2021-05-12 07:33:41 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationBlueprintLibrary : ModuleRules
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{
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public AnimationBlueprintLibrary(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"BlueprintGraph",
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"Core",
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"CoreUObject",
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"Kismet",
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"AnimGraph",
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2022-03-18 02:33:13 -04:00
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"UnrealEd",
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2022-01-07 17:16:14 -05:00
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"TimeManagement"
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}
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);
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2021-06-22 08:26:20 -04:00
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"AnimGraph",
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2022-04-01 06:09:36 -04:00
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"KismetCompiler",
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"Engine",
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"BlueprintGraph",
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"UnrealEd",
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2021-06-22 08:26:20 -04:00
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}
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);
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}
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2021-05-12 07:33:41 -04:00
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}
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