2021-09-28 13:33:17 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class StateTreeModule : ModuleRules
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{
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public StateTreeModule(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"AIModule",
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"GameplayTags",
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"StructUtils",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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2023-02-10 07:22:48 -05:00
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"PropertyPath",
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2021-11-24 04:26:12 -05:00
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}
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);
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2021-11-24 04:26:12 -05:00
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if (Target.Type == TargetType.Editor)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"UnrealEd" // Editor callbacks
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}
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);
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}
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2021-09-28 13:33:17 -04:00
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}
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}
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}
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