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UnrealEngineUWP/Engine/Source/Editor/ProjectSettingsViewer/ProjectSettingsViewer.Build.cs
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2019-12-26 15:33:43 -05:00
// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ProjectSettingsViewer : ModuleRules
{
public ProjectSettingsViewer(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"EngineSettings",
"SettingsEditor",
"Slate",
"SlateCore",
"UnrealEd",
"MoviePlayer",
"NavigationSystem",
"AIModule",
"ProjectTargetPlatformEditor",
"EditorStyle",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/ProjectSettingsViewer/Private",
}
);
}
}
}