2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 17:13:27 -04:00
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using UnrealBuildTool;
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public class OpenGL : ModuleRules
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{
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public OpenGL(TargetInfo Target)
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{
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Type = ModuleType.External;
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if ((Target.Platform == UnrealTargetPlatform.Win64) ||
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(Target.Platform == UnrealTargetPlatform.Win32))
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{
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PublicAdditionalLibraries.Add("opengl32.lib");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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2015-02-11 09:55:32 -05:00
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PublicAdditionalFrameworks.Add(new UEBuildFramework("OpenGL"));
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PublicAdditionalFrameworks.Add(new UEBuildFramework("QuartzCore"));
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2014-03-14 17:13:27 -04:00
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}
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else if (Target.Platform == UnrealTargetPlatform.IOS)
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{
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2015-02-11 09:55:32 -05:00
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PublicAdditionalFrameworks.Add(new UEBuildFramework("OpenGLES"));
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2014-03-14 17:13:27 -04:00
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}
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}
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}
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