineInit phase) - after talk with Jaroslaw Palczynski about it. #ue4

[CL 2334529 by sebastian kowalczyk in Main branch]
2014-10-20 09:58:24 -04:00
sebastian kowalczyk
fca115de9c Changes to FRecastRenderingSceneProxy to work with GetDynamicMeshElements and to render navmesh with this function. #ue4
#codereview Daniel.Wright

[CL 2264023 by sebastian kowalczyk in Main branch]
2014-08-20 05:56:42 -04:00
Josh Markiewicz
c18a424666 Weekly Fort Dev -> Main integration from UE4-Fortnite-CL-2245134
MCP
 "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "306",
  "cln" : "2245028",
  "version" : "UNKNOWN"

[CL 2247600 by Josh Markiewicz in Main branch]
2014-08-07 17:34:29 -04:00
Ben Marsh
3cbfc44bfe Remove SharedPCH settings from AIModule and GameplayDebugger. It doesn't make sense to create a shared PCH from a private header file (because you can't/shouldn't share private headers), and it breaks compiling any project under Rocket where private headers aren't distributed.
#codereview Mieszko.Zielinski, sebastian.kowalczyk

[CL 2108066 by Ben Marsh in Main branch]
2014-06-17 09:26:17 -04:00
sebastian kowalczyk
bcf63d6e0f Moved Gameplay Debugging Tool to separate module. It's GameplayDebugger module now. Will have to bring back some functionality later (connection with BT debugger, etc.) #ue4
[CL 2100589 by sebastian kowalczyk in Main branch]
2014-06-10 13:56:35 -04:00