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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/StateTreeModule.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class StateTreeModule : ModuleRules
{
public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(
new string[] {
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"DeveloperSettings",
"Engine",
"AIModule",
"GameplayTags",
"StructUtils",
"StructUtilsEngine",
"UnrealEd"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"PropertyPath",
}
);
UnsafeTypeCastWarningLevel = WarningLevel.Error;
if (Target.Platform == UnrealTargetPlatform.Win64 &&
(Target.Configuration != UnrealTargetConfiguration.Shipping || Target.bBuildEditor))
{
PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=1");
PublicDependencyModuleNames.AddRange(
new string[]
{
"TraceLog",
"TraceServices",
"TraceAnalysis"
}
);
}
else
{
PublicDefinitions.Add("WITH_STATETREE_DEBUGGER=0");
}
}
}
}