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UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/EngineSettings.Build.cs
T

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2014-12-07 19:09:38 -05:00
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EngineSettings : ModuleRules
{
public EngineSettings(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/EngineSettings/Private",
}
);
}
}
}