Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/MobileJS/MobileJSScripting.cpp

636 lines
19 KiB
C++
Raw Normal View History

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
#include "MobileJSScripting.h"
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
#if PLATFORM_ANDROID || PLATFORM_IOS
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
#include "IWebBrowserWindow.h"
#include "MobileJSStructSerializerBackend.h"
#include "MobileJSStructDeserializerBackend.h"
#include "StructSerializer.h"
#include "StructDeserializer.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "UObject/UnrealType.h"
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
#include "Async/Async.h"
// For UrlDecode/Encode
#include "Http.h"
// Inseterted as a part of an URL to send a message to the front end.
// Note, we can't use a custom protocol due to cross-domain issues.
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
const FString FMobileJSScripting::JSMessageTag = TEXT("/!!com.epicgames.ue4.message/");
const FString FMobileJSScripting::JSMessageHandler = TEXT("com_epicgames_ue4_message");
namespace
{
const FString ExecuteMethodCommand = TEXT("ExecuteUObjectMethod");
const FString ScriptingInit =
TEXT("(function() {")
TEXT("var util = Object.create({")
// Simple random-based (RFC-4122 version 4) UUID generator.
// Version 4 UUIDs have the form xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, a, or b
// This function returns the UUID as a hex string without the dashes
TEXT("uuid: function()")
TEXT("{")
TEXT(" var b = new Uint8Array(16); window.crypto.getRandomValues(b);")
TEXT(" b[6] = b[6]&0xf|0x40; b[8]=b[8]&0x3f|0x80;") // Set the reserved bits to the correct values
TEXT(" return Array.prototype.reduce.call(b, function(a,i){return a+((0x100|i).toString(16).substring(1))},'').toUpperCase();")
TEXT("}, ")
// save a callback function in the callback registry
// returns the uuid of the callback for passing to the host application
// ensures that each function object is only stored once.
// (Closures executed multiple times are considered separate objects.)
TEXT("registerCallback: function(callback)")
TEXT("{")
TEXT(" var key;")
TEXT(" for(key in this.callbacks)")
TEXT(" {")
TEXT(" if (!this.callbacks[key].isOneShot && this.callbacks[key].accept === callback)")
TEXT(" {")
TEXT(" return key;")
TEXT(" }")
TEXT(" }")
TEXT(" key = this.uuid();")
TEXT(" this.callbacks[key] = {accept:callback, reject:callback, bIsOneShot:false};")
TEXT(" return key;")
TEXT("}, ")
TEXT("registerPromise: function(accept, reject, name)")
TEXT("{")
TEXT(" var key = this.uuid();")
TEXT(" this.callbacks[key] = {accept:accept, reject:reject, bIsOneShot:true, name:name};")
TEXT(" return key;")
TEXT("}, ")
// invoke a callback method or promise by uuid
TEXT("invokeCallback: function(key, bIsError, args)")
TEXT("{")
TEXT(" var callback = this.callbacks[key];")
TEXT(" if (typeof callback === 'undefined')")
TEXT(" {")
TEXT(" console.error('Unknown callback id', key);")
TEXT(" return;")
TEXT(" }")
TEXT(" if (callback.bIsOneShot)")
TEXT(" {")
TEXT(" callback.iwanttodeletethis=true;")
TEXT(" delete this.callbacks[key];")
TEXT(" }")
TEXT(" callback[bIsError?'reject':'accept'].apply(window, args);")
TEXT("}, ")
// convert an argument list to a dictionary of arguments.
// The args argument must be an argument object as it uses the callee member to deduce the argument names
TEXT("argsToDict: function(args)")
TEXT("{")
TEXT(" var res = {};")
TEXT(" args.callee.toString().match(/\\((.+?)\\)/)[1].split(/\\s*,\\s*/).forEach(function(name, idx){res[name]=args[idx]});")
TEXT(" return res;")
TEXT("}, ")
// encodes and sends a message to the host application
TEXT("sendMessage: function()")
TEXT("{")
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
#if PLATFORM_IOS
TEXT(" window.webkit.messageHandlers.") + FMobileJSScripting::JSMessageHandler + TEXT(".postMessage(Array.prototype.map.call(arguments,function(e){return encodeURIComponent(e)}).join('/'));")
#else
TEXT(" var req=new XMLHttpRequest();")
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
TEXT(" req.open('GET', '") + FMobileJSScripting::JSMessageTag + TEXT("' + Array.prototype.map.call(arguments,function(e){return encodeURIComponent(e)}).join('/'), true);")
TEXT(" req.send(null);")
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
#endif
TEXT("}, ")
// uses the above helper methods to execute a method on a uobject instance.
// the method set as callee on args needs to be a named function, as the name of the method to invoke is taken from it
TEXT("executeMethod: function(id, args)")
TEXT("{")
TEXT(" var self = this;") // the closures need access to the outer this object
// In case there are function objects in the argument list, temporarily override Function.toJSON to be able to pass them as callbacks
TEXT(" var functionJSON = Function.prototype.toJSON;")
TEXT(" Function.prototype.toJSON = function(){ return self.registerCallback(this) };")
// Create a promise object to return back to the caller and create a callback function to handle the response
TEXT(" var promiseID;")
TEXT(" var promise = new Promise(function (accept, reject) ")
TEXT(" {")
TEXT(" promiseID = self.registerPromise(accept, reject, args.callee.name)")
TEXT(" });")
// Actually invoke the method by sending a message to the host app
TEXT(" this.sendMessage('") + ExecuteMethodCommand + TEXT("', id, promiseID, args.callee.name, JSON.stringify(this.argsToDict(args)));")
// Restore Function.toJSON back to its old value (usually undefined) and return the promise object to the caller
TEXT(" Function.prototype.toJSON = functionJSON;")
TEXT(" return promise;")
TEXT("}")
TEXT("},{callbacks: {value:{}}});")
// Create the global window.ue variable
TEXT("window.ue = Object.create({}, {'$': {writable: false, configurable:false, enumerable: false, value:util}});")
TEXT("})();")
;
const FString ScriptingPostInit =
TEXT("(function() {")
TEXT(" document.dispatchEvent(new CustomEvent('ue:ready', {details: window.ue}));")
TEXT("})();")
;
typedef TSharedRef<TJsonWriter<>> FJsonWriterRef;
template<typename ValueType> void WriteValue(FJsonWriterRef Writer, const FString& Key, const ValueType& Value)
{
Writer->WriteValue(Key, Value);
}
void WriteNull(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteNull(Key);
}
void WriteArrayStart(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteArrayStart(Key);
}
void WriteObjectStart(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteObjectStart(Key);
}
void WriteRaw(FJsonWriterRef Writer, const FString& Key, const FString& Value)
{
Writer->WriteRawJSONValue(Key, Value);
}
template<typename ValueType> void WriteValue(FJsonWriterRef Writer, const int, const ValueType& Value)
{
Writer->WriteValue(Value);
}
void WriteNull(FJsonWriterRef Writer, int)
{
Writer->WriteNull();
}
void WriteArrayStart(FJsonWriterRef Writer, int)
{
Writer->WriteArrayStart();
}
void WriteObjectStart(FJsonWriterRef Writer, int)
{
Writer->WriteObjectStart();
}
void WriteRaw(FJsonWriterRef Writer, int, const FString& Value)
{
Writer->WriteRawJSONValue(Value);
}
template<typename KeyType>
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
bool WriteJsParam(FMobileJSScriptingRef Scripting, FJsonWriterRef Writer, const KeyType& Key, FWebJSParam& Param)
{
switch (Param.Tag)
{
case FWebJSParam::PTYPE_NULL:
WriteNull(Writer, Key);
break;
case FWebJSParam::PTYPE_BOOL:
WriteValue(Writer, Key, Param.BoolValue);
break;
case FWebJSParam::PTYPE_DOUBLE:
WriteValue(Writer, Key, Param.DoubleValue);
break;
case FWebJSParam::PTYPE_INT:
WriteValue(Writer, Key, Param.IntValue);
break;
case FWebJSParam::PTYPE_STRING:
WriteValue(Writer, Key, Param.StringValue);
break;
case FWebJSParam::PTYPE_OBJECT:
{
if (Param.ObjectValue == nullptr)
{
WriteNull(Writer, Key);
}
else
{
FString ConvertedObject = Scripting->ConvertObject(Param.ObjectValue);
WriteRaw(Writer, Key, ConvertedObject);
}
break;
}
case FWebJSParam::PTYPE_STRUCT:
{
FString ConvertedStruct = Scripting->ConvertStruct(Param.StructValue->GetTypeInfo(), Param.StructValue->GetData());
WriteRaw(Writer, Key, ConvertedStruct);
break;
}
case FWebJSParam::PTYPE_ARRAY:
{
WriteArrayStart(Writer, Key);
for(int i=0; i < Param.ArrayValue->Num(); ++i)
{
WriteJsParam(Scripting, Writer, i, (*Param.ArrayValue)[i]);
}
Writer->WriteArrayEnd();
break;
}
case FWebJSParam::PTYPE_MAP:
{
WriteObjectStart(Writer, Key);
for(auto& Pair : *Param.MapValue)
{
WriteJsParam(Scripting, Writer, *Pair.Key, Pair.Value);
}
Writer->WriteObjectEnd();
break;
}
default:
return false;
}
return true;
}
}
void FMobileJSScripting::AddPermanentBind(const FString& Name, UObject* Object)
{
Copying //UE4/Portal-Staging to Dev-Main (//UE4/Dev-Main) (Source: //Portal/Main @ 3352026) #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3351920 on 2017/03/17 by Leigh.Swift #jira OPP-6870: [Crash] Assertion failed: ctx->ReadOffset + length <= (uint32)ctx->CompressedData.Num() [File:D:\Build\++Portal+Release-Live+Compile\Sync\Engine\Source\Runtime\ImageWrapper\Private\PngImageWrapper.cpp] [Line: 420] Instead of asserting for an incorrect data size for png image being loaded, set an error on the wrapper object. This will result in the slate brush rendering as white box, and errors going to the log which include the png resource path. Change 3350561 on 2017/03/16 by Justin.Sargent Updated the Slate standalone D3D renderer to be more fault tolerant. Added new HasLostDevice() function to SlateRenderer. If the launcher detects that it has lost the device context it will attempt to perform a full rebuild of the UI and Presentation layers, but also a full reboot of slate application and the renderer. The launcher will attempt to re-establish the device context for 5 minutes if not interrupted by the user. If the user interacts with the launcher while attempting to re-establish the device context it will instead pop up a system dialog explaining it is having issues with the video card and then will close the application. Change 3341299 on 2017/03/10 by Richard.Fawcett Validate JSON files as we're pushing to EMS Added a flexible validation framework to the system files (EMS) sync operation. Implemented a JSON validator which by default will validate .json files. Adds a "ValidationRules" property to the EMS sync config file to allow each product to define its own regex patterns for filenames which should be validated with each validator. Configured launcher's EMS to validate .product, .v?product, .layout, .sdmeta and .panel files as JSON. The great news is that this validation actually discovered a minor syntactical issue with Wex.v2product during testing, which is also fixed with this submission. \o/ #epicfriday Change 3336908 on 2017/03/08 by Leigh.Swift #jira OPP-5126: All disk size checks for BPS installations should be handled internally to BPS, the Portal code should not need to check this and can only do so less accurately. Removing disk space checks from portal code which block installers from running. NB: There is still a check in selective download code which provides tooltip information only. Moving BuildPatchInstaller disk size check to the file constructor, which is the class that most accurately knows the required amount of space. The disk check now occurs after resume and just before we start to write data. A secondary disk check is also made if a file fails to construct so that we can detect problems caused by change in available disk space. Disk space error message extended to include useful information for the user. Change 3323366 on 2017/02/27 by Richard.Fawcett Fix reference to Newtonsoft in Publishing.Automation. Change 3323205 on 2017/02/27 by Wes.Fudala Adding language support to the windows installer. Significantly expandes OneSky upload functionality. OPP-5438 Launcher installer should support the same language set supported by the launcher. Change 3316926 on 2017/02/22 by Richard.Fawcett Prevent Amazon S3 download glitches from issuing warnings until half of the maximum retries have been attempted. In practice, when we download thousands of files, we _do_ get failures which need to be retried. This means that pretty much all jobs result in warnings, which isn't appropriate. This should turn jobs green again, and only warn us when things look unusual. #jira OPP-6607 Change 3315996 on 2017/02/21 by Justin.Sargent Incrementing Portal version number I'm incrementing this earlier than normal due to a need to depend on a new version number for EMS layout change versioning. Change 3312760 on 2017/02/20 by Wes.Fudala Users can now select desired environment/region from the UI. New login screen. Adds slid out settings menu to login screen. Adds region and language selection to the settings menu. Adds support for PortalRegions ini. Adds DefaultPortalRegions ini. Adds RegionRepository, RegionPublisher, RegionSelectService, and RegionIdentificationService. Adds region select option in debugtools general section. Adds RegionSelectService unit test with associated mocks. Changes the way all backend connections are configured so that values are now pulled from config files. Renames product region selector files to avoid some confusion with portal region files. Updated EmsConfigUpdater and HotfixManager so they support optional overwrite and save of ini files. Region publisher now restricts regions that require permissions in shipping builds. Fixes a bug causing items to get stuck in the download queue UI after we failed to obtain a manifest when reaching out the the backend. #jira OPP-6121, OPP-5809 Change 3311664 on 2017/02/20 by Andrew.Brown Added GetTypeHash support for FDelegateHandle Change 3311505 on 2017/02/20 by Richard.Fawcett Rename/move file(s) Change 3309004 on 2017/02/17 by Chad.Garyet adding in additional platforms for the BuildPlugin commandline Change 3299188 on 2017/02/13 by Leigh.Swift #jira OPP-6711: [CRASH] Assertion failed: IsComplete() Race condition in portal hack allowed an installer to attempt to execute complete delegate before being complete. Change 3294197 on 2017/02/09 by Richard.Fawcett Adding ValidPrereqIds.json This is needed now because the script to enforce correct prereq ids reaches out to Perforce to access this file! #jira OPP-6583 Change 3294059 on 2017/02/09 by Richard.Fawcett Fix comment on PostBuild parameter to reference correct name of "Manifest" property. Change 3293377 on 2017/02/08 by Richard.Fawcett Remove need for a metadata file containing name of generated manifest when using randomized manifest filenames. Change 3282865 on 2017/02/02 by Richard.Fawcett Simplify params to BuildGraph's ChunkTask / PostBuildTask Also, downgrade warnings to simple log messages when falling back to legacy manifest filename construction to ease transition into randomized manifest filenames for game teams. #jira OPP-6435 Change 3282809 on 2017/02/02 by Leigh.Swift #jira OPP-6564: BPT will crash if the FileIgnoreList input instructs the build streamer to ignore every build file. A race condition for getting to the first scanner creation code, vs the build stream exiting with no data. If the former wins, a scanner will be created without enough data to scan. Scanners are now no longer created if the buildstream provided no data. Change 3280848 on 2017/02/01 by Leigh.Swift #jira OPP-3864: BuildPatchServices will log a FATAL error on shutdown even if it's fine to be shutting down. When BPS is shutdown, it will only set error states and cancellation logic if any installers are actually created. Change 3280839 on 2017/02/01 by Leigh.Swift Fixing whitespace damage incoming from Dev-Staging Change 3280820 on 2017/02/01 by Andrew.Brown Copying //Portal/Dev-Main-Staging to Main (//Portal/Main) Change 3280797 on 2017/02/01 by Leigh.Swift #jira OPP-6649: BPS sends undocumented analytics events. Adding documentation for the following events: Patcher.Error.Download Patcher.Warning.ChunkAborted Patcher.Error.Cache Patcher.Error.Construction Patcher.Error.Prerequisites Change 3278887 on 2017/01/31 by Richard.Fawcett Downgrade cleanup warnings to normal log output. The conditions which used to trigger these warnings are now considered to be normal behavior, in a world in which we carry out cross-app game promotions. This results in a perma-yellow state for cleanup, which is unhelpful. #nojira Change 3278738 on 2017/01/31 by Richard.Fawcett Tweak Conan launch parameters Change 3277066 on 2017/01/30 by Richard.Fawcett Remove temporary code which cleans up P:\Builds\UnrealEngineLauncher\BuildGraph, as the location no longer exists. Change 3274907 on 2017/01/27 by Leigh.Swift #jira OPP-6615: Receiving a whisper while in game may minimize game client. Refactoring SWindow ActivateOnFirstShown bool to be ActivationPolicy to give more accurate control. This also allows fixing of misuses of previous ActivateOnFirstShown variables in the implementations, which appear to mostly be interpreting it as 'AlwaysActivate'. The upgrade path is therefore ActivateOnFirstShown true/false becomes ActivationPolicy Always/Never. Moving initial minimize and maximise logic for FWindowsWindow into the Show() call on first show to gain control of activation and respect the provided policy. Refactoring existing uses to use the new variables/functions instead. The refactor of existing code is focused on preserving current always activate behaviour as opposed to changing behaviour to actually only activate on first show. Change 3273466 on 2017/01/26 by Alex.Fennell New build of OpenSSL libraries #JIRA OPP-6408 PriceEngine configuration and fixes for bugs it introduced. Change 3268045 on 2017/01/23 by Richard.Fawcett Re-adding Funcom folk to Conan chunk notification emails Change 3267709 on 2017/01/23 by Richard.Fawcett Fix launch arguments for Conan Exiles editor. Temporarily remove FunCom recipients from notification list to avoid spamming. Change 3265774 on 2017/01/20 by Chad.Garyet Merge of Engine/Build/Buildfarm over to //Portal from Dev-Build Change 3264674 on 2017/01/19 by Alex.Fennell On demand catalog requests Change 3263654 on 2017/01/19 by Leigh.Swift #jira OPP6562: Support looking up tagging and sdmeta info and using it in build diff output Adding tag use understanding to the manifest diff tool of BPT. Adding Selective Download feature support to PPT for it's diff tool, making use of portal's metadata for the feature. Change 3263623 on 2017/01/19 by Richard.Fawcett Fix issue where ManifestFilename is not always available at post build time. #jira OPP-6606 Change 3262013 on 2017/01/18 by Richard.Fawcett Remote potential for success email being sent on third party chunk failure Change 3261914 on 2017/01/18 by Richard.Fawcett Fix for user content generation job not specifying a manifest filename. Change 3261800 on 2017/01/18 by Richard.Fawcett Implement streaming S3 downloads to disk, rather than just to memory This is needed because C# has a 2 billion maximum array dimension, so files > 2GB can't be downloaded using the existing code. Change 3261675 on 2017/01/18 by Richard.Fawcett Support for overriding, or generating randomized unique manifest filenames to avoid automated harvesting from CDN BuildGraph's ChunkTask takes three new parameters ... * ManifestFilename (string) - The filename of the manifest to produce. If omitted, the value of RandomizeManifestFilename will determine how the manifest filename is determined. * RandomizeManifestFilename (bool) - If true, we'll generate a random, unique manifest filename. If false (default), we'll use legacy behavior of combining app name and build version. * LocalManifestDir (string) - Required if RandomizedManifestFilename is true. This directory will receive local copies of any manifest file produced, and a metadata file containing the name of the most recently produced manifest BuildGraph's PostBuildTask takes two new parameters ... * ManifestFilename (string) - The filename of the manifest to post. If omitted, we'll use the value from the metadat file in LocalManifestDir is this is set, otherwise use legacy behavior. * LocalManifestDir (string) - A directory containing local copies of manifest files, along with a metadata file containing the name of the manifest file produced by the most recent ChunkTask operation. Support added to the launcher build script's to use the new parameters to randomize its manifest filename, and post the randomized filename to MCP. Use of a contructor of BuildPatchToolStagingInfo which does not specify a manifest filename is now considered deprecated, and will output a warning. Remove requirement of having a BuildPatchToolStagingInfo when performing a chunking operation, instead just passing in the specific values we need from it as parameters in their own right. Remove support for non-chunk based manifests from C# wrapper, as these are no longer supported in BuildPatchTool itself. #jira OPP-6432 Change 3261647 on 2017/01/18 by Leigh.Swift Adding some cleanup to the end of some BPT functional tests so that they do not affect proceeding tests and cause red-herring warning output. Change 3261639 on 2017/01/18 by Richard.Fawcett Update app name of Conan to ConanExiles to match back-end catalog. Fix Conan launch exe and args so that launcher can detect when product is running. Was previously using a batch file which terminates after launching editor. Change 3258815 on 2017/01/16 by Wes.Fudala UTM and product info will be parsed from installer name and passed to the launcher. UTM info will be passed along as part of all analytics events. #jira OPP-6404: Add user funnel tracking Change 3258809 on 2017/01/16 by Wes.Fudala Back out changelist 3258800. Backing out changes that were intended to be made in a different stream. Change 3258800 on 2017/01/16 by Wes.Fudala App version is now also appended to user agent string. Change 3256999 on 2017/01/13 by Richard.Fawcett Fix issue where JSON file included in Publishing csproj is not reliably copied to output folder on build farm. Change 3256941 on 2017/01/13 by Richard.Fawcett Move configuration for Third Party build pipeline out of code and into its own configuration file. #epicfriday Change 3255072 on 2017/01/12 by Richard.Fawcett Add additional logging around multithreaded upload of files to S3. Fix bug ensuring that the failure of any single part of multi-part upload results in the whole file being failed. #jira OPP-6392 Change 3253672 on 2017/01/11 by Richard.Fawcett Add support for third-party Conan editor. Alter third party process so it doesn't crash if version.txt doesn't already exist in the third party S3 bucket, to allow us to setup in advance of third party publishing their first version. Change 3251901 on 2017/01/10 by Barnabas.McManners Compile fix on mac, fix for hidden method in AutomationTest define. Without this GoogleMock.spec.cpp wont compile on mac. #nojira #ReviewedBy Leigh.Swift Change 3250907 on 2017/01/09 by Justin.Sargent Changed the automation controller to uses a non-zero exit code when performing a 'quit' command if tests failed. Change 3245328 on 2017/01/03 by Justin.Sargent Enabling the logic to lowercase all C++ members exposed to javascript. Added additional to-lowering behavior to UObject binding. #jira OPP-6494 Change 3240667 on 2016/12/20 by Andrew.Brown Copying //Tasks/Portal/Dev-OPP-6109-DedicatedServer to Dev-Main (//Portal/Dev-Main) Change 3236972 on 2016/12/15 by Bob.Ferreira Updating compliation changes for AutomationDriver Change 3236567 on 2016/12/15 by Richard.Fawcett Ensure that third party product chunking uses latest CL across our P4 depot in its version number. Change 3236188 on 2016/12/15 by Richard.Fawcett Combine all launcher purchases into single workflow using the new quickPurchase API call as the initial request. #jira OPP-6257 Change 3231134 on 2016/12/12 by Alex.Fennell Improving fail case handling for the waiting room service #jira OPP-5648 Change 3228514 on 2016/12/09 by Richard.Fawcett Change filetype Change 3227080 on 2016/12/08 by Barnabas.McManners Merging CL 3226840 from Dev Editor Fixing a bug in FText formatting where it would ignore the rebuild and Rebuild as Source arguments for the format string itself #jira OPP-6485 Change 3219810 on 2016/12/02 by Ben.Marsh UAT: Fix unzip output being completely discarded. Switch it to just be verbose instead. Change 3219602 on 2016/12/02 by Ben.Marsh Add the -q (quiet) option to the Mac unzip command, since it's creating too much log output to be useful. [CL 3355309 by Justin Sargent in Main branch]
