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UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/Android/AndroidJSScripting.cpp

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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "AndroidJSScripting.h"
#include "AndroidApplication.h"
#include "AndroidWebBrowserWindow.h"
#include "AndroidWebBrowserDialog.h"
#include "AndroidWebBrowserWidget.h"
#include "AndroidJava.h"
#include "AndroidJSStructSerializerBackend.h"
#include "AndroidJSStructDeserializerBackend.h"
#include "StructSerializer.h"
#include "StructDeserializer.h"
Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340) #lockdown Nick.Penwarden #rb none ========================== MAJOR FEATURES + CHANGES ========================== Change 3209340 on 2016/11/23 by Ben.Marsh Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h. Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms. * Every header now includes everything it needs to compile. * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first. * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h. * Every .cpp file includes its matching .h file first. * This helps validate that each header is including everything it needs to compile. * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more. * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there. * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible. * No engine code explicitly includes a precompiled header any more. * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies. * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files. Tool used to generate this transform is at Engine\Source\Programs\IncludeTool. [CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
#include "UObject/UnrealType.h"
// For UrlDecode/Encode
#include "Http.h"
// Inseterted as a part of an URL to send a message to the front end.
// Note, we can't use a custom protocol due to cross-domain issues.
const FString FAndroidJSScripting::JSMessageTag = TEXT("/!!com.epicgames.ue4.message/");
namespace
{
const FString ExecuteMethodCommand = TEXT("ExecuteUObjectMethod");
const FString ScriptingInit =
TEXT("(function() {")
TEXT("var util = Object.create({")
// Simple random-based (RFC-4122 version 4) UUID generator.
// Version 4 UUIDs have the form xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx where x is any hexadecimal digit and y is one of 8, 9, a, or b
// This function returns the UUID as a hex string without the dashes
TEXT("uuid: function()")
TEXT("{")
TEXT(" var b = new Uint8Array(16); window.crypto.getRandomValues(b);")
TEXT(" b[6] = b[6]&0xf|0x40; b[8]=b[8]&0x3f|0x80;") // Set the reserved bits to the correct values
TEXT(" return Array.prototype.reduce.call(b, function(a,i){return a+((0x100|i).toString(16).substring(1))},'').toUpperCase();")
TEXT("}, ")
// save a callback function in the callback registry
// returns the uuid of the callback for passing to the host application
// ensures that each function object is only stored once.
// (Closures executed multiple times are considered separate objects.)
TEXT("registerCallback: function(callback)")
TEXT("{")
TEXT(" var key;")
TEXT(" for(key in this.callbacks)")
TEXT(" {")
TEXT(" if (!this.callbacks[key].isOneShot && this.callbacks[key].accept === callback)")
TEXT(" {")
TEXT(" return key;")
TEXT(" }")
TEXT(" }")
TEXT(" key = this.uuid();")
TEXT(" this.callbacks[key] = {accept:callback, reject:callback, bIsOneShot:false};")
TEXT(" return key;")
TEXT("}, ")
TEXT("registerPromise: function(accept, reject, name)")
TEXT("{")
TEXT(" var key = this.uuid();")
TEXT(" this.callbacks[key] = {accept:accept, reject:reject, bIsOneShot:true, name:name};")
TEXT(" return key;")
TEXT("}, ")
// invoke a callback method or promise by uuid
TEXT("invokeCallback: function(key, bIsError, args)")
TEXT("{")
TEXT(" var callback = this.callbacks[key];")
TEXT(" if (typeof callback === 'undefined')")
TEXT(" {")
TEXT(" console.error('Unknown callback id', key);")
TEXT(" return;")
TEXT(" }")
TEXT(" if (callback.bIsOneShot)")
TEXT(" {")
TEXT(" callback.iwanttodeletethis=true;")
TEXT(" delete this.callbacks[key];")
TEXT(" }")
TEXT(" callback[bIsError?'reject':'accept'].apply(window, args);")
TEXT("}, ")
// convert an argument list to a dictionary of arguments.
// The args argument must be an argument object as it uses the callee member to deduce the argument names
TEXT("argsToDict: function(args)")
TEXT("{")
TEXT(" var res = {};")
TEXT(" args.callee.toString().match(/\\((.+?)\\)/)[1].split(/\\s*,\\s*/).forEach(function(name, idx){res[name]=args[idx]});")
TEXT(" return res;")
TEXT("}, ")
// encodes and sends a message to the host application
TEXT("sendMessage: function()")
TEXT("{")
TEXT(" var req=new XMLHttpRequest();")
TEXT(" req.open('GET', '") + FAndroidJSScripting::JSMessageTag + TEXT("' + Array.prototype.map.call(arguments,function(e){return encodeURIComponent(e)}).join('/'), true);")
TEXT(" req.send(null);")
TEXT("}, ")
// uses the above helper methods to execute a method on a uobject instance.
