2015-07-13 13:47:48 -04:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleInterface.h"
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#include "ICookingStats.h"
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2015-07-13 16:52:43 -04:00
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#include "CookingStatsInterface.h"
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2015-07-13 13:47:48 -04:00
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namespace CookingStatsConstants
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{
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const FName ModuleName("CookingStats");
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}
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/**
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* Asset registry module
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*/
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2015-07-13 15:04:35 -04:00
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class FCookingStatsModule
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2015-07-13 16:52:43 -04:00
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//: public IModuleInterface
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: public ICookingStatsModule
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2015-07-13 13:47:48 -04:00
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{
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public:
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/** Called right after the module DLL has been loaded and the module object has been created */
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virtual void StartupModule() override;
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/** Called before the module is unloaded, right before the module object is destroyed. */
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virtual void ShutdownModule() override;
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/** Gets the asset registry singleton */
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virtual ICookingStats& Get() const;
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private:
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ICookingStats* CookingStats;
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};
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