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UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Private/External/LC_Disassembler.h

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// Copyright 2011-2019 Molecular Matters GmbH, all rights reserved.
#pragma once
#include "CoreTypes.h"
#include "LC_Process.h"
namespace disassembler
{
// returns the size of the first instruction found at the given address
size_t FindInstructionSize(process::Handle processHandle, const void* address);
// returns the address of the previous instruction inside a function
const void* FindPreviousInstructionAddress(process::Handle processHandle, const void* functionStart, const void* instructionAddress);
}