// the method set as callee on args needs to be a named function, as the name of the method to invoke is taken from it
TEXT("executeMethod: function(id, args)")
TEXT("{")
TEXT(" var self = this;") // the closures need access to the outer this object
// In case there are function objects in the argument list, temporarily override Function.toJSON to be able to pass them as callbacks
TEXT(" var functionJSON = Function.prototype.toJSON;")
TEXT(" Function.prototype.toJSON = function(){ return self.registerCallback(this) };")
// Create a promise object to return back to the caller and create a callback function to handle the response
TEXT(" var promiseID;")
TEXT(" var promise = new Promise(function (accept, reject) ")
TEXT(" {")
TEXT(" promiseID = self.registerPromise(accept, reject, args.callee.name)")
TEXT(" });")
// Actually invoke the method by sending a message to the host app
TEXT(" this.sendMessage('") + ExecuteMethodCommand + TEXT("', id, promiseID, args.callee.name, JSON.stringify(this.argsToDict(args)));")
// Restore Function.toJSON back to its old value (usually undefined) and return the promise object to the caller
TEXT(" Function.prototype.toJSON = functionJSON;")
TEXT(" return promise;")
TEXT("}")
TEXT("},{callbacks: {value:{}}});")
// Create the global window.ue variable
TEXT("window.ue = Object.create({}, {'$': {writable: false, configurable:false, enumerable: false, value:util}});")
TEXT("})();")
;
const FString ScriptingPostInit =
TEXT("(function() {")
TEXT(" document.dispatchEvent(new CustomEvent('ue:ready', {details: window.ue}));")
TEXT("})();")
;
typedef TSharedRef<TJsonWriter<>> FJsonWriterRef;
template<typename ValueType> void WriteValue(FJsonWriterRef Writer, const FString& Key, const ValueType& Value)
{
Writer->WriteValue(Key, Value);
}
void WriteNull(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteNull(Key);
}
void WriteArrayStart(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteArrayStart(Key);
}
void WriteObjectStart(FJsonWriterRef Writer, const FString& Key)
{
Writer->WriteObjectStart(Key);
}
void WriteRaw(FJsonWriterRef Writer, const FString& Key, const FString& Value)
{
Writer->WriteRawJSONValue(Key, Value);
}
template<typename ValueType> void WriteValue(FJsonWriterRef Writer, const int, const ValueType& Value)
{
Writer->WriteValue(Value);
}
void WriteNull(FJsonWriterRef Writer, int)
{
Writer->WriteNull();
}
void WriteArrayStart(FJsonWriterRef Writer, int)
{
Writer->WriteArrayStart();
}
void WriteObjectStart(FJsonWriterRef Writer, int)
{
Writer->WriteObjectStart();
}
void WriteRaw(FJsonWriterRef Writer, int, const FString& Value)
{
Writer->WriteRawJSONValue(Value);
}
template<typename KeyType>
bool WriteJsParam(FAndroidJSScriptingRef Scripting, FJsonWriterRef Writer, const KeyType& Key, FWebJSParam& Param)
{
switch (Param.Tag)
{
case FWebJSParam::PTYPE_NULL:
WriteNull(Writer, Key);
break;
case FWebJSParam::PTYPE_BOOL:
WriteValue(Writer, Key, Param.BoolValue);
break;
case FWebJSParam::PTYPE_DOUBLE:
WriteValue(Writer, Key, Param.DoubleValue);
break;
case FWebJSParam::PTYPE_INT:
WriteValue(Writer, Key, Param.IntValue);
break;
case FWebJSParam::PTYPE_STRING:
WriteValue(Writer, Key, Param.StringValue);
break;
case FWebJSParam::PTYPE_OBJECT:
{
if (Param.ObjectValue == nullptr)
{
WriteNull(Writer, Key);
}
else
{
FString ConvertedObject = Scripting->ConvertObject(Param.ObjectValue);
WriteRaw(Writer, Key, ConvertedObject);
}
break;
}
case FWebJSParam::PTYPE_STRUCT:
{
FString ConvertedStruct = Scripting->ConvertStruct(Param.StructValue->GetTypeInfo(), Param.StructValue->GetData());
WriteRaw(Writer, Key, ConvertedStruct);
break;
}
case FWebJSParam::PTYPE_ARRAY:
{
WriteArrayStart(Writer, Key);
for(int i=0; i < Param.ArrayValue->Num(); ++i)
{
WriteJsParam(Scripting, Writer, i, (*Param.ArrayValue)[i]);
}
Writer->WriteArrayEnd();
break;
}
case FWebJSParam::PTYPE_MAP:
{
WriteObjectStart(Writer, Key);
for(auto& Pair : *Param.MapValue)
