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UnrealEngineUWP/Engine/Source/Runtime/ActorAnimation/ActorAnimation.Build.cs

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MovieScene: Refactored MovieScene and Sequencer to unify the implementation and handling of movie scenes and object bindings - IMovieSceneAnimation derivatives are now the primary types consumed by Sequencer; they hold a root MovieScene inside - Object binding managers have been removed; bindings are persisted in UActorAnimation, UNiagaraAnimation, UWidgetAnimation - MovieSceneAssetEditor is now ActorAnimationEditor and became a plug-in - MovieSceneRuntimePlayer is now ActorAnimationPlayer; K2Node_PlayMovieScene has been removed #CodeReview: matt.kuhlenschmidt, frank.fella, nick.darnell, olaf.piesche, max.chen, andrew.rodham [CL 2628945 by Max Preussner in Main branch]
2015-07-22 10:59:40 -04:00
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ActorAnimation : ModuleRules
{
public ActorAnimation(TargetInfo Target)
{
PrivateIncludePaths.Add("Runtime/ActorAnimation/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"MovieScene",
}
);
}
}
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