2017-03-20 18:49:23 -04:00
const FString ExposedName = GetBindingName(Name, Object);
// Each object can only have one permanent binding
if (BoundObjects[Object].bIsPermanent)
{
return;
}
// Existing permanent objects must be removed first
if (PermanentUObjectsByName.Contains(ExposedName))
{
return;
}
BoundObjects[Object] = { true, -1 };
PermanentUObjectsByName.Add(ExposedName, Object);
}
void FMobileJSScripting::RemovePermanentBind(const FString& Name, UObject* Object)
{
const FString ExposedName = GetBindingName(Name, Object);
// If overriding an existing permanent object, make it non-permanent
if (PermanentUObjectsByName.Contains(ExposedName) && (Object == nullptr || PermanentUObjectsByName[ExposedName] == Object))
{
Object = PermanentUObjectsByName.FindAndRemoveChecked(ExposedName);
BoundObjects.Remove(Object);
return;
}
else
{
return;
}
}
void FMobileJSScripting::BindUObject(const FString& Name, UObject* Object, bool bIsPermanent)
{
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
BindUObject(Window.ToSharedRef(), Name, Object, bIsPermanent);
}
else if (bIsPermanent)
{
AddPermanentBind(Name, Object);
}
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
void FMobileJSScripting::UnbindUObject(const FString& Name, UObject* Object, bool bIsPermanent)
{
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
UnbindUObject(Window.ToSharedRef(), Name, Object, bIsPermanent);
}
else if (bIsPermanent)
{
RemovePermanentBind(Name, Object);
}
}
void FMobileJSScripting::BindUObject(TSharedRef<class IWebBrowserWindow> InWindow, const FString& Name, UObject* Object, bool bIsPermanent)
{
WindowPtr = InWindow;
const FString ExposedName = GetBindingName(Name, Object);
FString Converted = ConvertObject(Object);
if (bIsPermanent)
{
AddPermanentBind(Name, Object);
}
InitializeScript(InWindow);
FString SetValueScript = FString::Printf(TEXT("window.ue['%s'] = %s;"), *ExposedName.ReplaceCharWithEscapedChar(), *Converted);
InWindow->ExecuteJavascript(SetValueScript);
}
void FMobileJSScripting::UnbindUObject(TSharedRef<class IWebBrowserWindow> InWindow, const FString& Name, UObject* Object, bool bIsPermanent)
{
WindowPtr = InWindow;
const FString ExposedName = GetBindingName(Name, Object);
if (bIsPermanent)
{
RemovePermanentBind(Name, Object);
}
FString DeleteValueScript = FString::Printf(TEXT("delete window.ue['%s'];"), *ExposedName.ReplaceCharWithEscapedChar());
InWindow->ExecuteJavascript(DeleteValueScript);
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
bool FMobileJSScripting::OnJsMessageReceived(const FString& Command, const TArray<FString>& Params, const FString& Origin)
{
bool Result = false;
if (Command == ExecuteMethodCommand)
{
Result = HandleExecuteUObjectMethodMessage(Params);
}
return Result;
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
FString FMobileJSScripting::ConvertStruct(UStruct* TypeInfo, const void* StructPtr)
{
return TEXT("undefined");
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
FString FMobileJSScripting::ConvertObject(UObject* Object)
{
RetainBinding(Object);
UClass* Class = Object->GetClass();
bool first = true;
FString Result = TEXT("(function(){ return Object.create({");
for (TFieldIterator<UFunction> FunctionIt(Class, EFieldIteratorFlags::IncludeSuper); FunctionIt; ++FunctionIt)
{
UFunction* Function = *FunctionIt;
if(!first)
{
Result.Append(TEXT(","));
}
else
{
first = false;
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
Result.Append(*GetBindingName(Function));
Result.Append(TEXT(": function "));
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
Result.Append(*GetBindingName(Function));
Result.Append(TEXT(" ("));
bool firstArg = true;
for ( TFieldIterator<UProperty> It(Function); It; ++It )
{
UProperty* Param = *It;
if (Param->PropertyFlags & CPF_Parm && ! (Param->PropertyFlags & CPF_ReturnParm) )
{
UStructProperty *StructProperty = Cast<UStructProperty>(Param);
if (!StructProperty || !StructProperty->Struct->IsChildOf(FWebJSResponse::StaticStruct()))
{
if(!firstArg)
{
Result.Append(TEXT(", "));
}
else
{
firstArg = false;
}
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
Result.Append(*GetBindingName(Param));
}
}
}
Result.Append(TEXT(")"));
Result.Append(TEXT(" {return window.ue.$.executeMethod(this.$id, arguments)}"));
}
Result.Append(TEXT("},{"));
Result.Append(TEXT("$id: {writable: false, configurable:false, enumerable: false, value: '"));
Result.Append(*PtrToGuid(Object).ToString(EGuidFormats::Digits));
Result.Append(TEXT("'}})})()"));
return Result;
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
void FMobileJSScripting::InvokeJSFunction(FGuid FunctionId, int32 ArgCount, FWebJSParam Arguments[], bool bIsError)
{
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString CallbackScript = FString::Printf(TEXT("window.ue.$.invokeCallback('%s', %s, "), *FunctionId.ToString(EGuidFormats::Digits), (bIsError)?TEXT("true"):TEXT("false"));
{
TArray<uint8> Buffer;
FMemoryWriter MemoryWriter(Buffer);
FJsonWriterRef JsonWriter = TJsonWriter<>::Create(&MemoryWriter);
JsonWriter->WriteArrayStart();
for(int i=0; i<ArgCount; i++)
{
WriteJsParam(SharedThis(this), JsonWriter, i, Arguments[i]);
}
JsonWriter->WriteArrayEnd();
CallbackScript.Append((TCHAR*)Buffer.GetData(), Buffer.Num()/sizeof(TCHAR));
}
CallbackScript.Append(TEXT(")"));
Window->ExecuteJavascript(CallbackScript);
}
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
void FMobileJSScripting::InvokeJSFunctionRaw(FGuid FunctionId, const FString& RawJSValue, bool bIsError)
{
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
TSharedPtr<IWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString CallbackScript = FString::Printf(TEXT("window.ue.$.invokeCallback('%s', %s, [%s])"),
*FunctionId.ToString(EGuidFormats::Digits), (bIsError)?TEXT("true"):TEXT("false"), *RawJSValue);
Window->ExecuteJavascript(CallbackScript);
}
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
void FMobileJSScripting::InvokeJSErrorResult(FGuid FunctionId, const FString& Error)
{
FWebJSParam Args[1] = {FWebJSParam(Error)};
InvokeJSFunction(FunctionId, 1, Args, true);
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
bool FMobileJSScripting::HandleExecuteUObjectMethodMessage(const TArray<FString>& MessageArgs)
{
if (MessageArgs.Num() != 4)
{
return false;
}
FGuid ObjectKey;
if (!FGuid::Parse(MessageArgs[0], ObjectKey))
{
// Invalid GUID
return false;
}
// Get the promise callback and use that to report any results from executing this function.
FGuid ResultCallbackId;
if (!FGuid::Parse(MessageArgs[1], ResultCallbackId))
{
// Invalid GUID
return false;
}
UObject* Object = GuidToPtr(ObjectKey);
if (Object == nullptr)
{
// Unknown uobject id
InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject ID"));
return true;
}
FName MethodName = FName(*MessageArgs[2]);
UFunction* Function = Object->FindFunction(MethodName);
if (!Function)
{
InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject Function"));
return true;
}
// Coerce arguments to function arguments.
uint16 ParamsSize = Function->ParmsSize;
TArray<uint8> Params;
UProperty* ReturnParam = nullptr;
UProperty* PromiseParam = nullptr;
if (ParamsSize > 0)
{
// Find return parameter and a promise argument if present, as we need to handle them differently
for ( TFieldIterator<UProperty> It(Function); It; ++It )
{
UProperty* Param = *It;
if (Param->PropertyFlags & CPF_Parm)
{
if (Param->PropertyFlags & CPF_ReturnParm)
{
ReturnParam = Param;
}
else
{
UStructProperty *StructProperty = Cast<UStructProperty>(Param);
if (StructProperty && StructProperty->Struct->IsChildOf(FWebJSResponse::StaticStruct()))
{
PromiseParam = Param;
}
}
if (ReturnParam && PromiseParam)
{
break;
}
}
}
// UFunction is a subclass of UStruct, so we can treat the arguments as a struct for deserialization
Params.AddUninitialized(ParamsSize);
Function->InitializeStruct(Params.GetData());
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
FMobileJSStructDeserializerBackend Backend = FMobileJSStructDeserializerBackend(SharedThis(this), MessageArgs[3]);
FStructDeserializer::Deserialize(Params.GetData(), *Function, Backend);
}
if (PromiseParam)
{
FWebJSResponse* PromisePtr = PromiseParam->ContainerPtrToValuePtr<FWebJSResponse>(Params.GetData());
if (PromisePtr)
{
*PromisePtr = FWebJSResponse(SharedThis(this), ResultCallbackId);
}
}
Object->ProcessEvent(Function, Params.GetData());
if ( ! PromiseParam ) // If PromiseParam is set, we assume that the UFunction will ensure it is called with the result
{
if ( ReturnParam )
{
FStructSerializerPolicies ReturnPolicies;
ReturnPolicies.PropertyFilter = [&](const UProperty* CandidateProperty, const UProperty* ParentProperty)
{
return ParentProperty != nullptr || CandidateProperty == ReturnParam;
};
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
FMobileJSStructSerializerBackend ReturnBackend = FMobileJSStructSerializerBackend(SharedThis(this));
FStructSerializer::Serialize(Params.GetData(), *Function, ReturnBackend, ReturnPolicies);
// Extract the result value from the serialized JSON object:
FString ResultJS = ReturnBackend.ToString();
/*
ResultJS.Append(TEXT("['"));
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
ResultJS.Append(GetBindingName(ReturnParam).ReplaceCharWithEscapedChar());
ResultJS.Append(TEXT("']"));
*/
InvokeJSFunctionRaw(ResultCallbackId, ResultJS, false);
}
else
{
InvokeJSFunction(ResultCallbackId, 0, nullptr, false);
}
}
return true;
}
void FMobileJSScripting::InitializeScript(TSharedRef<class IWebBrowserWindow> InWindow)
{
WindowPtr = InWindow;
FString Script = ScriptingInit;
FIntPoint Viewport = InWindow->GetViewportSize();
int32 ScreenWidth = Viewport.X;
int32 ScreenHeight = Viewport.Y;
#if PLATFORM_ANDROID
if (FString* ScreenWidthVar = FAndroidMisc::GetConfigRulesVariable(TEXT("ScreenWidth")))
{
ScreenWidth = FCString::Atoi(**ScreenWidthVar);
}
if (FString* ScreenHeightVar = FAndroidMisc::GetConfigRulesVariable(TEXT("ScreenHeight")))
{
ScreenHeight = FCString::Atoi(**ScreenHeightVar);
}
Script.Append(TEXT("window.uePlatform = \"Android\";\n"));
#endif
#if PLATFORM_IOS
Script.Append(TEXT("window.uePlatform = \"iOS\";\n"));
#endif
Script.Append(*FString::Printf(TEXT(
"window.ueDeviceWidth = %d;\n"
"window.ueDeviceHeight= %d;\n"
"window.ueWindowWidth = %d;\n"
"window.ueWindowHeight = %d;\n"),
ScreenWidth, ScreenHeight,
Viewport.X, Viewport.Y));
Script.Append(ScriptingPostInit);
InWindow->ExecuteJavascript(Script);
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
void FMobileJSScripting::PageLoaded(TSharedRef<class IWebBrowserWindow> InWindow)
{
WindowPtr = InWindow;
// Expunge temporary objects.
for (TMap<UObject*, ObjectBinding>::TIterator It(BoundObjects); It; ++It)
{
if (!It->Value.bIsPermanent)
{
It.RemoveCurrent();
}
}
InitializeScript(InWindow);
FString Script;
for (auto& Item : PermanentUObjectsByName)
{
Script.Append(*FString::Printf(TEXT("window.ue['%s'] = %s;"), *Item.Key.ReplaceCharWithEscapedChar(), *ConvertObject(Item.Value)));
}
InWindow->ExecuteJavascript(Script);
}
#CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance Merge conflict. jason.bestimt, please merge this change by hand. More info at https://robomerge.epicgames.net#DEVVR -------------------------------------- Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256) ============================ MAJOR FEATURES & CHANGES ============================ Change 4447256 by Joe.Graf Added a video settings field to the debug menu so you can see your choice #jira: UE-65026, UE-65017 Change 4446451 by Matt.Kuhlenschmidt Fix inline edit conditions not supporting undo PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist) #jira UE-61432 Change 4446389 by Mieszko.Zielinski Fixed navmesh tiles AABB being calculated wrong for large agents #UE4 #jira UE-65038 Change 4446171 by Matt.Kuhlenschmidt Fix crash resetting cascade distributions to default #jira UE-64458 Change 4446143 by Uriel.Doyon Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS #jira UE-64695 Change 4446071 by Jeff.Fisher Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh -Fixed run time material switching on MRMesh #jira UE-64942 Files: //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24 //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16 Change 4445939 by Joe.Conley #jira UE-54503 - Transparency for textures applied to the spectator screen for VR Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst). It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node. Change 4445917 by Matt.Kuhlenschmidt Guarad against crash when destroying asset view items #jira UE-61108 Change 4445911 by Matt.Kuhlenschmidt Guard against null objects in asset editors #jira UE-64499 Change 4445574 by Wyeth.Johnson Kill volume cleanup, helper function for cone, edge case on pendulum #jira none Change 4445472 by Matt.Collins UE-64680 The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now. In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count. #jira UE-64680 Change 4444917 by Bogdan.Vasilache UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering #jira UE-63963 Change 4444779 by andrew.porter QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls #jira UE-29618 Change 4444678 by Richard.Wallis Clone of Dev-Rendering CL 4444343: Fix for eyedropper in the Color Picker window not grabbing any color values on Mac. Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code. #jira UE-53789 Change 4444677 by Lauren.Ridge Context menu opening cancels a rename #jira UE-64525 Change 4444321 by Michael.Dupuis #jira none: uncomment the lazy obj ptr warning as the integration is completed Change 4444288 by Simon.Tourangeau BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing #jira UE-64607 Change 4444287 by JeanMichel.Dignard Copied 4442004 Daniel.Coelho Fix for being unable to trigger on variants from UMG blueprints #jira UE-64948 Change 4444105 by Mitchell.Wilson Saving assets to resolve UMeshDescription warnings #jira UE-64022 Change 4444080 by Ben.Marsh Fix path to Win64 DLLs when building DDC on Linux. #jira Change 4444036 by Patrick.Boutot Fix crash when there are too many pending task in ImageWriteQueue. #jira UE-64991 Change 4443920 by Ben.Marsh Fix runtime dependencies not being enumerated for modules that aren't linked into a binary. #jira UE-65024 Change 4443889 by Ben.Marsh Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform. #jira UE-64975 Change 4443882 by Ben.Marsh Fix CIS compile error in UE4Game HTML5. #jira Change 4443531 by Nick.Shin #jira UE-65015 HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported" this solution was based on: UE-48208 Change 4443358 by Joe.Graf Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped #jira: UE-65023 Change 4443217 by Dan.Oconnor Fixed crash after hitting stop when in-stack-debugging Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint #jira UE-64895, UE-65005, UE-65008 Change 4443200 by Max.Chen Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence. #jira UE-65020 Change 4443062 by Dan.Oconnor Fixed crash when undoing after deleting a function graph that has a math expression node #jira UE-62134 Change 4442903 by Lauren.Ridge Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant #jira UE-64421 Change 4442878 by Joe.Graf Disabled the clion ignore file generation on Windows since it isn't supported correctly there #jira: UE-64871 Change 4442840 by Max.Chen Control Rig: Fix crash tearing down sequencer object spawner #jira UE-65013 Change 4442810 by Ethan.Geller Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran Change 4442769 by Brandon.Schaefer Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer #jira UE-64785 [at]Rolando.Caloca, [at]Arciel.Rekman Change 4442758 by Dan.Oconnor "Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again #jira UE-65000 Change 4442729 by Uriel.Doyon Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load. This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture. #jira UE-64695 Change 4442724 by Max.Chen Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning #jira UE-64994 Change 4442519 by Marc.Audy Avoid broadcasting events that could result in invalidating the array we're iterating. #jira UE-64959 Change 4442460 by JeanMichel.Dignard Fixed crash with VRED importer - DataTable wasn't counting its changes properly resulting in a failed check. #jira UE-64982 Change 4442216 by Ethan.Geller Unshelved from pending changelist '4438353': Ensure const correctness in USoundWave cook processing. Change 4442191 by Mitchell.Wilson Updating min ios version to resolve warnings. #jira UE-64815 Change 4442124 by Arciel.Rekman Another fix for lock up on starting without audio devices (UE-64506). #jira UE-64506 Change 4442006 by Ben.Marsh Fix debug info being included for Lumin binaries on Mac. #jira UE-65002 Change 4441939 by Ben.Marsh Fix inability to package Mac targets from Windows. #jira UE-64148 Change 4441374 by tim.gautier QAGame: Resaved Niagara assets. Rebuilt lighting / resaved TM-ShaderModels #jira UE-29618 Change 4441369 by Rolando.Caloca UE4.21 - hlslcc - Fix UAV getting removed #jira Change 4441347 by Michael.Dupuis #jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result. Change 4441132 by Dan.Oconnor Remove unused dtor #jira None Change 4441108 by Dan.Oconnor Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap #jira UE-64971 Change 4441096 by tim.gautier Adding the VRMode_Ball asset for VRMode testing. #jira UE-29618 Change 4441093 by Ryan.Gerleve Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well. #Jira UE-63796, UE-64156 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48. Change 4441065 by Ryan.Gerleve Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework. #Jira UE-64129 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37. Change 4441052 by Ben.Zeigler #jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class Change 4441042 by Ryan.Gerleve Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore. #Jira: UE-63879 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09. Change 4441005 by Ben.Zeigler #jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this Change 4440944 by Ryan.Gerleve Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries. #Jira UE-63791 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29. Change 4440912 by Ryan.Gerleve Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves. #Jira UE-63543 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39. Change 4440861 by Ben.Zeigler #jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path Change 4440850 by Michael.Dupuis #jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances Change 4440514 by Ben.Marsh Add additional info to comment around optimization being disabled due to codegen bug. #jira Change 4440501 by Ben.Zeigler #jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe Change 4440479 by Rex.Hill Fix debug hud not rendering when swapping between PIE/SIE modes #jira UE-64704 Change 4440447 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4440338 by Joe.Graf Cleaned up leftover files from the bad 4.20->Dev-VR merge #jira: UE-64957 Change 4440318 by Joe.Graf Fixed the bad asset merge that happened from 4.20 back to Dev-VR #jira: UE-64957 Change 4440237 by Ben.Zeigler #jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds Change 4440157 by Mieszko.Zielinski Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4 #jira UE-60987 Change 4440017 by Mitchell.Wilson Saving SunlightColorLUT in KiteDemo to resolve warnings. #jira UE-64744 Change 4439856 by Jurre.deBaare Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. #fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes #jira UE-60607 Change 4439831 by Ben.Marsh Fix ClangEditor CIS warning. Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled. #jira Change 4439828 by mason.seay Added variable to blueprint #jira UE-29618 Change 4439763 by Jurre.deBaare #jira UE-62048 PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337) #fix slightly modifier fix Change 4439731 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4439715 by Cosmin.Sulea UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer) #jira UE-64937 Change 4439697 by Wyeth.Johnson Metadata errors and fixes #jira none Change 4439658 by Michael.Dupuis #jira UE-63831: Added some guard to prevent the crash Change 4439605 by Michael.Dupuis #jira UE-53944: Added some asserto help track what could be happening in this case Change 4439516 by Ben.Marsh UBT: Set the permissions on directories containing scripts to be executed as part of remote builds. #jira UE-64860 Change 4439395 by Michael.Dupuis #jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances. Change 4439197 by Michael.Dupuis #jira UE-63242 #jira UE-63123: Integrate from Dev-Editor branch Change 4439162 by Mieszko.Zielinski Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4 #jira UE-62991 Change 4439106 by Cosmin.Sulea UE-64603 - Android Devices do not show up in device list for Device Output Log #jira UE-64603 Change 4438283 by Ben.Zeigler #jira UE-63825 Integrate pull request: PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG) Change 4438242 by Ben.Zeigler Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh. Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata Change 4438238 by Ben.Zeigler #jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code Change 4438237 by Ben.Zeigler #jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode Change 4438236 by Ben.Zeigler #jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent Change 4438234 by Ben.Zeigler #jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr Change 4437969 by Michael.Lentine Fix gpu skin cache with multiple cloth sections. #jira ue-62951 Change 4437907 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4437901 by Mikey.Boyd Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949. #jira UE-29618 Change 4437877 by Dan.Oconnor Guard against double-queuing in Macro BP gather phase #jira None Change 4437615 by Sorin.Gradinaru UE-64624 App fails to open when packaged for Distribution - Android #jira UE-64624 #Android #4.21 As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation. Change 4437541 by Andrew.Porter QAGame: Updating location of an animation so it can be visiblty in the sequence #jira UE-29618 Change 4437078 by Mitchell.Wilson Updating lerp tooltip based on updates by Sam Deiter. #jira UEDOC-8219 Change 4436943 by Bogdan.Vasilache UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working #jira UE-61698 Change 4436915 by Dan.Oconnor Remove debugging hook accidentally added in 4235135 #jira None Change 4436204 by Joe.Graf Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below #jira: UE-64932 Change 4435856 by Arciel.Rekman Fix CIS (UE-64925). #jira UE-64925 Change 4435811 by Mark.Satterthwaite Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS. #jira UE-64905 Change 4435783 by Brandon.Schaefer libvpx: Rebuild on centos7 #jira UE-64887 Change 4435710 by Thomas.Sarkanen Fixed crash drag-dropping a variable onto a state machine #jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError() Change 4435694 by Andrew.Grant Removed some stale Orion tests #jira UE-64857 Change 4435662 by Ben.Marsh Rework the way that custom icons are used on Windows. * For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step. * For content projects, the custom icon is set after packaging using the previous method. #jira UE-64527 Change 4435599 by Michael.Lentine Avoid crash with null materials #jira ue-64819 Change 4435596 by Michael.Lentine Account for the case where skeletal mesh doesn't exsit in the component body setup. #jira ue-63104 Change 4435563 by Brandon.Schaefer SDL2: Fix pointer barriers on resize/move and multimonitor Part of this change is from PR 5041 (thanks yaakuro) #jira UE-60461, UE-63372 Change 4435557 by Michael.Lentine Allow for non uniform scaling in some of the capsule functions. #jira ue-59651 Change 4435518 by Mitchell.Wilson Saving two assets to resolve empty engine version warnings in RemoteSessionApp #jira UE-64747 Change 4435416 by Robert.Manuszewski Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server #jira UE-64616 Change 4434780 by Uriel.Doyon Fixed Niagara proxy rendering in ES2 while the shaders are not available. #jira UE-64666 Change 4434758 by Joe.Graf Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods #jira: UE-64913 Change 4434757 by Joe.Graf Removed invalid plugins that were specified for the AR samples #jira: UE-64914 Change 4434497 by Joe.Graf Fixed incomplete merge of ARSharedWorld sample #jira: UE-64673 Change 4434281 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Removing error logging since it's also getting logged higher up in the callstack. Change 4434250 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running. Change 4434173 by Aaron.McLeran Fix for audio device shutdown -- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5 #jira UE-64619 Change 4434112 by Aaron.McLeran Bug fix pausability - Pausing sound while stopping can cause a crash when updating the sound #jira none Change 4433986 by Michael.Lentine Avoid dereferencing null. #jira ue-63593 Change 4433954 by Michael.Lentine Use correct enable flag. #jira ue-64801 Change 4433867 by Uriel.Doyon Fixed integration issue from Niagara with "Collision Query" module #jira UE-64906 Change 4433779 by Dan.Oconnor Mirror 4379405 from Dev-Framework Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly #jira UE-64227 Change 4433771 by Dan.Oconnor Mirror 4365800 from Dev-Framework Avoid marking a blueprint as modified when the compiler renames a graph #jira UE-63942 Change 4433763 by Dan.Oconnor Mirror 4363197 from Dev-Framework Perform a placeholder resolve pass immediately after the CDO has been serialized #jira UE-62928 Change 4433716 by Chris.Bunner #author Bogdan.Vasilache Comitting shelf 4433043 for UE-64237. #jira UE-64237 Change 4433609 by Uriel.Doyon Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy. #jira UE-64898 Change 4433524 by zak.parrish Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen #JIRA UE-64681 Change 4433512 by Christina.TempelaarL Mirror 4373989 from Dev-Editor. Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor. #jira UE-63856 Change 4433328 by Chris.Babcock Fix ConfigRules.jar parsing for Linux line endings #jira UE-64892 #ue4 #android Change 4433279 by Zachary.Wilson Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures. #jira UE-64659 Change 4433092 by Dan.Oconnor Fix missing include #jira None Change 4433046 by Michael.Lentine Renamed command to relfect actual behavior. #jira ue-55368 Change 4433024 by Ben.Marsh PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist) #jira Change 4432990 by Wyeth.Johnson Fixing issues related to particle mass and gravity #jira none Change 4432979 by Uriel.Doyon Fixed DOF when enabling Pre-Exposure Added units to the intensity property of point, spot, rect, directional and sky lights. Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render. Fixed PixelInspector results being affected by pre-exposure. Added a pre-exposure output value to the PixelInspector. Moved ExposureCompensation to the Exposure tab in post-process settings. Changed max slider intensity for directional light to be in 120 000 lux Changed max slider intensity for sky light to be in 50 000 cd/m2 Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless Moved light units to advanced display, now that the unit is embeded in the Intensity property Added Candela, Lux and CandelaPerMeterSquared units to the engine units Fixed meta data properties to support the "Units" keyword. #jira UE-64881 Change 4432953 by Chris.Gagnon CL 4356067 copied to Release-4.21 #jira UE-63861 Change 4432934 by Chris.Gagnon CL 4399650 copied to Release-4.21 #jira UE-64070 Change 4432913 by Dan.Oconnor Mirror 4363175 from Dev-Framework Reuse subobjects during archetype reinstancing path #jira UE-59135 Change 4432901 by Michael.Lentine Adding missing counter. #jira ue-59969 Change 4432895 by Dan.Oconnor Mirror 4344890 from Dev-Framework Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint #jira UE-54419, UE-63061 Change 4432805 by Uriel.Doyon Fixed error when compiling some Niagara GPU particles #jira UE-64885 Change 4432789 by Michael.Lentine Fix comments. #jira 58064 Change 4432766 by Ben.Marsh Fix issues with mismatched solution/project configurations. * Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration. * Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly. * Programs are now built in game and editor configurations. #jira UE-59288 Change 4432649 by Michael.Lentine Resize Temp instead of Out. #jira ue-62919 Change 4432540 by Chris.Bunner [Duplicating 4432262] - HLOD visibility state is now cleared when not in use. #jira UE-64432 Change 4431926 by Chad.Garyet Integrating changes from dev-build over to release-4.21 - Add win64 host support to DDC Group Linux - Change project params split to remove empty entries - Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms #jira UE-62311 Change 4431602 by Simon.Therriault Merging MediaBundle fix #jira UE-64853 Change 4431481 by Brandon.Schaefer Linux: Break grabs and bring down pointer barreirs when we have crashed #jira UE-63981 [at]Arciel.Rekman Change 4431456 by Jules.Blok Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes. #jira UE-64507 Change 4431310 by Robert.Manuszewski Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560. #jira UE-64844 Change 4431307 by Sorin.Gradinaru UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget #jira UE-64749 #Android #iOS #4.21 Moving SharedThis(this) out of the WB Window's constructor Change 4431161 by Robert.Manuszewski Fixing CIS #jira none Change 4431153 by Sorin.Gradinaru UE-63263 Startup movies are not playing on tvOS #jira UE-63263 #4.21 #tvOS Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS. Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards Change 4430958 by Matt.Collins Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set. #jira UE-64369 Change 4430862 by Matt.Collins Turning GPU Command Buffer timing back on. Enables correct profiling. #jira UE-64841 Change 4430813 by Marcin.Undak Linux: fixed editor launch with no audio device #jira UE-64506 Change 4430783 by Ben.Marsh Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation. #jira UE-64684 Change 4430761 by Ben.Marsh Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time. #jira UE-63883 Change 4430445 by Chris.Gagnon Copy of CL 4416373 Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously #jira None Change 4430103 by Ben.Marsh Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable) #jira UE-64777 Change 4430050 by Ben.Marsh PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium) #jira UE-64781 Change 4430037 by Ben.Marsh UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory. #jira Change 4430035 by Alexis.Matte Port a fix from cl: 4366690 Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order. #jira UE-64028 Change 4429730 by Ryan.Vance #jira UEVR-1322 Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering. This leaves the rendering infrastructure intact, but with no work to do. Change 4429709 by Ryan.Vance #jira UE-64289 Distortion correct mesh generation needs to happen on the render thread. Change 4429690 by Ryan.Vance #jira UE-63538 From 4.20.3 hotfix: 4333358 Test render target texture size if available to ensure we don't do an extra upscale when not needed. The render target size is not updated when the backing render target texture is reallocated. Change 4429671 by Ryan.Vance #jira UE-63333 Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin. Change 4429489 by Mitchell.Wilson Saving curve assets to resolve warnings. #jira UE-64744 Change 4429160 by Wyeth.Johnson First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates #jira none Change 4429064 by Mitchell.Wilson Updating default iOS version to 10 in samples and templates #jira UE-64815 Change 4428944 by Michael.Trepka Fixed issues with cursor locking on window activation on Mac #jira UE-13768 Change 4428879 by Ben.Marsh Fix error generating dsyms on Mac through the remote toolchain. #jira UE-63883 Change 4428729 by Ben.Marsh Fix warning about missing expat libs when generating projects from installed build on Mac. #jira UE-64740 Change 4428710 by Dan.Oconnor When recompiling a blueprint macro library we now do a full compile of all dependent blueprints #jira UE-63284 Change 4428331 by frankie.dipietro Update TM-FocusPriority to utilize a looping Music file #jira UE-29618 Change 4428295 by Rex.Hill Fixed debug hud not drawing during simulate in editor #jira UE-64704 Change 4428255 by Zachary.Wilson Removing Bokeh and Gaussian DoF tests that were displaying a warning #jira UE-64659 Change 4428236 by Andrew.Rodham Sequencer: Fixed edge case where equvalent range bounds were not considered equal #jira UE-64742 Change 4428210 by zak.parrish #JIRA UE-64681 Getting proper save reporting in place on AR Save Load Change 4428146 by Ben.Marsh Fix CIS error. #jira Change 4428046 by Chris.Babcock Fix bad merge #jira UE-64784 #ue4 #android Change 4427865 by Ben.Marsh Add missing include causing CIS error. #jira Change 4427846 by Ben.Marsh When we detect a hang and send an ensure crash report, include the callstack of the thread that hung. #jira UE-63982 Change 4427716 by Peter.Sauerbrei deprecate IOS 9 #jira UE-64018 Change 4427575 by Cody.Albert Fixed ShooterGame best score logic #jira UE-64514 Change 4427537 by Frank.Fella Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems. #jira UE-64736 Change 4427273 by Stefan.Boberg PR #5123: Small typo in Engine.h (Contributed by Vatyx) #jira UE-64496 Change 4427126 by Simon.Tovey Merging from Dev-Niagara 4427076 Fix for static analysis warnings. #jira UE-64717 Change 4427014 by Simon.Therriault Fix for MediaFrameworkUtilities plugin #jira UE-64774 Change 4426983 by Ben.Marsh Remove natvis file from UE4 project. #jira Change 4426920 by Sorin.Gradinaru Unshelved from pending changelist '4398174': UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project #jira UE-54804 #Android #4.21 The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK. Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with: D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479] Change 4426571 by Ben.Marsh Fix UAT compile error. #jira Change 4426569 by Ben.Marsh UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space. #jira UE-64752 Change 4426529 by Ben.Marsh Various fixes/improvements to program plugins. * Runtime plugins are no longer loaded for every program (as was the case in 4.20) * If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is "Program" or not. * The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load. * Restored support for the RuntimeAndProgram module type. * Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable. #jira UE-64247, UE-64595 Change 4426481 by Jeff.Fisher UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version -resaved #jira UE-64597 Change 4426400 by Ben.Marsh Fix extra blank line at the end of ManagedProcess output. #jira UE-64780 Change 4426398 by Arciel.Rekman Linux: fix ARM server build (UE-64775). #jira UE-64775 Change 4426126 by Dan.Oconnor Harden EdGraphPin serialization #jira UE-64500 Change 4426071 by Dan.Oconnor Added logging to Blueprint merge operation #jira UE-58891 Change 4426061 by Phillip.Kavan Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject. - Mirrored from //UE4/Dev-Framework (4413311). #jira UE-62514 Change 4426031 by Phillip.Kavan Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class. - Mirrored from //UE4/Dev-Framework (4365827). #jira UE-63757 Change 4425975 by Phillip.Kavan Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled. - Mirrored from 4371073. #jira UE-63647 Change 4425952 by Chris.Babcock Add notification channel for Android 26 compatibility #jira UE-62741 #ue4 #android Change 4425916 by Dan.Oconnor Added logging to package reloading #jira UE-63834 Change 4425857 by Rolando.Caloca UE4.21 - FIx crash on html5 #jira UE-64690 Change 4425808 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems -Normals should not be world scaled. #jira UEVR-1333 Files: //UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13 Change 4425722 by Rolando.Caloca UE4.21 - Android compile fix #jira Change 4425408 by Phillip.Kavan Fix UBT warnings when building/packaging with Blueprint nativization enabled. - Mirrored from //UE4/Dev-Framework (4352144). #jira UE-62946, UE-63311 Change 4425238 by frankie.dipietro Update TM-FocusPriority so that tests may utilize 8 audio channels #jira UE-29618 Change 4425232 by Jamie.Dale Fixed crash when re-pointing an object referenced in Python #jira UE-64363 Change 4425194 by Phillip.Kavan Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class. - Mirrored from //UE4/Dev-Framework (4347635). #jira UE-63364 Change 4424786 by Brian.Zaugg Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10. #jira UE-51041, UE-59178 Change 4424584 by Ben.Marsh Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project. #jira UE-64733 Change 4424410 by Max.Chen Sequencer: Fix deprecation #jira UE-48190 Change 4424364 by Frank.Fella Niagara - Fix static analysis for SItemSelector.h - Preflight passed. #jira UE-64719 Change 4424291 by Shaun.Kime Volume texture work should not be pulled over from Dev-Niagara yet #jira UE-64756 Change 4424021 by Jason.Bestimt Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets #JIRA:none Change 4423955 by Brandon.Schaefer Linux: Add a timer when we lose focus to check if we have lost application focus #jira UE-63931 Change 4422974 by Robert.Manuszewski Fixing CIS #jira UE-64741 Change 4422709 by Jason.Bestimt Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit #JIRA: none Change 4422691 by Jamie.Dale Fixing localization warnings Added support for gathering from the newly added UI_COMMAND_EXT macro #jira Change 4422394 by Sorin.Gradinaru UE-64066 TM-Gameplay Load Game does not work on TVOS #jira UE-64066 TM-Gameplay Load Game does not work on TVOS #tvOS #4.21 Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018 Change 4422285 by Jamie.Dale Fixing localization warnings #jira Change 4421911 by Chris.Babcock Fix issues with LLDB data formatters with 2 byte characters #jira UE-64737 #ue4 Change 4421833 by Wyeth.Johnson #jira 64735 Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors Change 4421316 by Jamie.Dale Fixing localization warnings #jira Change 4421223 by Ben.Marsh Add an experimental setting to enable support for long paths in the content browser. #jira Change 4421197 by Jamie.Dale Fixing localization warnings #jira Change 4421191 by Jamie.Dale Fixing localization warnings #jira Change 4421179 by Rolando.Caloca UE4.21 - Vulkan - Add missing viewport resize function - Separate num buffers per usage #jira Change 4420955 by Michael.Trepka Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac #jira UE-64645 Change 4420323 by Robert.Manuszewski Reimplementing CL #4402016 from Dev-Core: Fixed cooked materials not working in the editor #jira UE-64389 Change 4420227 by Rex.Hill Fix USD Linux compiler warning #jira UE-63658 Change 4420198 by Ben.Marsh UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed. #jira UE-42601 Change 4420194 by Mitchell.Wilson Saving color curve assets to resolve warnings. #jira UE-64724 Change 4419740 by Jamie.Dale Don't force LocRes files to always use Unicode strings The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files #jira Change 4419728 by Mikey.Boyd Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp. #jira UE-29618 Change 4419646 by Ben.Marsh UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created. #jira UE-64071 Change 4419529 by Jules.Blok Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled. Add occlusion query support for Multi-View. Add ShowFlag to visualize occlusion query bounding meshes. #jira UE-62347 Change 4419528 by Jules.Blok Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044 #jira UE-62738 Change 4419525 by Stefan.Boberg Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook. Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low. #jira UE-51348 graeme.thornton, martin.ridgers Change 4419034 by Ben.Marsh Allow plugins specified on the command line to override engine plugins. #jira UE-64685 Change 4419015 by Frank.Fella Niagara - Fix linux compile error from CL 4418815. #jira UE-63379 Change 4418931 by Frank.Fella Niagara - Fix Win32 compile issue caused by cl 4418639 #jira UE-61823 Change 4418887 by Frank.Fella Merging from Dev-Niagara all plugin content updates. #jira UE-64711 Change 4418883 by Uriel.Doyon Fixed GPU emitters not being ticked correctly on the renderthread. #jira UE-64710 Change 4418817 by Chris.Babcock Fix for x86 and x86_64 Android architectures with NDK14b #jira UE-64708 #ue4 #android Change 4418815 by Frank.Fella Merging from Dev-Niagara 4399353 for nicholas.goldstein Improve discoverability of and navigability to parent Emitters in Systems #jira UE-63379 Change 4418709 by Frank.Fella Merging from Dev-Niagara 4397394 for nicholas.goldstein Add missing entries and param creation subcategory to Set Variables module. #jira UE-63373 Change 4418639 by Frank.Fella Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey Some compile time optimizations - Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times. - Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register. - As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf. - Moved some things into the VectorVM namesspace. #jira UE-61823 Change 4418333 by Mark.Satterthwaite Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569 Change 4418323 by zak.parrish Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen #JIRA UE-64681 Change 4418307 by Frank.Fella Merging from Dev-Niagara 4357655 for nicholas.goldstein Fix various capitalization inconsistencies in niagara stack menus #jira UE-63371 #jira UE-63446 Change 4418242 by Frank.Fella Merging from Dev-Niagara 4356331 for nicholas.goldstein Add Spacer between Event Handler header row and added Event Handler properties #jira UE-63390 Change 4418222 by Dan.Oconnor Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint #jira UE-64435 Change 4418217 by Frank.Fella Merging from Dev-Niagara 4356318 for nicholas.goldstein Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString #jira UE-63387 #jira UE-60349 Change 4418163 by Frank.Fella Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192 Niagara - New emitter and new system dialogs #jira UE-63765 Change 4418114 by Mark.Satterthwaite Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235 Change 4417947 by Ben.Marsh Compile DebugGame version of the launch module for installed builds. #jira UE-64604 Change 4417554 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63210 - "Stereo layers persist in HMD after VR Preview" #jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay" Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null. Revert previous fix for UE-54565 that caused UE-63210 Change 4417553 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices. Enumerate Motion Sources was getting called before the Motion Controller modular features were being added. Added a delay before calling Enumerate Motion Sources. Change 4417552 by Joe.Conley Merging to Release-4.21 (//UE4/Release-4.21) #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417533 by Ben.Marsh Fix IPhonePackager not being included in installed builds created on a Mac. #jira UE-58493 Change 4417495 by Joe.Conley Back out changelist 4417484 Integrate automatically submitted this before I could convert it to an edit, back out. #jira UE-63579 Assert when having too many VR devices Change 4417484 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417438 by Ben.Marsh Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds. #jira Change 4417422 by Ben.Marsh PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist) #jira UE-62508 Change 4417362 by Ben.Marsh Fix compile warning when converting a blueprint project to native. #jira UE-63802 Change 4417357 by Jerome.Delattre Copying from Dev-Enterprise CL 4364256 Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory. #author Martin.Sevigny #jira Change 4417350 by Jerome.Delattre Copying from Dev-Enterprise CL 4364260 SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame. #author Martin.Sevigny #jira UE-64686 Change 4417333 by Uriel.Doyon Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters. Now only the param required are used where as before the count was defined by the max index. #jira UE-63712 Change 4417318 by Dan.Oconnor Improve error messaging when a class creates its CDO while the class layout is being created #jira UE-64534 Change 4417276 by Frank.Fella Merging 4340773 from Dev-Niagara for nicholas.goldstein Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip #jira UE-63233 Change 4417226 by Frank.Fella Merging 4340719 from Dev-Niagara for nicholas.goldstein Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection #jira UE-63380 Change 4417196 by Patrick.Boutot Create a 10bit media texture for CharBGR10A2 media format. #jira UE-64682 Change 4417193 by Patrick.Boutot Keep a reference to the current MediaProfile's proxy to prevent GC Move MediaProfileSettings to default config. #jira UE-64475 Change 4417192 by Patrick.Boutot Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported. #jira UE-63090 Change 4416191 by zak.parrish Resaving Debug menu for TP_ARBP template #JIRA UE-64678 Change 4416030 by Marc.Audy Remove broken test (as best it can be told it could never have worked) #jira UE-64547 Change 4415784 by Marc.Audy PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem) PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist) #jira UE-64479 #jira UE-64596 #jira UE-64606 Change 4415763 by Steve.Robb Fixes for improperly initialized USTRUCT() members. #jira UE-64551 #jira UE-64546 Change 4415723 by Rolando.Caloca UE4.21 - Remove Linux hack for Vulkan #jira Change 4415679 by Rolando.Caloca UE4.21 - Copy fix from 4415584 and 4401641 - Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR - This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU. #jira Change 4415654 by Jamie.Dale Fixed the editor failing to load the native game localization data during init #jira UE-64097 Change 4415635 by Jamie.Dale Fixed null pointer access in setting helpers #jira Change 4415630 by Jamie.Dale Ensure we GC at various points that could have left lingering references to items being content hot-reloaded #jira Change 4415624 by Jamie.Dale Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance. #jira Change 4415620 by Jamie.Dale Fixed type validation of objects within containers #jira UE-64151 Change 4415613 by Jamie.Dale Fixed crash when deleting a package without an SSC state #jira Change 4415592 by Marcin.Undak UAT: Aways create directory before saving encryption parameters #jira none Change 4415590 by Jamie.Dale Merging CL# 4357533, CL# 4366557 and CL# 4374101 #jira Change 4415577 by Marcin.Undak Linux: fixed WebM crash #jira UE-64157 Change 4415340 by frankie.dipietro Empty M_VolumeSampler for testing #jira UE-29618 Change 4415334 by frankie.dipietro Adjust M_VolumeSample test material to use Emissive #jira UE-29618 Change 4415085 by Ben.Marsh Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks. #jira Change 4415032 by Ben.Marsh Fix Mac compile error due to calling non-const function. #jira Change 4415005 by frankie.dipietro Add M_VolumeSample to QAGame to aid Volume Texture testing #jira UE-29618 Change 4414930 by Ben.Marsh Include portable callstacks in ensures. #jira UE-64574 Change 4414631 by Graeme.Thornton Fix for crash when running automation tests #jira UE-64652 Change 4414055 by Dan.Oconnor Remove use of FAssetData to avoid side effects that can result in CDO creation #jira UE-64534 Change 4413933 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Added some more logging to try to figure out why this is crashing. Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware. Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid. 4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Two more log lines for steamvr shutdown. Maybe we are trying to get the models after shutdown and get bad data? #jira UE-57680 Change 4413599 by Mitchell.Wilson Saving SunlightColorLUT to resolve warning. #jira UE-64648 Change 4413343 by Ben.Marsh Add Rsync filters to installed build on Windows. #jira UE-64623 Change 4413276 by Ben.Marsh Remove logic that prevents UHT compiling on Mac during a remote build. #jira UE-64493 Change 4413205 by Ben.Marsh Fix missing dependencies from installed build on Mac and Linux. #jira UE-64629 Change 4413154 by Jason.Bestimt Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy #JIRA: UEVR-1321 Change 4413148 by Jason.Bestimt Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin #JIRA: UEVR-1319 Change 4413142 by Jason.Bestimt Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin #JIRA: UE-63556 Change 4412619 by Jason.Bestimt Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin) #JIRA: UE-62981 Change 4412526 by Jason.Bestimt Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid #JIRA: UE-62031 Change 4412517 by Jason.Bestimt Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete. #JIRA: UE-61413 Change 4412515 by Jason.Bestimt Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output #JIRA: UE-62992 Change 4412508 by Jason.Bestimt Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header #JIRA: UE-62068 Change 4412496 by Jason.Bestimt Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample #JIRA: UE-62068 Change 4412491 by Jason.Bestimt Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins Change 4412425 by Mitchell.Wilson Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings. #jira UE-64228 Change 4412349 by Lauren.Ridge Adding custom version to linear color curve assets #jira UE-64228 Change 4412302 by Ben.Marsh Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554. #jira UE-64554 Change 4412161 by frankie.dipietro Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test #jira UE-29618 Change 4411692 by tim.gautier Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam #jira UE-29618 Change 4411522 by Lauren.Ridge PostLoad check and additional GetClampedColorValue BP function for linear color curves #jira UE-64228 Change 4411494 by Francis.Hurteau Copied 4359025 Francis.Hurteau Test if have a valid continuation before running it when setting continuation on a ready future #jira UE-64567 Change 4411151 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4345353 UE-62255 Google 6DOF Motion Controller Support -Added support for 6DOF controller tracking on daydream. -Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller. -Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation. A future API should make it explicit when a controller is 3dof or 6dof. -Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left. A future api should let us query for controller handedness. 4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h 4349142 Fixing GoogleVRController build warning 4349742 Fixing AndroidRuntimeSettings build errors. 4350977 Fix for static analysis warning 4351170 Build fix for bad assert #jira UE-62255 Change 4410947 by Lina.Halper #DUPEMERGE Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move - mainly execution can be disabled by button, and we will mark to compile when it needs recompile due to hierarchy change - added quick warning to log when hierarchy is missing - still lots of things need more iteration - fixed assets #jira: UE-63136 Change 4410550 by Lauren.Ridge Fix for ListView not propagating selection change events #jira UE-64118 Change 4410527 by Lauren.Ridge Adding condition to guard against crash when pasting comments #jira UE-63214 Change 4410512 by Marcin.Undak UAT: Create manifest directory, before writing to it #jira none Change 4410511 by Lauren.Ridge Fix for crash on spamming trigger presses in VR mode #jira UE-63608 Change 4410489 by Lauren.Ridge Fix for disappearing UI handle in VR mode #jira UE-63622 Change 4410364 by Ben.Marsh PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque) #jira UE-64611 Change 4410086 by Ben.Marsh UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents. (Originallly CL 4343393 in Dev-Build) #jira Change 4410018 by Lina.Halper #DUPE MERGe Merging using Dev-Anim<->Release4.21 fix motion blur issue on poseable mesh component #jira: UE-62296 Change 4409981 by Simon.Tourangeau SunPosition plugin #jira UE-64075 Change 4409913 by Michael.Kirzinger Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication #jira UE-63326 [at]josh.markiewicz Change 4409838 by Simon.Tourangeau Integrate misc nDisplay fixes from Dev-Enterprise - nDisplayLauncher: Removed useless no-val command line arguments - Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint - Use quotation marks for paths - A lot of nDisplay warings "wand not found" - nDisplayLauncher passes custom arguments at beginning - Update blueprints (resubmit + comments) - Single view for monoscipic devices - Move swap eye attribute to [cluster_node] - Removed viewport flip feature - Disable input on slave nodes - Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'. - Removed custom swap_int - Fixed demo blueprints - Fixed crash in DC components when the DC is not initialized - Fixed visibility of some inherited members - Fixed Editor crash on second PIE session start - Fix for viewport positioning - BP API docs (comments) - Turn off some screen effects in the nDisplay template project #jira UE-64170 Change 4409812 by Simon.Tourangeau USD SDK updated to v18.09 Merged from Dev-Enterprise #author Rex.Hill #jira UE-64140 Change 4409754 by Graeme.Thornton Copy of CL 4385549 from Dev-Core Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one #jira none Change 4409671 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4392743 UE-63646 MagicLeap 4.21 redirects need updating -Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow. #jira UE-63647 Change 4409395 by Ben.Marsh Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC. #jira Change 4408881 by Max.Chen Sequencer: Added missing ini change for 4395032 #jira UE-64258 Change 4408670 by Max.Chen Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap. #jira none Change 4408662 by Max.Chen Sequencer: Removed derived blueprint type for level sequence director blueprints #jira UE-64258 Change 4408661 by Max.Chen Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled. This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed. #jira UE-63336 #jira UE-62873 Change 4408660 by Max.Chen Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting. #jira none Change 4408354 by Marc.Audy Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking #jira UE-62444 Change 4408286 by Joe.Conley #jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391] MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device. This had been fixed previously but somehow the fix got lost merging between streams. Change 4408252 by Brandon.Schaefer Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room #jira UE-64582 Change 4408076 by Mike.Erwin UAT: fix Iterative Deploy leaving behind old files on Android (copy 4369737 from Dev-Build) For iterative deploy on Android, files & directories not in staging will be zapped from the device. The following directories are spared, to maintain config & logs on device: Engine/Saved Engine/Config ProjectName/Saved ProjectName/Config Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0) #android #jira UE-61686 Change 4408070 by Mike.Erwin UAT: iterative deploy no longer prevents cleaning of staging directory (copy 4369732 from Dev-Build) Partial fix for #jira UE-58838 UE-61686 UE-62879 Might need additional work to reduce file copies from Build to Stage. Change 4407741 by Ben.Marsh UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes. #jira Change 4407632 by Jamie.Dale Removed pyc files from Python SDK #jira UE-64531 Change 4407622 by Jamie.Dale Updated Python SDK copy script to exclude pyc files #jira UE-64531 Change 4407431 by Anousack.Kitisa Copied 4392037 Anousack.Kitisa Modified API for UV map generation. #jira UE-63814 Change 4407427 by Ben.Marsh Suppress warning for missing DebugNonUFS files when staging installed build. #jira UE-64579 Change 4407401 by Anousack.Kitisa Copied 4383601 Anousack.Kitisa [StaticMeshEditor]: * Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh. * Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh. #jira UE-62480 Change 4407274 by Joe.Graf Over merge reverted #jira: fix Change 4407268 by Anousack.Kitisa Copied 4369800 Anousack.Kitisa Import/export FBX metadata on SkeletalMesh and Skeleton assets. #jira UEENT-1881 Change 4407220 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR samples updated #jira: UE-64673 Change 4407213 by Rolando.Caloca UE4.21 - Copy 4403346 DR - Fix post opaque extension running before lights #jira Change 4407208 by Anousack.Kitisa Copied 4369604 JeanLuc.Corenthin - Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object: - Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances. - Updated BuildVertexBuffer to take this new logic in account. - Fixed crash in FMeshDescriptionOperations::CreateMikktTangents: - MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons. #jira UE-62478, UE-63758 Change 4407188 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds #jira: UE-64673 Change 4407179 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads #jira: UE-64673 Change 4407178 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance #jira: UE-64673 Change 4407174 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images #jira: UE-64673 Change 4407165 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images #jira: UE-64673 Change 4407162 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Reverted premature merge #jira: merge Change 4407156 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407146 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions #jira: UE-64673 Change 4407134 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering #jira: UE-64673 Change 4407128 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef #jira: UE-64673 Change 4407127 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added #jira: UE-64673 Change 4407119 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample #jira: UE-64673 Change 4407113 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present #jira: UE-64673 Change 4407109 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash #jira: UE-64673 Change 4407105 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample #jira: UE-64673 Change 4407101 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve #jira: UE-64673 Change 4407098 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407093 by Francis.Hurteau Copied 4372687 Francis.Hurteau Fix potential assert when changing ProtocolVersion based on ping messages #jira UE-64035 Change 4407088 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample #jira: UE-64673 Change 4407082 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407078 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system #jira: UE-64673 Change 4407074 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407064 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407061 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407052 by JeanLuc.Corenthin Copy CL #4392021 - Fixed crash when importing model thru VRED importer - Includes changes to StaticMeshBuilder.cpp made in CL #4369604 #jira UE-64152 Change 4407051 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407045 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds #jira: UE-64673 Change 4407039 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407032 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved AR template #jira: UE-64673 Change 4407030 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR #jira: UE-64673 Change 4407017 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes #jira: UE-64673 Change 4407012 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes #jira: UE-64673 Change 4407007 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407006 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407003 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4406999 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds #jira: merge Change 4406994 by Anousack.Kitisa Copied 4362955 JeanMichel.Dignard Static Mesh Library : SetLodFromStaticMesh - Assign materials to new LOD sections based on source mesh LOD. - Copy LOD build settings from source. #jira UE-63659, UE-64016 Change 4406992 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage #jira: merge Change 4406987 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes #jira: UE-64673 Change 4406944 by Max.Chen Sequencer: Stop all sounds on tear down #jira UE-63501 Change 4406942 by Mark.Satterthwaite Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS. #jira N/A Change 4406880 by Anousack.Kitisa Copied 4356072 Anousack.Kitisa [StaticMeshEditor]: * Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu. #jira UEENT-1827 Change 4406826 by Francis.Hurteau Copied 4366928 Jeremie.Roy Fix crashes related to the UndoHistory. Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction #jira UE-64096 Change 4406820 by Anousack.Kitisa Copied 4350474 Johan.Duparc Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name #jira UE-62333 Change 4406783 by Anousack.Kitisa Copied 4348861 Anousack.Kitisa [StaticMeshEditor]: * Fixed vertices being merged even though they don't share mergeable attributes. #jira UE-62980 Change 4406752 by Anousack.Kitisa Copied 4348838 Anousack.Kitisa Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package. #jira UE-62333 Change 4406721 by Brandon.Schaefer Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions #jira UE-62804 Change 4406461 by Francis.Hurteau Copied 4382276 Francis.Hurteau Fix syncing streaming level visibility state with undo/redo #jira UE-64315 Change 4406459 by Ben.Marsh Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead. #jira Change 4406451 by Brandon.Schaefer Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed #jira UE-64211 Change 4406440 by Chris.Babcock Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled #jira UE-64350 #ue4 #android Change 4406382 by Anousack.Kitisa Copied 4393087 Patrick.Boutot Add a shader source directory for the OpenCVLensDistortion plugin. #jira UE-64568 Change 4406345 by Joe.Graf Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21 #jira: merge Change 4405792 by JeanMichel.Dignard Copied 4393315 JeanMichel.Dignard Better telemetry for plugin warden - Added more event attributes to track potential issues. #jira UE-64280 Change 4405776 by JeanMichel.Dignard Copied 4392578 JeanMichel.Dignard Fixed actors not saving properly on a reimport when moved to a sublevel. The issue is that they were being parented to actors from another level which isn't supported. Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package. #jira UE-62070 Change 4405738 by Mark.Satterthwaite Duplicate CL #4396224: Remove another broken bit of legacy Metal code. #jira UE-64128 Change 4405733 by Mark.Satterthwaite Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS. #jira UE-64355 Change 4405630 by JeanMichel.Dignard Copied 43737703 Johan.Duparc Prevent crash for old datasmith assets Clear transactional flag in user asset data that could cause a crash for Blueprint assets. #jira UE-63349 Change 4405481 by Sorin.Gradinaru UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session #jira UE-61699 #Android #4.21 From //UE4/Dev-Mobile CL4360704 Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini Change 4405276 by Frankie.DiPietro Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage #jira UE-29618 Change 4405138 by JeanMichel.Dignard Copied 4350470 Johan.Duparc Fix crash on property edition for blueprint actors with templated asset user data #jira UE-63349 Change 4404967 by Mikey.Boyd Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats. #jira UE-29618 Change 4404909 by Robert.Manuszewski When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them. (re-implemented CL #4400327 from Dev-Core) #jira UE-64389 Change 4404901 by Robert.Manuszewski Fixed a hang when entering PIE when Background Streaming is disabled #jira UE-63320 Change 4404816 by Ben.Marsh Fix "Non-void function should return a value" warning in CIS. #jira Change 4404621 by Stefan.Boberg Re-enabled LLM on Editor builds since the performance issue has been addressed #jira UE-60020 Change 4404491 by Max.Chen Sequencer: Use cached object bindings when drawing motion trails. FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache. #jira UE-63347 Change 4404490 by Max.Chen Sequencer: Fix key reduction not working on imported fbx channel. Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed). The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate) #jira UE-62353 Change 4404488 by Max.Chen Sequencer: Changed HandleSingleNode fallback check for collapsed parents. #jira UE-64394 Change 4404486 by Max.Chen Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks. #jira UE-63415 Change 4404472 by Max.Chen Sequencer: Restore drawing paths for selected nodes and channels #jira UE-64204 Change 4404468 by Max.Chen Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created. #jira UE-64278 Change 4404439 by Keli.Hlodversson Merging critical SteamVR fixes from Dev-VR #jira UE-63198 #jira UE-64098 #jira UEVR-1250 Change 4403717 by Marc.Audy Inline templated version of GetGameInstance #jira UE-62591 Change 4403702 by Marc.Audy PR #4944: Added template cast versions of multiple methods. (Contributed by francoap) #jira UE-62591 Change 4403699 by Marc.Audy Make reregistering an object in the significance manager an ensure not a check #jira Change 4403697 by Marc.Audy PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin) #jira UE-63893 Change 4403695 by Marc.Audy Fix crash pasting timeline with external curve that has been force deleted #jira UE-64504 Change 4403693 by Marc.Audy PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae) #jira UE-63927 Change 4403691 by Marc.Audy PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist) #jira UE-63895 Change 4403689 by Marc.Audy PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist) #jira UE-63894 Change 4403686 by Marc.Audy PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist) #jira UE-64109 #jira UE-64019 Change 4403662 by Marc.Audy Ensure that objects created via duplication in PIE are correctly constructed #jira UE-63505 Change 4403462 by tim.gautier Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212 #jira UE-29618 Change 4403308 by Michael.Trepka Update mouse position on NSDraggingUpdate event on Mac #jira UE-60800 Change 4403290 by Michael.Trepka Fixed issues with window position and size when toggling between fullscreen and windowed modes #jira UE-63212 Change 4403270 by Michael.Trepka Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac #jira UE-57506 Change 4403216 by Ben.Marsh Fix null reference exception when resolving paths. #jira Change 4403213 by Ben.Marsh Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH. #jira Change 4403209 by Ben.Marsh Prevent null dereference when tagging a set of files. #jira Change 4403200 by Ben.Marsh BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters. #jira Change 4403188 by Mikey.Boyd Adding content for Data Table test coverage. #jira UE-29618 Change 4403163 by Ben.Marsh Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute. #jira UE-56424 Change 4403151 by Ben.Marsh UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor. #jira UE-64248 Change 4403136 by Ben.Marsh Fix IWYU issues with SQLite support. #jira UE-64523 Change 4403116 by Ben.Marsh UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed. #jira UE-62726 Change 4403074 by Ben.Marsh UBT: Fix a couple of edge cases when parsing output from child processes. * If a single line was larger than 32kb, the process would be treated as having terminated. * If the last output line did not have a trailing newline, the line would be dropped. #jira UE-64234 Change 4403066 by Ben.Marsh Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list. #jira UE-63724 #lockdown Nick.Penwarden #rb none #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4452228 by jason bestimt in Dev-VR branch]
2018-10-11 11:48:32 -04:00
FMobileJSScripting::FMobileJSScripting(bool bJSBindingToLoweringEnabled)
Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //Portal/Main @ 3216504) #lockdown Nick.Penwarden #rb no one ========================== MAJOR FEATURES + CHANGES ========================== Change 3216141 on 2016/11/30 by Justin.Sargent Completed first ready to use pass of the new AutomationDriver module and new Spec test type. Change 3213288 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Removing deprecation of IWebBrowserSingleton::SetJSBindingToLoweringEnabled for now. Change 3212796 on 2016/11/29 by Leigh.Swift #jira OPP-6353: CEF FName Javascript PROBLEM Added SetJSBindingToLoweringEnabled to IWebBrowserSingleton so that the to-lowering of binding names can be disabled. Deprecated SetJSBindingToLoweringEnabled since 4.15. In future the to-lowering will always occurr. Adding GetBindingName helper to FWebJSScripting, which returns a to-lowered name for a UField, unless disabled. Updated all current binding code to use GetBindingName when building from UObjects/UStructs. This affects Windows, Mac, Linux, and Android. Portal currently disables to-lowering unless a commandline -LowercaseJS is provided. Change 3200370 on 2016/11/16 by Richard.Fawcett Ensure we always get the latest version of the user content catalog when promoting marketplace items. Change 3192974 on 2016/11/10 by Leigh.Swift #jira OPP-6365: Crash during shutdown if a manifest is still being downloaded This is because of the OnPreExit core delegate being used to null out the Data uobject member on a manifest, also being the only sensible way to ensure threads complete in a safe and clean manner. Refactoring BuildPatchServices manifest class to not permanently hold any UObject and simply just use one while serialising. This removes the reliance on the OnPreExit delegate from manifest class, making it generally safer behaviour for shutdown. Change 3187028 on 2016/11/04 by Leigh.Swift PortalPublishingTool: Adding UE_Main app to UnrealEngine project Change 3186788 on 2016/11/04 by Richard.Fawcett Change C# wrapper for BuildPatchTool patch generation to prevent clobbering manifest files by default, unless we specifically pass in an optional flag to allow this. #jira OPP-6355 Change 3186779 on 2016/11/04 by Richard.Fawcett Add support to automation tool testing framework for the following assertions: Assert.AreNotEqual(a, b, optionalFailureMessage) Assert.ThrowsError(actionToCarryOut, expectedExceptionType, optionalExceptionMessageContainsString) Moved attribute-based expected exception declarations to their own attribute, TestThrowsExceptionAttribute, which can now accept an optional parameter for a string which should be contained within the exception message. Fixed a bug where a test method with an attribute-based expected exception would not count towards the success total if the exception was encountered as expected. Fixed a bug where NOT throwing an exception when we were expecting one would count as a success. Added an internal property bDoNotLogTestFailsAsError which we can set to true to suppress logging of UAT errors when a test fails (but still count them in our failure results), to allow us to deliberately cause test failures to test the test framework! Added a suite of unit tests for the test framework itself, in TestRunner.Automation.Tests.cs. Change 3185411 on 2016/11/03 by Richard.Fawcett Allow Rocket_PromoteBuild changelist to be overridden by a changelist read from a file. Change 3184843 on 2016/11/03 by Richard.Fawcett Ensure catalog file synced during user content generation is always the latest one. Change 3184752 on 2016/11/03 by Richard.Fawcett Ensure we log reading changelist from specified file. Change 3184744 on 2016/11/03 by Richard.Fawcett Ensure directory is created for Changelist file if it doesn't already exist. Change 3184738 on 2016/11/03 by Richard.Fawcett Ensure we use latest CL from all of Perforce when generating build versions for user content Because of the nature of the build farm, where separate parts of the job are executed on different build agents at different times, this changelist is serialized to the filesystem during execution of a node dedicated to this task, and then made available to all future nodes, so that they're working with a consistent build version. In the case of an execution where we're updating Perforce with new content, this calculation of the changelist occurs AFTER we've updated Perforce with the new content. Have also optimized the build graph scripts to enable Mac and Windows user generated content to execute simultaneously. #jira OPP-6274 Change 3181456 on 2016/11/01 by Andrew.Brown SExpandable area has been modified as the Portal settings mocks weren't able to be achieved with default functionality. Added BodyBorderImage arguement and BodyBorderBackgroundColor attribute so we can specify a different brush/color to use for the expanded area compared with the title area. Additional care was made to ensure that rounded corners still appear correctly if the developer doesn't want to specify a different look to the body. Added AreaTitlePadding attribute, to be able to specify padding between the expand/collapse icon and the header content. Added MinWidth arguement, to ensure that the areas meet a minimum width requirement. Change 3181285 on 2016/11/01 by Richard.Fawcett Ensure user content generated using latest changelist submitted to Perforce, rather than using portal's latest changelist #jira OPP-6274 Change 3177758 on 2016/10/28 by Leigh.Swift #jira OPP-6247: Portal needs Social Plugin integration v1.2 Copying //Portal/Dev-Social to Dev-Main (//Portal/Dev-Main) Change 3175889 on 2016/10/26 by Wes.Fudala Web browser tooltips will no longer continue to appear when the mouse leaves the browser window. #jira: OPP-5895 The Mouseover info in Recent Additions (Marketplace) anchors itself to the mouse pointer over other Browser windows rb: Justin.Sargent Change 3171388 on 2016/10/22 by Leigh.Swift #jira OPP-6343: Launcher crashes patching from 2.12.13 Main to 2.12.13 Release-Live BPS: FBuildPatchAppManifest needs to listen for FCoreDelegates::OnPreExit in order to clean up references to it's UObject which is about to be destroyed. Change 3170373 on 2016/10/21 by Leigh.Swift #jira: OPP-6340: Portal builds fail on audit nodes. Reducing platform regex to only match pre-defined possibilities. [CL 3219291 by Justin Sargent in Main branch]
2016-12-02 13:27:02 -05:00
: FWebJSScripting(bJSBindingToLoweringEnabled)
#CodeReview: jason.bestimt,nick.whiting,mike.beach,ryan.vance Merge conflict. jason.bestimt, please merge this change by hand. More info at https://robomerge.epicgames.net#DEVVR -------------------------------------- Copying //UE4/Release-Staging-4.21 to //UE4/Dev-Main (Source: //UE4/Release-4.21 [at] 4447256) ============================ MAJOR FEATURES & CHANGES ============================ Change 4447256 by Joe.Graf Added a video settings field to the debug menu so you can see your choice #jira: UE-65026, UE-65017 Change 4446451 by Matt.Kuhlenschmidt Fix inline edit conditions not supporting undo PR #4854: UE-61432: Add FScopedTransaction to SetEditConditionState (Contributed by projectgheist) #jira UE-61432 Change 4446389 by Mieszko.Zielinski Fixed navmesh tiles AABB being calculated wrong for large agents #UE4 #jira UE-65038 Change 4446171 by Matt.Kuhlenschmidt Fix crash resetting cascade distributions to default #jira UE-64458 Change 4446143 by Uriel.Doyon Re-worked fix from CL 4442729 to handle !SUPPORTS_INDEPENDENT_SAMPLERS #jira UE-64695 Change 4446071 by Jeff.Fisher Duplicating for 4.21 Change: 4446057 UE-64942 Material Switching in MRMesh -Fixed run time material switching on MRMesh #jira UE-64942 Files: //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Private/MRMeshComponent.cpp#24 //UE4/Dev-VR/Engine/Source/Runtime/MRMesh/Public/MRMeshComponent.h#16 Change 4445939 by Joe.Conley #jira UE-54503 - Transparency for textures applied to the spectator screen for VR Added a flag bUseAlpha that is checked in FDefaultSpectatorScreenController::RenderSpectatorModeMirrorAndTexture(), if (SpectatorScreenModeTexturePlusEyeLayout_RenderThread.bDrawEyeFirst). It can be set with the SetSpectatorScreenModeTexturePlusEyeLayout Blueprint node. Change 4445917 by Matt.Kuhlenschmidt Guarad against crash when destroying asset view items #jira UE-61108 Change 4445911 by Matt.Kuhlenschmidt Guard against null objects in asset editors #jira UE-64499 Change 4445574 by Wyeth.Johnson Kill volume cleanup, helper function for cone, edge case on pendulum #jira none Change 4445472 by Matt.Collins UE-64680 The new depth bounds optimization in PostAO doesn't work with MSAA. The AO target and depth buffer are different sample counts. Forcing this feature off for now. In the future if we want to turn it back on we will either have to resolve the depth buffer or increase the AO target sample count. #jira UE-64680 Change 4444917 by Bogdan.Vasilache UE-63963 - Fix FSystemTextures.InitializeTextures initialization ordering #jira UE-63963 Change 4444779 by andrew.porter QAGane: Updating focus so we can select UMG test button in TM-PlaybackControls #jira UE-29618 Change 4444678 by Richard.Wallis Clone of Dev-Rendering CL 4444343: Fix for eyedropper in the Color Picker window not grabbing any color values on Mac. Bug also says Linux - unable to verify if its the same issue so kept change to Mac specific code. #jira UE-53789 Change 4444677 by Lauren.Ridge Context menu opening cancels a rename #jira UE-64525 Change 4444321 by Michael.Dupuis #jira none: uncomment the lazy obj ptr warning as the integration is completed Change 4444288 by Simon.Tourangeau BP_SunPosition now has a soft ref to BP_SkySphere to prevent cross level referencing #jira UE-64607 Change 4444287 by JeanMichel.Dignard Copied 4442004 Daniel.Coelho Fix for being unable to trigger on variants from UMG blueprints #jira UE-64948 Change 4444105 by Mitchell.Wilson Saving assets to resolve UMeshDescription warnings #jira UE-64022 Change 4444080 by Ben.Marsh Fix path to Win64 DLLs when building DDC on Linux. #jira Change 4444036 by Patrick.Boutot Fix crash when there are too many pending task in ImageWriteQueue. #jira UE-64991 Change 4443920 by Ben.Marsh Fix runtime dependencies not being enumerated for modules that aren't linked into a binary. #jira UE-65024 Change 4443889 by Ben.Marsh Copy Windows DDCUtils DLLs when building DDC for Linux on the Win64 host platform. #jira UE-64975 Change 4443882 by Ben.Marsh Fix CIS compile error in UE4Game HTML5. #jira Change 4443531 by Nick.Shin #jira UE-65015 HTML5: Project Crashes During Launching Engine due to "Texture format 'R8G8B8A8_UINT' not supported" this solution was based on: UE-48208 Change 4443358 by Joe.Graf Changed the world mapping state conversion in ARKit to return NotAvailable, Mapping, Mapped #jira: UE-65023 Change 4443217 by Dan.Oconnor Fixed crash after hitting stop when in-stack-debugging Clear GPlayInEditorID when stopping PIE at a blueprint exception/breakpoint #jira UE-64895, UE-65005, UE-65008 Change 4443200 by Max.Chen Sequencer: Now accouting for frame rate when copying key tangents when converting from matinee to level sequence. #jira UE-65020 Change 4443062 by Dan.Oconnor Fixed crash when undoing after deleting a function graph that has a math expression node #jira UE-62134 Change 4442903 by Lauren.Ridge Allowing material graph nodes to have duplicate names in all cases except creating a new parameter from a constant #jira UE-64421 Change 4442878 by Joe.Graf Disabled the clion ignore file generation on Windows since it isn't supported correctly there #jira: UE-64871 Change 4442840 by Max.Chen Control Rig: Fix crash tearing down sequencer object spawner #jira UE-65013 Change 4442810 by Ethan.Geller Fix build for SoundVisualizations plugin: add const qualifiers for WaveInfo. #jira none #rb none #fyi aaron.mcleran Change 4442769 by Brandon.Schaefer Linux: Use the size of our In Rect which is the size of our buffer rather then the size of the Texture which is not always the same size as the buffer #jira UE-64785 [at]Rolando.Caloca, [at]Arciel.Rekman Change 4442758 by Dan.Oconnor "Assign [Delegate Name]" blueprint context menu entries now properly create a custom event node again #jira UE-65000 Change 4442729 by Uriel.Doyon Changed GetForwardDynamicShadowFactors implementation to use Texture2DSampleLevel instead of Load. This is because we sometime bind the GWhiteDummy when the light attenuation buffer is not required, which is a 1x1 texture. #jira UE-64695 Change 4442724 by Max.Chen Sequencer: Added back in ScrubHandleUp/Down for the VisualLoggerTimeSliderController to fix missing brush warning #jira UE-64994 Change 4442519 by Marc.Audy Avoid broadcasting events that could result in invalidating the array we're iterating. #jira UE-64959 Change 4442460 by JeanMichel.Dignard Fixed crash with VRED importer - DataTable wasn't counting its changes properly resulting in a failed check. #jira UE-64982 Change 4442216 by Ethan.Geller Unshelved from pending changelist '4438353': Ensure const correctness in USoundWave cook processing. Change 4442191 by Mitchell.Wilson Updating min ios version to resolve warnings. #jira UE-64815 Change 4442124 by Arciel.Rekman Another fix for lock up on starting without audio devices (UE-64506). #jira UE-64506 Change 4442006 by Ben.Marsh Fix debug info being included for Lumin binaries on Mac. #jira UE-65002 Change 4441939 by Ben.Marsh Fix inability to package Mac targets from Windows. #jira UE-64148 Change 4441374 by tim.gautier QAGame: Resaved Niagara assets. Rebuilt lighting / resaved TM-ShaderModels #jira UE-29618 Change 4441369 by Rolando.Caloca UE4.21 - hlslcc - Fix UAV getting removed #jira Change 4441347 by Michael.Dupuis #jira UE-63631: LOD Distribution settings, must be > 1.01 as otherwise 1/1 will not give correct result. Change 4441132 by Dan.Oconnor Remove unused dtor #jira None Change 4441108 by Dan.Oconnor Fix leaking entries for PLACEHOLDER classes in the new ClassToPlaceholderMap #jira UE-64971 Change 4441096 by tim.gautier Adding the VRMode_Ball asset for VRMode testing. #jira UE-29618 Change 4441093 by Ryan.Gerleve Fix the writer's size issue in the auth handler when requesting resends. This fixes packet over/underflows. Also make it so that dropall drops all of auth's packets as well. #Jira UE-63796, UE-64156 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374419 by Jake.Leonard on 2018/09/18 15:41:48. Change 4441065 by Ryan.Gerleve Fix using SetIp(uint) on an IPv6 only platform so that both cases are handled properly. Should contain the same flow as the IPv6 framework. #Jira UE-64129 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4374299 by Jake.Leonard on 2018/09/18 15:23:37. Change 4441052 by Ben.Zeigler #jira UE-64446 Fix crash on cooked devices when using GameplayCues but not explicitly setting a manager It is unsafe to reference dynamic objects from a CDO so spawn an instance of the default class Change 4441042 by Ryan.Gerleve Remove the bForceUDP from the new CreateSocket signature. This is an argument that came in from UE3 and is not supported. It should not continue to exist anymore. #Jira: UE-63879 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356623 by Jake.Leonard on 2018/09/10 20:35:09. Change 4441005 by Ben.Zeigler #jira UE-64446 Call InitGlobalData from ActionRPG sample and set up path for cue notifies. All projects using abilities should do this Change 4440944 by Ryan.Gerleve Because addrconfig is not supported on HTML5. This is not documented anywhere, so any query with the flag will just be removed from any queries. #Jira UE-63791 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356538 by Jake.Leonard on 2018/09/10 19:35:29. Change 4440912 by Ryan.Gerleve Skip lobbies we are already a part of when generating matchmaking results. This allows us to not try to fetch data on ourselves. #Jira UE-63543 #AUTOMERGE using branch //UE4/Dev-Networking_to_//UE4/Release-4.21 of change#4356532 by Jake.Leonard on 2018/09/10 19:34:39. Change 4440861 by Ben.Zeigler #jira UE-61890 Fix XGE shader compilation on newer incredibuilds by checking registry for path Change 4440850 by Michael.Dupuis #jira UE-62426: Reset InstanceCountToRender if the static mesh is valid or we have no instances Change 4440514 by Ben.Marsh Add additional info to comment around optimization being disabled due to codegen bug. #jira Change 4440501 by Ben.Zeigler #jira UE-64971 Fix resolving export tracker to clean itself up after resolving. This fixes the immediate crash, but there may be another way it can end up crashing so this needs further investigation as the structure is unsafe Change 4440479 by Rex.Hill Fix debug hud not rendering when swapping between PIE/SIE modes #jira UE-64704 Change 4440447 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4440338 by Joe.Graf Cleaned up leftover files from the bad 4.20->Dev-VR merge #jira: UE-64957 Change 4440318 by Joe.Graf Fixed the bad asset merge that happened from 4.20 back to Dev-VR #jira: UE-64957 Change 4440237 by Ben.Zeigler #jira UE-64960 Disable validating data dialog when saving, and ony show if > 0.1 seconds Change 4440157 by Mieszko.Zielinski Fixed a bug in how UNavModifierComponent handles FKConvexElems #UE4 #jira UE-60987 Change 4440017 by Mitchell.Wilson Saving SunlightColorLUT in KiteDemo to resolve warnings. #jira UE-64744 Change 4439856 by Jurre.deBaare Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. #fix Ensure that we recreate the scene proxy whener a mesh section is updated with a larger amount of vertices than original, this will reinit the vertex buffers to the correct sizes #jira UE-60607 Change 4439831 by Ben.Marsh Fix ClangEditor CIS warning. Change MSVC_PRAGMA to not be defined when compiling using Clang on Windows. Also add a link to bad codegen report on Microsoft's developer forum for an instance of optimization being disabled. #jira Change 4439828 by mason.seay Added variable to blueprint #jira UE-29618 Change 4439763 by Jurre.deBaare #jira UE-62048 PR #4892: HLOD System: Fix crash when static mesh has no valid material (Contributed by user37337) #fix slightly modifier fix Change 4439731 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4439715 by Cosmin.Sulea UE-64937 - IphonePackager cannot verify UDID on new devices (XS or newer) #jira UE-64937 Change 4439697 by Wyeth.Johnson Metadata errors and fixes #jira none Change 4439658 by Michael.Dupuis #jira UE-63831: Added some guard to prevent the crash Change 4439605 by Michael.Dupuis #jira UE-53944: Added some asserto help track what could be happening in this case Change 4439516 by Ben.Marsh UBT: Set the permissions on directories containing scripts to be executed as part of remote builds. #jira UE-64860 Change 4439395 by Michael.Dupuis #jira UE-63637: When doing migration from 4.18, if the data was in a BP, use a Reset instead of a Reserve, as otherwise we will end up with twice the amounf of instances. Change 4439197 by Michael.Dupuis #jira UE-63242 #jira UE-63123: Integrate from Dev-Editor branch Change 4439162 by Mieszko.Zielinski Made sure NavigationSystemConfig respects GEngine->NavigationSystemClassName #UE4 #jira UE-62991 Change 4439106 by Cosmin.Sulea UE-64603 - Android Devices do not show up in device list for Device Output Log #jira UE-64603 Change 4438283 by Ben.Zeigler #jira UE-63825 Integrate pull request: PR #5073: Implement LoadGameFromMemory function. (Contributed by KelbyG) Change 4438242 by Ben.Zeigler Test case for #jira UE-63705. To verify, open WeakReferencedPrimaryAsset and note that the UntrackedMeshPtr is set to AT_StaticMesh. Then, right click and show references, that mesh should NOT show up, as it is marked as Untracked via metadata Change 4438238 by Ben.Zeigler #jira UE-63843 Temporary fix for Visual Studio 2017 compile bug causing crashes in Audio Mixer code Change 4438237 by Ben.Zeigler #jira UE-64770 Fix bug where AssetManager could fail to call delegates in sync load mode Change 4438236 by Ben.Zeigler #jira UE-64466 Fix issues with debug builds with ENABLE_NAN_DIAGNOSTIC and TransformNonVectorized, it's not safe to use the FVector constructor as it will always ensure. Also unified checks with the vectorized version to be consistent Change 4438234 by Ben.Zeigler #jira UE-63705 Add full support for Untracked soft object references, enable by adding that tag to the metadata for a property or using FSoftObjectPathSerializationScope with NeverCollect If set the references will not be automatically cooked, reported to the asset registry, or cause warnings when deleting a referenced actor They are meant to be used for cases where they are just used as a lazy cache, such as things converted from FLazyObjectPtr The reference from Foliage to it's base actor is now an Untracked SoftObjectPtr instead of a LazyPtr Change 4437969 by Michael.Lentine Fix gpu skin cache with multiple cloth sections. #jira ue-62951 Change 4437907 by Joe.Graf Rename/move AR samples #jira: UE-64944 Change 4437901 by Mikey.Boyd Resaved QA-Promotion and TM-ShaderModels to clear up warnings for Linear Color Curves in UE-64949. #jira UE-29618 Change 4437877 by Dan.Oconnor Guard against double-queuing in Macro BP gather phase #jira None Change 4437615 by Sorin.Gradinaru UE-64624 App fails to open when packaged for Distribution - Android #jira UE-64624 #Android #4.21 As Chris.Babcock mentioned, this is caused by an app pause event triggered when the obb downloader starts and puts the activity in background. Adding a flag to ignore the first app pause in this situation. Change 4437541 by Andrew.Porter QAGame: Updating location of an animation so it can be visiblty in the sequence #jira UE-29618 Change 4437078 by Mitchell.Wilson Updating lerp tooltip based on updates by Sam Deiter. #jira UEDOC-8219 Change 4436943 by Bogdan.Vasilache UE-61698 - Android + Mouse: Hover events and Get Mouse Position on Viewport not working #jira UE-61698 Change 4436915 by Dan.Oconnor Remove debugging hook accidentally added in 4235135 #jira None Change 4436204 by Joe.Graf Switched the AREnvProbe sample to Metal 2.1 to fix the z-fighting that happens in 2.0 and below #jira: UE-64932 Change 4435856 by Arciel.Rekman Fix CIS (UE-64925). #jira UE-64925 Change 4435811 by Mark.Satterthwaite Sort out the way we report R11G11B10 support for Metal so that it should work correctly on iOS & tvOS. #jira UE-64905 Change 4435783 by Brandon.Schaefer libvpx: Rebuild on centos7 #jira UE-64887 Change 4435710 by Thomas.Sarkanen Fixed crash drag-dropping a variable onto a state machine #jira UE-64539 - [CrashReport] UE4Editor-CoreUObject.dylib!CastLogError() Change 4435694 by Andrew.Grant Removed some stale Orion tests #jira UE-64857 Change 4435662 by Ben.Marsh Rework the way that custom icons are used on Windows. * For code projects, the custom icon is embedded into the resource when compiled from UBT. This ensures the custom icon is set even before packaging, and removes the need for a deployment step. * For content projects, the custom icon is set after packaging using the previous method. #jira UE-64527 Change 4435599 by Michael.Lentine Avoid crash with null materials #jira ue-64819 Change 4435596 by Michael.Lentine Account for the case where skeletal mesh doesn't exsit in the component body setup. #jira ue-63104 Change 4435563 by Brandon.Schaefer SDL2: Fix pointer barriers on resize/move and multimonitor Part of this change is from PR 5041 (thanks yaakuro) #jira UE-60461, UE-63372 Change 4435557 by Michael.Lentine Allow for non uniform scaling in some of the capsule functions. #jira ue-59651 Change 4435518 by Mitchell.Wilson Saving two assets to resolve empty engine version warnings in RemoteSessionApp #jira UE-64747 Change 4435416 by Robert.Manuszewski Fixing a Cook On The Fly server crash when an asset that has been requested by the client is missing from the server #jira UE-64616 Change 4434780 by Uriel.Doyon Fixed Niagara proxy rendering in ES2 while the shaders are not available. #jira UE-64666 Change 4434758 by Joe.Graf Fixed the use of deprecated NSKeyedArchiver and NSKeyedUnarchiver methods #jira: UE-64913 Change 4434757 by Joe.Graf Removed invalid plugins that were specified for the AR samples #jira: UE-64914 Change 4434497 by Joe.Graf Fixed incomplete merge of ARSharedWorld sample #jira: UE-64673 Change 4434281 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Removing error logging since it's also getting logged higher up in the callstack. Change 4434250 by Joe.Conley #jira UE-63793 - ARKit Crash with Session Type: Image Instead of an assert (and thus crash) if Session Configuration is null (which happens if device/os doesn't support ARKit 2.0), just print out an error to the log and keep