2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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using UnrealBuildTool;
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public class InputCore : ModuleRules
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{
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2017-01-30 16:52:08 -05:00
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public InputCore(ReadOnlyTargetRules Target) : base(Target)
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2014-03-14 14:13:41 -04:00
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{
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject" });
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2017-08-31 12:08:38 -04:00
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2017-09-01 06:50:08 -04:00
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if(Target.Platform == UnrealTargetPlatform.IOS || Target.Platform == UnrealTargetPlatform.TVOS)
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2017-08-31 12:08:38 -04:00
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{
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PrivateIncludePathModuleNames.Add("ApplicationCore");
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}
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2019-09-30 15:13:56 -04:00
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if(Target.IsInPlatformGroup(UnrealPlatformGroup.Linux))
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2017-08-31 12:08:38 -04:00
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{
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PrivateIncludePathModuleNames.Add("SDL2");
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}
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2014-03-14 14:13:41 -04:00
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}
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}
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