running. Change 4434173 by Aaron.McLeran Fix for audio device shutdown -- Actually, need to make sure the flush code doesn't execute on platforms without threads. This will still fail on HTML5 #jira UE-64619 Change 4434112 by Aaron.McLeran Bug fix pausability - Pausing sound while stopping can cause a crash when updating the sound #jira none Change 4433986 by Michael.Lentine Avoid dereferencing null. #jira ue-63593 Change 4433954 by Michael.Lentine Use correct enable flag. #jira ue-64801 Change 4433867 by Uriel.Doyon Fixed integration issue from Niagara with "Collision Query" module #jira UE-64906 Change 4433779 by Dan.Oconnor Mirror 4379405 from Dev-Framework Add flags to track bMarkedObjectsPendingKill and bCleanedUpWorld to ensure that sublevels are cleaned up properly #jira UE-64227 Change 4433771 by Dan.Oconnor Mirror 4365800 from Dev-Framework Avoid marking a blueprint as modified when the compiler renames a graph #jira UE-63942 Change 4433763 by Dan.Oconnor Mirror 4363197 from Dev-Framework Perform a placeholder resolve pass immediately after the CDO has been serialized #jira UE-62928 Change 4433716 by Chris.Bunner #author Bogdan.Vasilache Comitting shelf 4433043 for UE-64237. #jira UE-64237 Change 4433609 by Uriel.Doyon Fixed how UNiagaraDataInterfaceCurlNoise release its render resource by adding a release command in BeginDestroy. #jira UE-64898 Change 4433524 by zak.parrish Final functionality for AR SaveLoad now in place. Just needs cleanup/commenting and About screen #JIRA UE-64681 Change 4433512 by Christina.TempelaarL Mirror 4373989 from Dev-Editor. Cascade: Copy particle emitter properties when invoking Duplicate Emitter or Export Emitter in the Cascade editor. #jira UE-63856 Change 4433328 by Chris.Babcock Fix ConfigRules.jar parsing for Linux line endings #jira UE-64892 #ue4 #android Change 4433279 by Zachary.Wilson Switching DoF methods for PostProcess volumes in QA_PostProcessing and TM_Showflags_LightingFeatures. #jira UE-64659 Change 4433092 by Dan.Oconnor Fix missing include #jira None Change 4433046 by Michael.Lentine Renamed command to relfect actual behavior. #jira ue-55368 Change 4433024 by Ben.Marsh PR #5154: Prevent crunch_x64.exe from showing in Git commit changes (Contributed by projectgheist) #jira Change 4432990 by Wyeth.Johnson Fixing issues related to particle mass and gravity #jira none Change 4432979 by Uriel.Doyon Fixed DOF when enabling Pre-Exposure Added units to the intensity property of point, spot, rect, directional and sky lights. Refactored the VisualizeHDR so that it shows the HDR view is a PIP on top of the main render. Fixed PixelInspector results being affected by pre-exposure. Added a pre-exposure output value to the PixelInspector. Moved ExposureCompensation to the Exposure tab in post-process settings. Changed max slider intensity for directional light to be in 120 000 lux Changed max slider intensity for sky light to be in 50 000 cd/m2 Non bUseInverseSquaredFalloff point lights now have their units forced to ELightUnits::Unitless Moved light units to advanced display, now that the unit is embeded in the Intensity property Added Candela, Lux and CandelaPerMeterSquared units to the engine units Fixed meta data properties to support the "Units" keyword. #jira UE-64881 Change 4432953 by Chris.Gagnon CL 4356067 copied to Release-4.21 #jira UE-63861 Change 4432934 by Chris.Gagnon CL 4399650 copied to Release-4.21 #jira UE-64070 Change 4432913 by Dan.Oconnor Mirror 4363175 from Dev-Framework Reuse subobjects during archetype reinstancing path #jira UE-59135 Change 4432901 by Michael.Lentine Adding missing counter. #jira ue-59969 Change 4432895 by Dan.Oconnor Mirror 4344890 from Dev-Framework Make FObjectFinder visibile to reference collectors and properly replace subobjects on the CDO. This fixes instability after reloading the FirstPersonCharacter blueprint #jira UE-54419, UE-63061 Change 4432805 by Uriel.Doyon Fixed error when compiling some Niagara GPU particles #jira UE-64885 Change 4432789 by Michael.Lentine Fix comments. #jira 58064 Change 4432766 by Ben.Marsh Fix issues with mismatched solution/project configurations. * Every C++ project now has an "invalid" configuration. Trying to build any solution configuration which does not apply to the project will now build that, which prints an error rather than building a completely different configuration. * Available configurations are now parsed from C# files, so the "Release" configuration will now be used if "Development" is not available, and platforms are supported correctly. * Programs are now built in game and editor configurations. #jira UE-59288 Change 4432649 by Michael.Lentine Resize Temp instead of Out. #jira ue-62919 Change 4432540 by Chris.Bunner [Duplicating 4432262] - HLOD visibility state is now cleared when not in use. #jira UE-64432 Change 4431926 by Chad.Garyet Integrating changes from dev-build over to release-4.21 - Add win64 host support to DDC Group Linux - Change project params split to remove empty entries - Change BuildDerivedDataCache to skip building a feature pack if there are no project specific platforms for it out of the available targetplatforms #jira UE-62311 Change 4431602 by Simon.Therriault Merging MediaBundle fix #jira UE-64853 Change 4431481 by Brandon.Schaefer Linux: Break grabs and bring down pointer barreirs when we have crashed #jira UE-63981 [at]Arciel.Rekman Change 4431456 by Jules.Blok Merging CL 4428447 from Dev-VR - Update the WMR plugin for Dev-Rendering changes. #jira UE-64507 Change 4431310 by Robert.Manuszewski Fixed a crash when setting the initial size of the disregard for Garbage Collection pool to a value greater than 66560. #jira UE-64844 Change 4431307 by Sorin.Gradinaru UE-64749 App crashes on device when a Widget Blueprint in use contains a Web Browser widget #jira UE-64749 #Android #iOS #4.21 Moving SharedThis(this) out of the WB Window's constructor Change 4431161 by Robert.Manuszewski Fixing CIS #jira none Change 4431153 by Sorin.Gradinaru UE-63263 Startup movies are not playing on tvOS #jira UE-63263 #4.21 #tvOS Startup movies need AppleMoviePlayer.uplugin, which was never enabled for tvOS. Same behavior as an iPhone/iPad, slightly stuttering at first run, plays fine afterwards Change 4430958 by Matt.Collins Returns the default context from GetCurrentContext if none is set. Fixes crash in UE-64369. This is probably not 100% correct - we should fix all the cases where GetCurrentContext is called and a context is not set. #jira UE-64369 Change 4430862 by Matt.Collins Turning GPU Command Buffer timing back on. Enables correct profiling. #jira UE-64841 Change 4430813 by Marcin.Undak Linux: fixed editor launch with no audio device #jira UE-64506 Change 4430783 by Ben.Marsh Include Mac build files on Windows (eg. shell scripts, mono) to support remote compilation. #jira UE-64684 Change 4430761 by Ben.Marsh Fix issues with running DsymExporter remotely from a PC, and reorder engine filters to reduce the amount of junk which has to be re-transferred every time. #jira UE-63883 Change 4430445 by Chris.Gagnon Copy of CL 4416373 Extend GCompilingBlueprint lifetime to include BroadcastBlueprintReinstanced when compiling synchronously #jira None Change 4430103 by Ben.Marsh Make sure Newtonsoft is included in the installed engine build. (Also ignore *.build.cs that aren't enumerated from the targets we build; they won't be usable) #jira UE-64777 Change 4430050 by Ben.Marsh PR #5151: Fix BuildPlugin automation command to include Shaders folder (Contributed by pluranium) #jira UE-64781 Change 4430037 by Ben.Marsh UBT: Fix generating and checking for UHT manifest in the wrong location. If a target does not have a script plugin, the manifest should not be stored in the project binaries directory. #jira Change 4430035 by Alexis.Matte Port a fix from cl: 4366690 Fix the material ID when creating generating reduce LODs from a mesh where the materials was re-order to the FBX order. #jira UE-64028 Change 4429730 by Ryan.Vance #jira UEVR-1322 Instead of tearing down and spinning up the render thread / rhi thread pipeline on pause, simply disable and enable rendering. This leaves the rendering infrastructure intact, but with no work to do. Change 4429709 by Ryan.Vance #jira UE-64289 Distortion correct mesh generation needs to happen on the render thread. Change 4429690 by Ryan.Vance #jira UE-63538 From 4.20.3 hotfix: 4333358 Test render target texture size if available to ensure we don't do an extra upscale when not needed. The render target size is not updated when the backing render target texture is reallocated. Change 4429671 by Ryan.Vance #jira UE-63333 Lumin needs task threads to avoid saturating a single core. Reverting to previous task thread behavior for lumin. Change 4429489 by Mitchell.Wilson Saving curve assets to resolve warnings. #jira UE-64744 Change 4429160 by Wyeth.Johnson First pass at integrating mass as a first class citizen. This includes solver changes, a new gravity force, and updates to a number of other force modules and templates #jira none Change 4429064 by Mitchell.Wilson Updating default iOS version to 10 in samples and templates #jira UE-64815 Change 4428944 by Michael.Trepka Fixed issues with cursor locking on window activation on Mac #jira UE-13768 Change 4428879 by Ben.Marsh Fix error generating dsyms on Mac through the remote toolchain. #jira UE-63883 Change 4428729 by Ben.Marsh Fix warning about missing expat libs when generating projects from installed build on Mac. #jira UE-64740 Change 4428710 by Dan.Oconnor When recompiling a blueprint macro library we now do a full compile of all dependent blueprints #jira UE-63284 Change 4428331 by frankie.dipietro Update TM-FocusPriority to utilize a looping Music file #jira UE-29618 Change 4428295 by Rex.Hill Fixed debug hud not drawing during simulate in editor #jira UE-64704 Change 4428255 by Zachary.Wilson Removing Bokeh and Gaussian DoF tests that were displaying a warning #jira UE-64659 Change 4428236 by Andrew.Rodham Sequencer: Fixed edge case where equvalent range bounds were not considered equal #jira UE-64742 Change 4428210 by zak.parrish #JIRA UE-64681 Getting proper save reporting in place on AR Save Load Change 4428146 by Ben.Marsh Fix CIS error. #jira Change 4428046 by Chris.Babcock Fix bad merge #jira UE-64784 #ue4 #android Change 4427865 by Ben.Marsh Add missing include causing CIS error. #jira Change 4427846 by Ben.Marsh When we detect a hang and send an ensure crash report, include the callstack of the thread that hung. #jira UE-63982 Change 4427716 by Peter.Sauerbrei deprecate IOS 9 #jira UE-64018 Change 4427575 by Cody.Albert Fixed ShooterGame best score logic #jira UE-64514 Change 4427537 by Frank.Fella Niagara - Disable the houdini plugin in engine test since we're not actively testing it and it's causing lots of cooking problems. #jira UE-64736 Change 4427273 by Stefan.Boberg PR #5123: Small typo in Engine.h (Contributed by Vatyx) #jira UE-64496 Change 4427126 by Simon.Tovey Merging from Dev-Niagara 4427076 Fix for static analysis warnings. #jira UE-64717 Change 4427014 by Simon.Therriault Fix for MediaFrameworkUtilities plugin #jira UE-64774 Change 4426983 by Ben.Marsh Remove natvis file from UE4 project. #jira Change 4426920 by Sorin.Gradinaru Unshelved from pending changelist '4398174': UE-54804 Graphical stuttering for weapon model on Lenovo S939 in First Person Template Project #jira UE-54804 #Android #4.21 The bug was generated by CL3840215 - the fix for UE-53592: Assertion right after rendering scene on Lenovo S939. I've retested UE-53592 on my side and it's OK. Also, when building a sample (eg. First Person) on //Dev-Main, the game crashed at start with: D/UE4 (22619): Assertion failed: glProgramParameteri [File:C:/Work/UE4_Main/Engine/Source/Runtime/OpenGLDrv/Private\Android/AndroidOpenGL.h] [Line: 479] Change 4426571 by Ben.Marsh Fix UAT compile error. #jira Change 4426569 by Ben.Marsh UnrealVS: Fix single-file compile not working for foreign projects where the engine folder contains a space. #jira UE-64752 Change 4426529 by Ben.Marsh Various fixes/improvements to program plugins. * Runtime plugins are no longer loaded for every program (as was the case in 4.20) * If a module is whitelisted for a specific program, it will be enabled regardless of whether the Type is "Program" or not. * The bCanBeUsedWithUnrealHeaderTool flag in the plugin descriptor is now translated into support for the "UnrealHeaderTool" program on load. * Restored support for the RuntimeAndProgram module type. * Plugins are now enabled in UHT by passing the project on the command line, rather than passing explicit plugins to enable. #jira UE-64247, UE-64595 Change 4426481 by Jeff.Fisher UE-64597 //UE4/Release-4.21 - Build DDC Win64 - BP_DebugMenu has been saved with empty engine version -resaved #jira UE-64597 Change 4426400 by Ben.Marsh Fix extra blank line at the end of ManagedProcess output. #jira UE-64780 Change 4426398 by Arciel.Rekman Linux: fix ARM server build (UE-64775). #jira UE-64775 Change 4426126 by Dan.Oconnor Harden EdGraphPin serialization #jira UE-64500 Change 4426071 by Dan.Oconnor Added logging to Blueprint merge operation #jira UE-58891 Change 4426061 by Phillip.Kavan Fix for an EDL runtime assertion on load when constructing the CDO for a nativized Blueprint class that contains an instanced object reference of another nativized Blueprint class type that references an instance of a non-nativized Blueprint class as a nested, class-owned subobject. - Mirrored from //UE4/Dev-Framework (4413311). #jira UE-62514 Change 4426031 by Phillip.Kavan Fix potential data loss in inherited SCS component default value overrides at runtime in a cooked build for an instance of a non-nativized child Blueprint class that inherits from a nativized parent Blueprint class. - Mirrored from //UE4/Dev-Framework (4365827). #jira UE-63757 Change 4425975 by Phillip.Kavan Fix potential CDO validation failures at cook time during the C++ code generation pass when Blueprint nativization is enabled. - Mirrored from 4371073. #jira UE-63647 Change 4425952 by Chris.Babcock Add notification channel for Android 26 compatibility #jira UE-62741 #ue4 #android Change 4425916 by Dan.Oconnor Added logging to package reloading #jira UE-63834 Change 4425857 by Rolando.Caloca UE4.21 - FIx crash on html5 #jira UE-64690 Change 4425808 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 Change: 4425273 UEVR-1333 MRMesh normals problems -Normals should not be world scaled. #jira UEVR-1333 Files: //UE4/Dev-VR/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeap/Private/MeshTrackerComponent.cpp#13 Change 4425722 by Rolando.Caloca UE4.21 - Android compile fix #jira Change 4425408 by Phillip.Kavan Fix UBT warnings when building/packaging with Blueprint nativization enabled. - Mirrored from //UE4/Dev-Framework (4352144). #jira UE-62946, UE-63311 Change 4425238 by frankie.dipietro Update TM-FocusPriority so that tests may utilize 8 audio channels #jira UE-29618 Change 4425232 by Jamie.Dale Fixed crash when re-pointing an object referenced in Python #jira UE-64363 Change 4425194 by Phillip.Kavan Support a proper fallback to construct any native 'noexport' struct-typed literal term in a nativized Blueprint class. - Mirrored from //UE4/Dev-Framework (4347635). #jira UE-63364 Change 4424786 by Brian.Zaugg Add support for new iOS UserNotifications framework, enabled if min iOS version is set >= 10. #jira UE-51041, UE-59178 Change 4424584 by Ben.Marsh Include the Visual Studio .natvis file as a solution item, to fix problems with VS2017 15.8.5 not finding it in a makefile project. #jira UE-64733 Change 4424410 by Max.Chen Sequencer: Fix deprecation #jira UE-48190 Change 4424364 by Frank.Fella Niagara - Fix static analysis for SItemSelector.h - Preflight passed. #jira UE-64719 Change 4424291 by Shaun.Kime Volume texture work should not be pulled over from Dev-Niagara yet #jira UE-64756 Change 4424021 by Jason.Bestimt Merging CL 4401151 from Dev-VR - Adding destructor to SoundPresets #JIRA:none Change 4423955 by Brandon.Schaefer Linux: Add a timer when we lose focus to check if we have lost application focus #jira UE-63931 Change 4422974 by Robert.Manuszewski Fixing CIS #jira UE-64741 Change 4422709 by Jason.Bestimt Merging CL# 4419752 from Dev-VR - Fixes to prevent audio from crashing on exit #JIRA: none Change 4422691 by Jamie.Dale Fixing localization warnings Added support for gathering from the newly added UI_COMMAND_EXT macro #jira Change 4422394 by Sorin.Gradinaru UE-64066 TM-Gameplay Load Game does not work on TVOS #jira UE-64066 TM-Gameplay Load Game does not work on TVOS #tvOS #4.21 Blocker: GRHIHDRDisplayOutputFormat must have a default value for tvOS (PF_B8G8R8A8, just like mac or ios for non-hdr). The issue appeared at CL4092793 [at] //UE4/Dev-Rendering, 5/24/2018 Change 4422285 by Jamie.Dale Fixing localization warnings #jira Change 4421911 by Chris.Babcock Fix issues with LLDB data formatters with 2 byte characters #jira UE-64737 #ue4 Change 4421833 by Wyeth.Johnson #jira 64735 Sample Skel Mesh refactor to fix it not initializing, still bugged for vertex colors Change 4421316 by Jamie.Dale Fixing localization warnings #jira Change 4421223 by Ben.Marsh Add an experimental setting to enable support for long paths in the content browser. #jira Change 4421197 by Jamie.Dale Fixing localization warnings #jira Change 4421191 by Jamie.Dale Fixing localization warnings #jira Change 4421179 by Rolando.Caloca UE4.21 - Vulkan - Add missing viewport resize function - Separate num buffers per usage #jira Change 4420955 by Michael.Trepka Ignore tooltips and cursor decorator windows when determining the window under cursor on Mac #jira UE-64645 Change 4420323 by Robert.Manuszewski Reimplementing CL #4402016 from Dev-Core: Fixed cooked materials not working in the editor #jira UE-64389 Change 4420227 by Rex.Hill Fix USD Linux compiler warning #jira UE-63658 Change 4420198 by Ben.Marsh UBT: Detect changes to source directories and invalidate the makefile if they are newer. Forces the makefile to be rebuilt when files are added or removed. #jira UE-42601 Change 4420194 by Mitchell.Wilson Saving color curve assets to resolve warnings. #jira UE-64724 Change 4419740 by Jamie.Dale Don't force LocRes files to always use Unicode strings The automatic Unicode detection works just fine for them, and changing this can produce considerably smaller (up-to 50% smaller!) LocRes files #jira Change 4419728 by Mikey.Boyd Updating TM-MaterialAttributes map and MaterialAttributes_Widget for cleaner testing of UEQATC-3497. Set the level to the default GameMode, updated the level blueprint, and disabled interaction with the widget bp. #jira UE-29618 Change 4419646 by Ben.Marsh UBT: Determine the correct user directory when remote compiling on Mac, rather than inferring it from the user name. The user name can be changed after an account is created. #jira UE-64071 Change 4419529 by Jules.Blok Merging CL 4323685 from Dev-VR - Fix GLES occlusion queries when HDR is disabled. Add occlusion query support for Multi-View. Add ShowFlag to visualize occlusion query bounding meshes. #jira UE-62347 Change 4419528 by Jules.Blok Merging CL 4323400 from Dev-VR - Remove StereoPair in favor of visibility map merging introduced in CL 4036044 #jira UE-62738 Change 4419525 by Stefan.Boberg Reduce CPU usage for Cook-on-the-fly server by not busy-waiting for assets to cook. Added an event which is signaled when a network request has been received. The main COTF loop blocks on this event when the cook request queue is empty. This reduces CPU usage while keeping the request latency low. #jira UE-51348 graeme.thornton, martin.ridgers Change 4419034 by Ben.Marsh Allow plugins specified on the command line to override engine plugins. #jira UE-64685 Change 4419015 by Frank.Fella Niagara - Fix linux compile error from CL 4418815. #jira UE-63379 Change 4418931 by Frank.Fella Niagara - Fix Win32 compile issue caused by cl 4418639 #jira UE-61823 Change 4418887 by Frank.Fella Merging from Dev-Niagara all plugin content updates. #jira UE-64711 Change 4418883 by Uriel.Doyon Fixed GPU emitters not being ticked correctly on the renderthread. #jira UE-64710 Change 4418817 by Chris.Babcock Fix for x86 and x86_64 Android architectures with NDK14b #jira UE-64708 #ue4 #android Change 4418815 by Frank.Fella Merging from Dev-Niagara 4399353 for nicholas.goldstein Improve discoverability of and navigability to parent Emitters in Systems #jira UE-63379 Change 4418709 by Frank.Fella Merging from Dev-Niagara 4397394 for nicholas.goldstein Add missing entries and param creation subcategory to Set Variables module. #jira UE-63373 Change 4418639 by Frank.Fella Merging from Dev-Niagara 4360525, 4360676, 4364096 for Simon.Tovey Some compile time optimizations - Moved large map of hlsl keyword replacements from C++ to ini file to improve compile times. - Now not using templates to handle input parameters to data interface. Now taking a bit from the bytecode offset to denote constant vs register. - As well as improving compile times, this also makes DIs far easier to write and maintain so I've rolled out to all DIs. Has no affect on perf. - Moved some things into the VectorVM namesspace. #jira UE-61823 Change 4418333 by Mark.Satterthwaite Fix incorrect usage of a CFDictionary passed into IOServiceGetMatchingServices which releases it for us. #rb none #jira UE-62569 Change 4418323 by zak.parrish Checking in files for SaveLoad - almost done. Need to update save status and do the helpAbout screen #JIRA UE-64681 Change 4418307 by Frank.Fella Merging from Dev-Niagara 4357655 for nicholas.goldstein Fix various capitalization inconsistencies in niagara stack menus #jira UE-63371 #jira UE-63446 Change 4418242 by Frank.Fella Merging from Dev-Niagara 4356331 for nicholas.goldstein Add Spacer between Event Handler header row and added Event Handler properties #jira UE-63390 Change 4418222 by Dan.Oconnor Close blueprint editor when replacing a blueprint, avoiding crash when using the merge tool to reload a blueprint #jira UE-64435 Change 4418217 by Frank.Fella Merging from Dev-Niagara 4356318 for nicholas.goldstein Adjust DisplayName generation of linked inputs in Niagara Stack input options to show the entire namespace and to not pass through FName::NameToDisplayString #jira UE-63387 #jira UE-60349 Change 4418163 by Frank.Fella Merging from Dev-Niagara 4346597, 4346602, 4346709, 4353333, 4353344, 4353346, 4353355, 4355466, 4355948, 4356192 Niagara - New emitter and new system dialogs #jira UE-63765 Change 4418114 by Mark.Satterthwaite Assert that Metal heaps and sub-allocated buffers are actually created properly to catch OoM errors. #rb none #jira UE-62235 Change 4417947 by Ben.Marsh Compile DebugGame version of the launch module for installed builds. #jira UE-64604 Change 4417554 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63210 - "Stereo layers persist in HMD after VR Preview" #jira UE-54565 - "Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay" Remove check(VROverlay) in FSteamVRHMD::GetStereoLayers() and just return nullptr if it is null. Revert previous fix for UE-54565 that caused UE-63210 Change 4417553 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-64054 MRC - Mixed Reality Calibration app does not let users toggle between attachment devices. Enumerate Motion Sources was getting called before the Motion Controller modular features were being added. Added a delay before calling Enumerate Motion Sources. Change 4417552 by Joe.Conley Merging to Release-4.21 (//UE4/Release-4.21) #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417533 by Ben.Marsh Fix IPhonePackager not being included in installed builds created on a Mac. #jira UE-58493 Change 4417495 by Joe.Conley Back out changelist 4417484 Integrate automatically submitted this before I could convert it to an edit, back out. #jira UE-63579 Assert when having too many VR devices Change 4417484 by Joe.Conley Merging using Dev-VR_to_Release-4.21 #jira UE-63579 Assert when having too many VR devices Increase max controllers to support more. Change 4417438 by Ben.Marsh Prevent unzipped frameworks from being removed every time a remote IOS compile is started, preventing iterative builds. #jira Change 4417422 by Ben.Marsh PR #4937: UE-62508: Add option to project launcher to include prerequisites com. (Contributed by projectgheist) #jira UE-62508 Change 4417362 by Ben.Marsh Fix compile warning when converting a blueprint project to native. #jira UE-63802 Change 4417357 by Jerome.Delattre Copying from Dev-Enterprise CL 4364256 Fix typo in FGenericPlatformMemory::DumpStats to properly report the free virtual memory. #author Martin.Sevigny #jira Change 4417350 by Jerome.Delattre Copying from Dev-Enterprise CL 4364260 SceneCapture: Don't CaptureOnMovement if CaptureEveryFrame is enabled. This prevent the capture from happening twice in 1 frame. #author Martin.Sevigny #jira UE-64686 Change 4417333 by Uriel.Doyon Reduced the amount of interpolants in FVertexFactoryInterpolantsVSToPS by the Niagara when using DynamicParameters. Now only the param required are used where as before the count was defined by the max index. #jira UE-63712 Change 4417318 by Dan.Oconnor Improve error messaging when a class creates its CDO while the class layout is being created #jira UE-64534 Change 4417276 by Frank.Fella Merging 4340773 from Dev-Niagara for nicholas.goldstein Add UProperty Specifiers to PropertyMetaData to fix displayed name and tooltip #jira UE-63233 Change 4417226 by Frank.Fella Merging 4340719 from Dev-Niagara for nicholas.goldstein Disable Widget focus of expander arrows and pulldown arrows in Niagara Stack to prevent unexpected tab selection #jira UE-63380 Change 4417196 by Patrick.Boutot Create a 10bit media texture for CharBGR10A2 media format. #jira UE-64682 Change 4417193 by Patrick.Boutot Keep a reference to the current MediaProfile's proxy to prevent GC Move MediaProfileSettings to default config. #jira UE-64475 Change 4417192 by Patrick.Boutot Deprecate ABGR16 and Float RGB from EDefaultBackBufferPixelFormat. They are not supported by D3DX SwapChain. The jira has more info on which formats are supported. #jira UE-63090 Change 4416191 by zak.parrish Resaving Debug menu for TP_ARBP template #JIRA UE-64678 Change 4416030 by Marc.Audy Remove broken test (as best it can be told it could never have worked) #jira UE-64547 Change 4415784 by Marc.Audy PR #5133: UE-64479 Fix the icon display for the Timeline node replication status (Contributed by mamoniem) PR #5132: UE-64479: Replicated icon shows up for timelines in BP (Contributed by projectgheist) #jira UE-64479 #jira UE-64596 #jira UE-64606 Change 4415763 by Steve.Robb Fixes for improperly initialized USTRUCT() members. #jira UE-64551 #jira UE-64546 Change 4415723 by Rolando.Caloca UE4.21 - Remove Linux hack for Vulkan #jira Change 4415679 by Rolando.Caloca UE4.21 - Copy fix from 4415584 and 4401641 - Added support for -vulkanpresentmode=N where N is a VkPresentModeKHR - This prevents the CPU from getting more than one frame ahead of the GPU. In addition to making the Vulkan RHI more consistent with the DX RHIs and reducing game input latency, this also fixes the issue where memory for volatile uniform buffers could be overwritten by the CPU before the GPU was done with it. This could happen when running in immediate present mode with frame pacing and smoothing disabled, as the CPU could get several frames ahead of the GPU. #jira Change 4415654 by Jamie.Dale Fixed the editor failing to load the native game localization data during init #jira UE-64097 Change 4415635 by Jamie.Dale Fixed null pointer access in setting helpers #jira Change 4415630 by Jamie.Dale Ensure we GC at various points that could have left lingering references to items being content hot-reloaded #jira Change 4415624 by Jamie.Dale Ensure that the transient instance created by the material editor is marked pending-kill once the material editor is closed This fixes an issue where a lingering material editor instance would re-apply old material constant values after a content hot-reload, as the content hot-reload would call PostEditChange on the lingering instance. #jira Change 4415620 by Jamie.Dale Fixed type validation of objects within containers #jira UE-64151 Change 4415613 by Jamie.Dale Fixed crash when deleting a package without an SSC state #jira Change 4415592 by Marcin.Undak UAT: Aways create directory before saving encryption parameters #jira none Change 4415590 by Jamie.Dale Merging CL# 4357533, CL# 4366557 and CL# 4374101 #jira Change 4415577 by Marcin.Undak Linux: fixed WebM crash #jira UE-64157 Change 4415340 by frankie.dipietro Empty M_VolumeSampler for testing #jira UE-29618 Change 4415334 by frankie.dipietro Adjust M_VolumeSample test material to use Emissive #jira UE-29618 Change 4415085 by Ben.Marsh Restore const signature for FApplePlatformCrashContext::ReportCrash() for compatibility with callbacks. #jira Change 4415032 by Ben.Marsh Fix Mac compile error due to calling non-const function. #jira Change 4415005 by frankie.dipietro Add M_VolumeSample to QAGame to aid Volume Texture testing #jira UE-29618 Change 4414930 by Ben.Marsh Include portable callstacks in ensures. #jira UE-64574 Change 4414631 by Graeme.Thornton Fix for crash when running automation tests #jira UE-64652 Change 4414055 by Dan.Oconnor Remove use of FAssetData to avoid side effects that can result in CDO creation #jira UE-64534 Change 4413933 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4374589 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Added some more logging to try to figure out why this is crashing. Logs the resourceID of the steamVRMesh which might tell us if this is happening with some specific hardware. Also logs index and vertex counts and pointers to see if the data is somewhat malformed or just completely invalid. 4380355 UE-57680 [CrashReport] UE4Editor_SteamVR!FSteamVRModel::GetRawMeshData() [steamvrassetmanager.cpp:307] -Two more log lines for steamvr shutdown. Maybe we are trying to get the models after shutdown and get bad data? #jira UE-57680 Change 4413599 by Mitchell.Wilson Saving SunlightColorLUT to resolve warning. #jira UE-64648 Change 4413343 by Ben.Marsh Add Rsync filters to installed build on Windows. #jira UE-64623 Change 4413276 by Ben.Marsh Remove logic that prevents UHT compiling on Mac during a remote build. #jira UE-64493 Change 4413205 by Ben.Marsh Fix missing dependencies from installed build on Mac and Linux. #jira UE-64629 Change 4413154 by Jason.Bestimt Merging CL 4379292 from Dev-VR - Fixes for mobile static draw list using incorrect material render proxy #JIRA: UEVR-1321 Change 4413148 by Jason.Bestimt Merging CL 4373138 from Dev-VR - Fix for media texture crash on Lumin #JIRA: UEVR-1319 Change 4413142 by Jason.Bestimt Merging CL 4347297 from Dev-VR - Swapping double to single quote to fix Mac Editor packaging for Lumin #JIRA: UE-63556 Change 4412619 by Jason.Bestimt Merging CL 4331753 from Dev-VR - Allowing output log to capture warning and error verbosity from commandline output it receives (like launch on Lumin) #JIRA: UE-62981 Change 4412526 by Jason.Bestimt Merging CL 4311018 from Dev-VR - Preventing multiple lumin frame timing hints while the graphics context isn't valid #JIRA: UE-62031 Change 4412517 by Jason.Bestimt Merging CL 4304939 from Dev-VR - Commenting out Eye Tracker init log until the feature is complete. #JIRA: UE-61413 Change 4412515 by Jason.Bestimt Merging CL 4304711 from Dev-VR - Downgrading sandbox jail warning to log, as it is expected output #JIRA: UE-62992 Change 4412508 by Jason.Bestimt Merging CL 4303846 from Dev-VR - Fix for fully qualified name in header #JIRA: UE-62068 Change 4412496 by Jason.Bestimt Merging CL 4303647 from Dev-VR - Fixing synth style warnings in Lumin Sample #JIRA: UE-62068 Change 4412491 by Jason.Bestimt Integrating CL 4303618 from Dev-VR to remove Lumin Emulator plugins Change 4412425 by Mitchell.Wilson Updating GetLinearColor nodes in BP_Sky_Sphere to GetClampedLinearColor nodes. Saving curves due to the change to resolve warnings. #jira UE-64228 Change 4412349 by Lauren.Ridge Adding custom version to linear color curve assets #jira UE-64228 Change 4412302 by Ben.Marsh Include the full filename of the config file if we can't save a backup. Attempt to track down UE-64554. #jira UE-64554 Change 4412161 by frankie.dipietro Adding bUsedWithStaticLighting flag to M_Roughness_0 to fix RectLight test #jira UE-29618 Change 4411692 by tim.gautier Minor adjustment to M_Tree_FallTreeMerged_01 - added a StaticSwitchParam #jira UE-29618 Change 4411522 by Lauren.Ridge PostLoad check and additional GetClampedColorValue BP function for linear color curves #jira UE-64228 Change 4411494 by Francis.Hurteau Copied 4359025 Francis.Hurteau Test if have a valid continuation before running it when setting continuation on a ready future #jira UE-64567 Change 4411151 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4345353 UE-62255 Google 6DOF Motion Controller Support -Added support for 6DOF controller tracking on daydream. -Project Settings->Android->Advanced APK Packaging->Configure GoogleVR to support specific hardware configurations-> Set to Daydream(6.6 DoF) to enable support for two 6dof controllers. A single 3dof controller is also supported by this configuration, as is a single 6dof controller. -Currently the 3dof controller is detected only by noticing that the positions returned for all controllers are exactly 0,0,0 per Google reccomendation. A future API should make it explicit when a controller is 3dof or 6dof. -Currently we arbitrarily make the controller at index 0 the right and the one at 1 the left. A future api should let us query for controller handedness. 4346387 Fixing build break in GoogleVRControllerFunctionLibrary.h 4349142 Fixing GoogleVRController build warning 4349742 Fixing AndroidRuntimeSettings build errors. 4350977 Fix for static analysis warning 4351170 Build fix for bad assert #jira UE-62255 Change 4410947 by Lina.Halper #DUPEMERGE Fixes many reference pose issues, where they want to add node, and how it updates, and how they could move - mainly execution can be disabled by button, and we will mark to compile when it needs recompile due to hierarchy change - added quick warning to log when hierarchy is missing - still lots of things need more iteration - fixed assets #jira: UE-63136 Change 4410550 by Lauren.Ridge Fix for ListView not propagating selection change events #jira UE-64118 Change 4410527 by Lauren.Ridge Adding condition to guard against crash when pasting comments #jira UE-63214 Change 4410512 by Marcin.Undak UAT: Create manifest directory, before writing to it #jira none Change 4410511 by Lauren.Ridge Fix for crash on spamming trigger presses in VR mode #jira UE-63608 Change 4410489 by Lauren.Ridge Fix for disappearing UI handle in VR mode #jira UE-63622 Change 4410364 by Ben.Marsh PR #5138: Fix bForceBuildShaderFormats not being read correctly in TargetRules (Contributed by rlabrecque) #jira UE-64611 Change 4410086 by Ben.Marsh UAT: Show timing/agent info in UAT the same way as in UBT, to make it easier to track down badly configured agents. (Originallly CL 4343393 in Dev-Build) #jira Change 4410018 by Lina.Halper #DUPE MERGe Merging using Dev-Anim<->Release4.21 fix motion blur issue on poseable mesh component #jira: UE-62296 Change 4409981 by Simon.Tourangeau SunPosition plugin #jira UE-64075 Change 4409913 by Michael.Kirzinger Fix FUniqueNetIdRepl serialization for out of engine OSSs. Use FNetBitReader/Writer in the serialization test so it properly tests network replication #jira UE-63326 [at]josh.markiewicz Change 4409838 by Simon.Tourangeau Integrate misc nDisplay fixes from Dev-Enterprise - nDisplayLauncher: Removed useless no-val command line arguments - Fixed Editor crash when translation direction is set in BP_DemoWand_Blueprint - Use quotation marks for paths - A lot of nDisplay warings "wand not found" - nDisplayLauncher passes custom arguments at beginning - Update blueprints (resubmit + comments) - Single view for monoscipic devices - Move swap eye attribute to [cluster_node] - Removed viewport flip feature - Disable input on slave nodes - Fix for GL3/4 monoscopic device. Missed changes for 'Viewport positioning fix'. - Removed custom swap_int - Fixed demo blueprints - Fixed crash in DC components when the DC is not initialized - Fixed visibility of some inherited members - Fixed Editor crash on second PIE session start - Fix for viewport positioning - BP API docs (comments) - Turn off some screen effects in the nDisplay template project #jira UE-64170 Change 4409812 by Simon.Tourangeau USD SDK updated to v18.09 Merged from Dev-Enterprise #author Rex.Hill #jira UE-64140 Change 4409754 by Graeme.Thornton Copy of CL 4385549 from Dev-Core Try and detect a serialize function inside arbitrary preprocessor blocks and throw an error Make a couple of other "can't have things inside preprocessor blocks" messages consistent with this one #jira none Change 4409671 by Jeff.Fisher Merging using Dev-VR_to_Release-4.21 4392743 UE-63646 MagicLeap 4.21 redirects need updating -Made redirectors more specific, found a way to do the updates without the MatchSubstring package update flag, to avoid a warning about how it is very slow. #jira UE-63647 Change 4409395 by Ben.Marsh Fix Python.build.cs adding locally generated *.pyc files as runtime dependencies. Since these files are not tracked as build products, they will not exist on other build machines, causing warnings when building DDC. #jira Change 4408881 by Max.Chen Sequencer: Added missing ini change for 4395032 #jira UE-64258 Change 4408670 by Max.Chen Sequencer: Step to next/prev key no longer uses ExclusiveEndFrame - 1. This fixes cases where you want to step to the last key of a section and add another animation clip that doesn't overlap. #jira none Change 4408662 by Max.Chen Sequencer: Removed derived blueprint type for level sequence director blueprints #jira UE-64258 Change 4408661 by Max.Chen Sequencer: When evaluating a range of a sequence, all overlapping segments of that range are now guaranteed to be up-to-date and compiled. This is a newer version of 4280319 which was backed out in 4317353, with the TRange::Overlaps issues addressed. #jira UE-63336 #jira UE-62873 Change 4408660 by Max.Chen Sequencer: Fix crash when converting matinee assets to sequences due to changes in events. Event keys will now have blueprint event endpoints created in the level sequence blueprint when converting. #jira none Change 4408354 by Marc.Audy Fix additional cases where GetBlueprint could get called without a valid blueprint, thus checking #jira UE-62444 Change 4408286 by Joe.Conley #jira UE-64552 [CrashReport] UE4Editor_MagicLeap!UImageTrackerComponent::TickComponent() [imagetrackercomponent.cpp:391] MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device. This had been fixed previously but somehow the fix got lost merging between streams. Change 4408252 by Brandon.Schaefer Doubles in the form of 1e+9999 can be larger then 30 chars, set aside more room #jira UE-64582 Change 4408076 by Mike.Erwin UAT: fix Iterative Deploy leaving behind old files on Android (copy 4369737 from Dev-Build) For iterative deploy on Android, files & directories not in staging will be zapped from the device. The following directories are spared, to maintain config & logs on device: Engine/Saved Engine/Config ProjectName/Saved ProjectName/Config Tested with Samsung Galaxy S6+ (Android 6.0) and Google Pixel 2 (Android 9.0) #android #jira UE-61686 Change 4408070 by Mike.Erwin UAT: iterative deploy no longer prevents cleaning of staging directory (copy 4369732 from Dev-Build) Partial fix for #jira UE-58838 UE-61686 UE-62879 Might need additional work to reduce file copies from Build to Stage. Change 4407741 by Ben.Marsh UBT: Avoid trying to figure out which mobile provision to use for a project when we already know the path to the provision we want. Also fix certificate not being updated if mobile provision changes. #jira Change 4407632 by Jamie.Dale Removed pyc files from Python SDK #jira UE-64531 Change 4407622 by Jamie.Dale Updated Python SDK copy script to exclude pyc files #jira UE-64531 Change 4407431 by Anousack.Kitisa Copied 4392037 Anousack.Kitisa Modified API for UV map generation. #jira UE-63814 Change 4407427 by Ben.Marsh Suppress warning for missing DebugNonUFS files when staging installed build. #jira UE-64579 Change 4407401 by Anousack.Kitisa Copied 4383601 Anousack.Kitisa [StaticMeshEditor]: * Fixed material assignment issue when re-importing Datasmith static mesh after deleting a section from the mesh. * Fixed material issue when deleting a section from a mesh and undoing and chaging material on the mesh. #jira UE-62480 Change 4407274 by Joe.Graf Over merge reverted #jira: fix Change 4407268 by Anousack.Kitisa Copied 4369800 Anousack.Kitisa Import/export FBX metadata on SkeletalMesh and Skeleton assets. #jira UEENT-1881 Change 4407220 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR samples updated #jira: UE-64673 Change 4407213 by Rolando.Caloca UE4.21 - Copy 4403346 DR - Fix post opaque extension running before lights #jira Change 4407208 by Anousack.Kitisa Copied 4369604 JeanLuc.Corenthin - Fixed indexing issue with FOverlappingCorners object created using a FmeshDescription object: - Changed logic in building of FOverlappingCorners to be based on index of wedge, number of wedges equal 3 times the number of triangles like in FRawMesh, instead of index of vertex instances. - Updated BuildVertexBuffer to take this new logic in account. - Fixed crash in FMeshDescriptionOperations::CreateMikktTangents: - MikkTSpace sdk does not handle properly faces with 0 vertices which occur with mesh description with invalid polygons. #jira UE-62478, UE-63758 Change 4407188 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed missing include when not using unity builds #jira: UE-64673 Change 4407179 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a way to see the ARKit CPU consumption across all of its threads #jira: UE-64673 Change 4407178 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Bug fix for landscape image detection being at the wrong distance #jira: UE-64673 Change 4407174 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved debug rendering of AR tracked images #jira: UE-64673 Change 4407165 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added post edit change to force correct aspect ratios when editing physical size for detected images #jira: UE-64673 Change 4407162 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Reverted premature merge #jira: merge Change 4407156 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407146 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Point cloud rendering additions #jira: UE-64673 Change 4407134 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added some config properties to box component for debug rendering #jira: UE-64673 Change 4407128 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added missing #ifdef #jira: UE-64673 Change 4407127 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AR point cloud debug rendering support added #jira: UE-64673 Change 4407119 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARVideoSettings sample #jira: UE-64673 Change 4407113 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a device orientation query in addition to the event that is present #jira: UE-64673 Change 4407109 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fixed a missing nullptr check that was causing AR apps to crash #jira: UE-64673 Change 4407105 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added support for rotating an image while generating a jpeg for ARSharedWorld sample #jira: UE-64673 Change 4407101 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added a set of properties to override thread priorities when using ARKit and UE4 is causing ARKit to starve #jira: UE-64673 Change 4407098 by Joe.Graf Merging using Dev-VR_to_Release-4.21 #jira: merge Change 4407093 by Francis.Hurteau Copied 4372687 Francis.Hurteau Fix potential assert when changing ProtocolVersion based on ping messages #jira UE-64035 Change 4407088 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Added scaling to jpeg creation for ARSharedWorld sample #jira: UE-64673 Change 4407082 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407078 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for null session config being passed to AR system #jira: UE-64673 Change 4407074 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407064 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407061 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407052 by JeanLuc.Corenthin Copy CL #4392021 - Fixed crash when importing model thru VRED importer - Includes changes to StaticMeshBuilder.cpp made in CL #4369604 #jira UE-64152 Change 4407051 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407045 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Code suupport for streaming ar shared worlds #jira: UE-64673 Change 4407039 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - ARSharedWorld sample #jira: UE-64673 Change 4407032 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Improved AR template #jira: UE-64673 Change 4407030 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better BP exposure of GetMappingStatus for AR #jira: UE-64673 Change 4407017 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Better double free fix for ar env probes #jira: UE-64673 Change 4407012 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Double free fix for env probes #jira: UE-64673 Change 4407007 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407006 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4407003 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - AREnvProbe sample #jira: UE-64673 Change 4406999 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Render doc fix for non-editor builds #jira: merge Change 4406994 by Anousack.Kitisa Copied 4362955 JeanMichel.Dignard Static Mesh Library : SetLodFromStaticMesh - Assign materials to new LOD sections based on source mesh LOD. - Copy LOD build settings from source. #jira UE-63659, UE-64016 Change 4406992 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for CLion IDE usage #jira: merge Change 4406987 by Joe.Graf Merging using Dev-VR_to_Release-4.21 - Fix for missing property decoration for video modes #jira: UE-64673 Change 4406944 by Max.Chen Sequencer: Stop all sounds on tear down #jira UE-63501 Change 4406942 by Mark.Satterthwaite Duplicate CL #4398322: Rebuild mtlpp using Xcode 10 so Metal 2.1 works on iOS. #jira N/A Change 4406880 by Anousack.Kitisa Copied 4356072 Anousack.Kitisa [StaticMeshEditor]: * Moved the UV channel removal functionality from the LOD details panel to the UV drop-down menu. #jira UEENT-1827 Change 4406826 by Francis.Hurteau Copied 4366928 Jeremie.Roy Fix crashes related to the UndoHistory. Add missing UndoBufferChangedDelegate broadcasts in EditorTransaction #jira UE-64096 Change 4406820 by Anousack.Kitisa Copied 4350474 Johan.Duparc Fix UEditorAssetLibrary::DoesAssetExist to handle sub object name #jira UE-62333 Change 4406783 by Anousack.Kitisa Copied 4348861 Anousack.Kitisa [StaticMeshEditor]: * Fixed vertices being merged even though they don't share mergeable attributes. #jira UE-62980 Change 4406752 by Anousack.Kitisa Copied 4348838 Anousack.Kitisa Fixed ConvertAnyPathToObjectPath returning wrong path for objects that are named differently than their package. #jira UE-62333 Change 4406721 by Brandon.Schaefer Linux: Set FORCE_ANSI_ALLOCATOR when using -EnableTSan to avoid multiple definitions #jira UE-62804 Change 4406461 by Francis.Hurteau Copied 4382276 Francis.Hurteau Fix syncing streaming level visibility state with undo/redo #jira UE-64315 Change 4406459 by Ben.Marsh Fix temporary files containing dependency lists being created in Engine directory. Move them under Engine/Intermediate instead. #jira Change 4406451 by Brandon.Schaefer Linux: Dont try to make current if our current window was the SplashScreen window we just destroyed #jira UE-64211 Change 4406440 by Chris.Babcock Remove AKEYCODE_BACK from valid gamepad keycodes to allow it when controllers are disabled #jira UE-64350 #ue4 #android Change 4406382 by Anousack.Kitisa Copied 4393087 Patrick.Boutot Add a shader source directory for the OpenCVLensDistortion plugin. #jira UE-64568 Change 4406345 by Joe.Graf Merge Xcode project generation fix to defaul to Legacy build mode using Dev-VR->Release-4.21 #jira: merge Change 4405792 by JeanMichel.Dignard Copied 4393315 JeanMichel.Dignard Better telemetry for plugin warden - Added more event attributes to track potential issues. #jira UE-64280 Change 4405776 by JeanMichel.Dignard Copied 4392578 JeanMichel.Dignard Fixed actors not saving properly on a reimport when moved to a sublevel. The issue is that they were being parented to actors from another level which isn't supported. Also, the scene component template should refer to the parent component through a TSoftObjectPtr in case it's in another package. #jira UE-62070 Change 4405738 by Mark.Satterthwaite Duplicate CL #4396224: Remove another broken bit of legacy Metal code. #jira UE-64128 Change 4405733 by Mark.Satterthwaite Duplicate CL #4399472: Handle all Metal formats in ShaderPlatformToPlatformName - I have not made this handle all formats or platforms so this function is *wrong* for a number of others and should *assert* on failure to identify a platform. This fixes incorrect shader compilation for Forward rendering on iOS. #jira UE-64355 Change 4405630 by JeanMichel.Dignard Copied 43737703 Johan.Duparc Prevent crash for old datasmith assets Clear transactional flag in user asset data that could cause a crash for Blueprint assets. #jira UE-63349 Change 4405481 by Sorin.Gradinaru UE-61699 Kindle Fire 5th Gen crashes rotating Remote Session #jira UE-61699 #Android #4.21 From //UE4/Dev-Mobile CL4360704 Disabling threaded rendering for Kindle Fire HD 7 5th gen in DefaultDeviceProfiles.ini Change 4405276 by Frankie.DiPietro Adding test content for Volume Textures, Iris Normals, and Subsurface Boundary Bleed Color coverage #jira UE-29618 Change 4405138 by JeanMichel.Dignard Copied 4350470 Johan.Duparc Fix crash on property edition for blueprint actors with templated asset user data #jira UE-63349 Change 4404967 by Mikey.Boyd Making content change to M_Translucent_PanNrm for UEQATC-244. Added a Texture Sample node to be used to test Platform Stats. #jira UE-29618 Change 4404909 by Robert.Manuszewski When enabling cooked assets in the editor, the engine will now use FArchiveAsync2 in the editor to be able to open them. (re-implemented CL #4400327 from Dev-Core) #jira UE-64389 Change 4404901 by Robert.Manuszewski Fixed a hang when entering PIE when Background Streaming is disabled #jira UE-63320 Change 4404816 by Ben.Marsh Fix "Non-void function should return a value" warning in CIS. #jira Change 4404621 by Stefan.Boberg Re-enabled LLM on Editor builds since the performance issue has been addressed #jira UE-60020 Change 4404491 by Max.Chen Sequencer: Use cached object bindings when drawing motion trails. FindObjectId can be slow because it clears the cached bindings. Added FindCachedObjectId which retrieves the binding without clearing the cache. #jira UE-63347 Change 4404490 by Max.Chen Sequencer: Fix key reduction not working on imported fbx channel. Implement channel Optimize() so that it follows the curve editor's SimplifySelection by evaluating whether a key is needed (rather than removing the key and checking whether the value has changed). The main fix is that the tangents need to be calculated as non-normalized (ie. with the DisplayRate) #jira UE-62353 Change 4404488 by Max.Chen Sequencer: Changed HandleSingleNode fallback check for collapsed parents. #jira UE-64394 Change 4404486 by Max.Chen Sequencer: Remove restriction on hidden mobility. It's too wide to restrict transform tracks. #jira UE-63415 Change 4404472 by Max.Chen Sequencer: Restore drawing paths for selected nodes and channels #jira UE-64204 Change 4404468 by Max.Chen Sequencer: Check for property type in evaluation. This fixes an issue where the property type is changed after the track has been created. #jira UE-64278 Change 4404439 by Keli.Hlodversson Merging critical SteamVR fixes from Dev-VR #jira UE-63198 #jira UE-64098 #jira UEVR-1250 Change 4403717 by Marc.Audy Inline templated version of GetGameInstance #jira UE-62591 Change 4403702 by Marc.Audy PR #4944: Added template cast versions of multiple methods. (Contributed by francoap) #jira UE-62591 Change 4403699 by Marc.Audy Make reregistering an object in the significance manager an ensure not a check #jira Change 4403697 by Marc.Audy PR #5074: Fixed minor bugs in GameUserSettings. (Contributed by phoenxin) #jira UE-63893 Change 4403695 by Marc.Audy Fix crash pasting timeline with external curve that has been force deleted #jira UE-64504 Change 4403693 by Marc.Audy PR #5077: Prevent TimelineComponent Update delegate from being executed 3 times when looping (Contributed by nedwardsnae) #jira UE-63927 Change 4403691 by Marc.Audy PR #5076: Correct icon when dragging an event dispatcher variable (Contributed by projectgheist) #jira UE-63895 Change 4403689 by Marc.Audy PR #5075: Mouse decorator when dragging a category from My Blueprint panel (Contributed by projectgheist) #jira UE-63894 Change 4403686 by Marc.Audy PR #5096: UE-64019: Use compare function for tooltip FText instead of != operator (Contributed by projectgheist) #jira UE-64109 #jira UE-64019 Change 4403662 by Marc.Audy Ensure that objects created via duplication in PIE are correctly constructed #jira UE-63505 Change 4403462 by tim.gautier Cleaned up M_Tree_FallTreeMerged_01, added comment blocks for UEQATC-212 #jira UE-29618 Change 4403308 by Michael.Trepka Update mouse position on NSDraggingUpdate event on Mac #jira UE-60800 Change 4403290 by Michael.Trepka Fixed issues with window position and size when toggling between fullscreen and windowed modes #jira UE-63212 Change 4403270 by Michael.Trepka Fixed a problem with mouse click/drag events being received by incorrect window/widget in certain conditions while dragging windows on Mac #jira UE-57506 Change 4403216 by Ben.Marsh Fix null reference exception when resolving paths. #jira Change 4403213 by Ben.Marsh Revert change to use FileReference for executable to use in the <Spawn> task, to ensure we can use programs in the PATH. #jira Change 4403209 by Ben.Marsh Prevent null dereference when tagging a set of files. #jira Change 4403200 by Ben.Marsh BuildGraph: Add support for automatic parsing of collection types in BuildGraph parameters. #jira Change 4403188 by Mikey.Boyd Adding content for Data Table test coverage. #jira UE-29618 Change 4403163 by Ben.Marsh Sanitize the contents of all the receipts in the installed engine build, to make sure they don't reference any files we don't distribute. #jira UE-56424 Change 4403151 by Ben.Marsh UBT: Don't assume that console encoding is UTF-8 when using ParallelExecutor. #jira UE-64248 Change 4403136 by Ben.Marsh Fix IWYU issues with SQLite support. #jira UE-64523 Change 4403116 by Ben.Marsh UBT: Fix project files being generated for VS2017 if the user only has AutoSDKs, and does not have the IDE installed. #jira UE-62726 Change 4403074 by Ben.Marsh UBT: Fix a couple of edge cases when parsing output from child processes. * If a single line was larger than 32kb, the process would be treated as having terminated. * If the last output line did not have a trailing newline, the line would be dropped. #jira UE-64234 Change 4403066 by Ben.Marsh Fix project browser reopening when creating a new project, if other command line arguments are present. Missing a space between the project file and previous argument list. #jira UE-63724 #lockdown Nick.Penwarden #rb none #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: ben.marsh #ROBOMERGE-SOURCE: CL 4447546 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4452228 by jason bestimt in Dev-VR branch]
2018-10-11 11:48:32 -04:00
{
}
void FMobileJSScripting::SetWindow(TSharedRef<class IWebBrowserWindow> InWindow)
{
WindowPtr = InWindow;
}
Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile [at] 4355761) #lockdown Nick.Penwarden #rb Jack.Porter ============================ MAJOR FEATURES & CHANGES ============================ Change 4066430 by Nick.Shin HTML5 - fix merge stomping and add in missing SC.Metadatadir (null) object to last {if else} block #jira UE-58423 HTML5 Quicklaunch through UnrealFrontEnd fails on Stage Command: Error: System.NullReferenceExeception Change 4067037 by Bogdan.Vasilache #jira UE-57406 Shaders compiled for GLSL_ES2 with CFLAG_FeatureLevelES31 compiler flag will now shift to GLSL_ES3_1_ANDROID profile instead of GLSL_310_ES_EXT. Change 4067649 by Jack.Porter Remove obsolete cvars from ini files #jira UE-54768 Change 4071833 by Bogdan.Vasilache #jira UE-57406 ShaderVersion guid updated to reflect changes in the OpenGL shader compiler. Change 4075162 by Bogdan.Vasilache #jira UE-53195 Change 4099176 by Jack.Porter Fix SpeedTree node not working on ES3_1 (Contributed by PicaroonX) #jira UE-59685 PR #4761 Change 4124398 by Mi.Wang Add particle cutout support for feature level es31. Change 4129400 by Sorin.Gradinaru UE-60226 Web Browser widget is completely white on Android #jira UE-60226 #jira UE-53247 #Android #4.21 from Release-4.20 CL 4122319 The URL from the sample app is malformed (http:www.google.com). Since the phone's default browser is able to correct this problem for http and https URLs, I've added this exception to the code that checks the URL prefix, re-writing the fix for UE-53247. Change 4164212 by Nick.Shin minor fixes to merge from Main #jira none Change 4165606 by Nick.Shin #jira UE-57006 QA-Promotion WebGL1 HTML5 Launch On has numerous graphical errors in order for UNROLL to work -- break statement needs to be removed Change 4165823 by Nick.Shin HTML5 - split single large template file to smaller component (e.g. js & css) files custom template files are also supported on a per-project basis: copy .../Engine/Build/HTML5/GameX.*.template to <project>/Build/HTML5/. build will automatically pick it the project's path (otherwise fallback to the Engine's version) this is based on GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4202481 by Sorin.Gradinaru UE-50492 OnUrlChanged does not fire on mobile #jira UE-50492 #iOS #4.21 Adding the events for load started & finished with errors Change 4202484 by Sorin.Gradinaru UEMOB-454 Move the virtual keyboard out of Experimental and make it enabled by default #jira UEMOB-454 #4.21 Change 4202583 by Bogdan.Vasilache [UE-53816] Allow texture sampling in vertex shaders for ES2 feature level #jira UE-53816 Change 4214064 by Nick.Shin Epic's GitHub policy is to treat "unknown" file extensions as "binary" changing filenames so that they will show up GitHub's repo this is in reference to GitHub PR #4780 #jira UE-60136 GitHub 4780 : Proposed HTML5 Changes Change 4224514 by Mi.Wang We should not Tick USceneCaptureComponent on DS by default. Change 4230192 by Nick.Shin HTML5 READMEs updating old ones - and putting new ones in these originally came from (mostly) onboarding the chrome team on UE4 emails. capturing most of that in markdown format. #jria UEMOB-255 HTML5 Multithreading Change 4232460 by Nick.Shin HTML5 - fix UE_MakeHTTPDataRequest() crash #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4234647 by Nick.Shin HTML5 - ERGBFormat::RGBA vs ERGBFormat::BGRA - make use of the enums in UAsyncTaskDownloadImage::HandleImageRequest() - enable RGBA vs BGRA options for JPG decoder #jira UE-38351 ( Pri:1 - 4.21 ) Red and Blue color channels flipped on materials called from HTML5 server Change 4240086 by Sorin.Gradinaru UE-61345 Decals in Remote Session are not rendering on some iOS devices #jira UE-61345 #4.21 #iOS Changed the texture compression from DXT5 to RGBA Change 4240234 by Sorin.Gradinaru UE-61838 Android 'Launch On All' can't run during an existing launch on session on Windows #jira UE-61838 #4.21 Cancel previous sessions before launching the selected configuration. Change 4244686 by Nick.Shin HTML5 - syncing build scripts #jria UEMOB-255 HTML5 Multithreading Change 4246399 by Nick.Shin HTML5 - syncing PhysX build scripts #jria UEMOB-255 HTML5 Multithreading Change 4267990 by Bogdan.Vasilache [UEMOB-405] - Mobile PIE polishing - Bezel & Rotation + related subtasks #jira UEMOB-405 #jira UEMOB-458 #jira UEMOB-459 #jira UEMOB-460 Change 4280211 by Chris.Babcock Fix FD_SET macro invoke crash when Socket FD exceed 1023 (contributed by scahp) #jira UE-62290 #PR #4912 #ue4 #android Change 4300275 by Nick.Shin HTML5 - Unreal File Server - css response header fixes #jira UE-63009 HTML5 template page has non-centered viewport and loading banner stretches the entire screen Change 4302328 by Nick.Shin #jira UE-63108 HTML5 RunMacHTML5LauncherHelper.command files do not have appropriate permissions to run on Mac Change 4303428 by Jack.Porter Fixed crash during cooking for certain landscapes with collision data out of sync with render data. Change 4307517 by Jack.Porter Fix warning on Mac/Linux #jira UE-62993 Change 4311437 by Nick.Shin HTML5 : re-enabling [ -s BINARYEN_TRAP_MODE='clamp'; ] warning: this is technically slower performing -- but, this fixes a lot of 64-bit issues (HTML5 is "only" 32-bits) #jira UE-63049 HTML5 Quicklaunch to Chrome crashes with RuntimeError: float unrepresentable in integer range Change 4312602 by Chris.Babcock Allow some hardware buttons through if hardware keyboard disabled #jira UE-63260 #ue4 #android Change 4312711 by Chris.Babcock Fix string formatting for some locales in GetMetaDataString Method (contributed by IlinAleksey) #jira UE-63252 #PR #5026 #ue4 #android Change 4321719 by Bogdan.Vasilache UE-63378 - Fixed static analysis warnings #jira UE-63378 Change 4331224 by Jack.Porter Fixed Mobile PIE resolution for iPhone 8 Plus #jira UE-63191 Change 4339446 by Jack.Porter Modified foliage thumbnail color to better show when it is inactive #jira UE-30824 #5057 Change 4339458 by Dmitriy.Dyomin Fixed typos in glObjectPtrLabel type definitions (contributed by TheCodez) #4920 #jira UE-62368 Change 4339460 by Dmitriy.Dyomin Fixed: bRenderInMainPass on SkeletalMeshes doesn't work on Mobile #jira UE-59077 Change 4339523 by Sorin.Gradinaru UE-61351 Error: Failed to send -1 bytes of data to RemoteConnection spammed in the editor log when closing RemoteSession on device during connection #jira UE-61351 #4.21 Not an real issue. The message is issued whenever the host (or the client) tries to send messages through an inactive channel. There is a "/ping" message sent back and forth between the host and the client, with high frequency (hence the spam) - if this message is no longer received, the host (or the client) decides to terminate the connection. "Downgrading" the message from Error to Log, to avoid spamming the log on release builds. Change 4339590 by Sorin.Gradinaru UE-61554 Web Browser: No Transparency in 3D Widget Component on Mobile #jira UE-61554 #Android #4.21 Modified Web Texture Material's blend mode to "Translucent" Change 4339595 by Sorin.Gradinaru [Build] UE4 Dev-Mobile - CL 4339590 - Incremental Editor Win64 Change 4339597 by Jack.Porter Fix static analysis CIS This function should be moved to SceneUtils.h and the dependency in AsyncTaskDownloadImage resolved another way. #jira UE-63378 Change 4339599 by Sorin.Gradinaru UE-56076 Android Launch On "Running..." toast intermittently doesn't appear #jira UE-56076 #Android #4.21 wait before getting the process list with "adb shell ps" - on some devices the list is not yet ready Change 4339647 by Sorin.Gradinaru UE-54791 Planar Reflection gamma / brightness incorrect on Samsung Galaxy S5 #jira UE-54791 #Android #4.21 The planar texture contains encoded data: - decode it immediately after sampling the texture - alpha channel was inverted during the PrefilterPlanarReflectionPS step Change 4339654 by Sorin.Gradinaru UE-59697 WebBrowser SetVisibility not working on Android & iOS #jira UE-59697 #4.21 #iOS #Android SetVisibility implemented on iOS and Android's web browsers, by extending the implementation on Windows: use a list to store references to the webbrowsers in the scene , then in WebBrowserSingleton::Tick check if the cached web browsers windows or widgets ticked on the last frame Change 4339656 by Sorin.Gradinaru Remove unnecessary comment in IOSPlatformWebBrowser.cpp Change 4339666 by Bogdan.Vasilache [UEMOB-455] Make editor tool to dump out a device .json file for a connected Android device #jira UEMOB-455 Change 4339667 by Bogdan.Vasilache Mobile PIE bugfixes #jira UE-63288 #jira UE-63282 Change 4339700 by Bogdan.Vasilache [bugfix] Accidentally disabled SetPreviewPlatform() call for mobile PIE simulation. Change 4339733 by Sorin.Gradinaru UE-59381 Ios application default orientation #jira UE-59381 #iOS #4.21 - added Initial interface orientation in the generated Plist file (UIInterfaceOrientation key) - implemented preferredInterfaceOrientationForPresentation in the IOSViewController - re-arranged the orientation list in the Plist file Change 4339781 by Sorin.Gradinaru UE-60716 Show cursor in Editor text boxes when focused on Android #jira UE-60716 #Android #4.21 Updating the widget's cursor position from the native code. This also overrides the fix for UE49124 Cursor in virtual keyboard and UMG don't match - initially the solution was to hide the widget's cursor. Change 4340037 by Jack.Porter Added an Android Project Settings checkbox to enable detection of Vulkan device support by default. If unchecked, the -detectvulkan command line parameter can be used. Change 4340076 by Jack.Porter Fix warning seen by CIS #jira UE-63377 Change 4340212 by Sorin.Gradinaru UE-63224 Android DLC profile in Project Launcher fails if there is a space in the path for the destination directory #jira UE-63224 #4.21 #Android Avoid enclosing path arguments in double quotes (""<path>""). MakePathSafeToUseWithCommandLine(<path>) already adds quotes when needed. Change 4340721 by Andrew.Grant Fixed -vsmac argument not working with GenerateProjectFiles #jira nojira Change 4340822 by Andrew.Grant Replaced default iOS splashcreens with UE logo Added missing resolutions (iPhone 5 portrait, iPad 10.5") Removed custom splash images from RemoteSessionApp #jira UE-59864, UE-61939 Change 4340857 by Chris.Babcock Fix virtual keyboard crashes on Android #jira none Change 4341047 by Andrew.Grant Prevent Xcode upgrade warnings for >9.0 versions Change 4343797 by Cosmin.Sulea iOS - iPhonePackager ExportCertificate command failing 100% Change 4343823 by Sorin.Gradinaru UE-63334 Unreal Remote 2 does not send information about motion control #jira UE-63334 #iOS #Android The functionality was commented out. Tested it for performance and it seems OK (despite the high frequency of /motion signals) Change 4343824 by Sorin.Gradinaru UEMOB-185 Implement the equivalent of FAndroidJSScripting for iOS UE-59488 FWebBrowserWindow::UnbindUObject of IOSPlatformWebBrowser.cpp is not implemented yet #jira UEMOB-185 #jira UE-59488 #4.21 #iOS New methods (using WebKit, matching the Android implementation): - Go back/forward - HandlePageLoading (loading/didCommitNavigation, loaded/didFinishNavigation) - HandleReceivedError (didFailNavigation) - execute JS code - controlling the client using JS commands (WKWebViewConfiguration & WKUserContentController): - in Android we using shouldInterceptRequest to intercept a custom resource URL (JS: XMLHttpRequest.send, document.location) - iOS will register handlers (JS: window.webkit.messageHandlers.<FMobileJSScripting::JSMessageHandler>.postMessage) Change 4343845 by Sorin.Gradinaru Adding the signatures for FJavaWrapper's CallLongMethod, CallFloatMethod and CallDoubleMethod in the AndroidJNI.h #4.21 #Android Change 4343893 by Cosmin.Sulea UEMOB-465 - Add Device Output Log support for iOS #jira UEMOB-465 Change 4343895 by Dmitriy.Dyomin Fixed: DepthFade does not work in mobile emulation while MobileMSAA enabled #jira UE-60404 Change 4343899 by Dmitriy.Dyomin GitHub 4851 : Fix layer info property bNoWeightBlend not being saved after tiled landscape import (contributed by cmp-) #4851 #jira UE-61437 Change 4343906 by Bogdan.Vasilache Editor's feature level is now saved and restored between sessions #jira UE-55506 #jira UE-59688 Change 4346729 by Jack.Porter Fix CIS #jira UE-63716 Change 4347811 by Jack.Porter Fix dependency chain while including PIEPreviewDeviceSpecification #jira UE-63755 Change 4348580 by Jack.Porter Fix CIS issues in IOSPlatformWebBrowser #jira UE-63809 Change 4350092 by Jack.Porter Fix null pointer exception in iPhonePackager when a matching certificate cannot be found #jira UE-63821 Change 4350968 by Jack.Porter Update binaries for deployment server #jira UEMOB-332 Change 4353925 by Jack.Porter Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile) Rework PR 4912 from CL 4280211 #jira UE-62290 Change 4354034 by Jack.Porter Rebuilt deployment server after backing out changes #jira UE-63826 Change 4354338 by Ben.Marsh Attempted fix for incorrect certificate errors when compiling remotely. * Overloaded meaning of the -Certificate argument (ie. as the output path rather than as the desired certificate when selecting a provision) was causing certificate name check to fail. Now uses a different parameter to specify the output path. * TVOS argument was not being passed when exporting the certificate, also causing the wrong provision/certificate pair to be selected. * Add support for the -bundlename argument, though it shouldn't be necessary when invoked from UBT since the UUID discovered in a previous invocation of IPP is explicitly specified. Since the provision UUID is already being specified to IPP, it should be able to identify the correct provision on phase -1 using this info. #jira UE-63859 Change 4354459 by Chris.Babcock Fix issue with Android PCH include files #jira UE-63909 #ue4 #android Change 4255761 by Peter.Sauerbrei fix for space in manifest name #jira UE-63868 #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-SOURCE: CL 4356719 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4356730 by chris babcock in Dev-VR branch]
2018-09-10 21:28:08 -04:00
#endif // PLATFORM_ANDROID || PLATFORM_IOS