{
WriteJsParam(Scripting, Writer, *Pair.Key, Pair.Value);
}
Writer->WriteObjectEnd();
break;
}
default:
return false;
}
return true;
}
}
void FAndroidJSScripting::BindUObject(const FString& Name, UObject* Object, bool bIsPermanent )
{
FString Converted = ConvertObject(Object);
if (bIsPermanent)
{
// Each object can only have one permanent binding
if (BoundObjects[Object].bIsPermanent)
{
return;
}
// Existing permanent objects must be removed first
if (PermanentUObjectsByName.Contains(Name))
{
return;
}
BoundObjects[Object]={true, -1};
PermanentUObjectsByName.Add(Name, Object);
}
TSharedPtr<FAndroidWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString SetValueScript = FString::Printf(TEXT("window.ue['%s'] = %s;"), *Name.ReplaceCharWithEscapedChar(), *Converted);
Window->ExecuteJavascript(SetValueScript);
}
}
void FAndroidJSScripting::UnbindUObject(const FString& Name, UObject* Object, bool bIsPermanent)
{
if (bIsPermanent)
{
// If overriding an existing permanent object, make it non-permanent
if (PermanentUObjectsByName.Contains(Name) && (Object == nullptr || PermanentUObjectsByName[Name] == Object))
{
Object = PermanentUObjectsByName.FindAndRemoveChecked(Name);
BoundObjects.Remove(Object);
return;
}
else
{
return;
}
}
TSharedPtr<FAndroidWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString DeleteValueScript = FString::Printf(TEXT("delete window.ue['%s'];"), *Name.ReplaceCharWithEscapedChar());
Window->ExecuteJavascript(DeleteValueScript);
}
}
bool FAndroidJSScripting::OnJsMessageReceived(const FString& Command, const TArray<FString>& Params, const FString& Origin)
{
bool Result = false;
if (Command == ExecuteMethodCommand)
{
Result = HandleExecuteUObjectMethodMessage(Params);
}
return Result;
}
FString FAndroidJSScripting::ConvertStruct(UStruct* TypeInfo, const void* StructPtr)
{
return TEXT("undefined");
}
FString FAndroidJSScripting::ConvertObject(UObject* Object)
{
RetainBinding(Object);
UClass* Class = Object->GetClass();
bool first = true;
FString Result = TEXT("(function(){ return Object.create({");
for (TFieldIterator<UFunction> FunctionIt(Class, EFieldIteratorFlags::IncludeSuper); FunctionIt; ++FunctionIt)
{
UFunction* Function = *FunctionIt;
if(!first)
{
Result.Append(TEXT(","));
}
else
{
first = false;
}
Result.Append(*Function->GetName());
Result.Append(TEXT(": function "));
Result.Append(*Function->GetName());
Result.Append(TEXT(" ("));
bool firstArg = true;
for ( TFieldIterator<UProperty> It(Function); It; ++It )
{
UProperty* Param = *It;
if (Param->PropertyFlags & CPF_Parm && ! (Param->PropertyFlags & CPF_ReturnParm) )
{
UStructProperty *StructProperty = Cast<UStructProperty>(Param);
if (!StructProperty || !StructProperty->Struct->IsChildOf(FWebJSResponse::StaticStruct()))
{
if(!firstArg)
{
Result.Append(TEXT(", "));
}
else
{
firstArg = false;
}
Result.Append(*Param->GetName());
}
}
}
Result.Append(TEXT(")"));
Result.Append(TEXT(" {return window.ue.$.executeMethod(this.$id, arguments)}"));
}
Result.Append(TEXT("},{"));
Result.Append(TEXT("$id: {writable: false, configurable:false, enumerable: false, value: '"));
Result.Append(*PtrToGuid(Object).ToString(EGuidFormats::Digits));
Result.Append(TEXT("'}})})()"));
return Result;
}
void FAndroidJSScripting::InvokeJSFunction(FGuid FunctionId, int32 ArgCount, FWebJSParam Arguments[], bool bIsError)
{
TSharedPtr<FAndroidWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString CallbackScript = FString::Printf(TEXT("window.ue.$.invokeCallback('%s', %s, "), *FunctionId.ToString(EGuidFormats::Digits), (bIsError)?TEXT("true"):TEXT("false"));
{
TArray<uint8> Buffer;
FMemoryWriter MemoryWriter(Buffer);
FJsonWriterRef JsonWriter = TJsonWriter<>::Create(&MemoryWriter);
JsonWriter->WriteArrayStart();
for(int i=0; i<ArgCount; i++)
{
WriteJsParam(SharedThis(this), JsonWriter, i, Arguments[i]);
}
JsonWriter->WriteArrayEnd();
CallbackScript.Append((TCHAR*)Buffer.GetData(), Buffer.Num()/sizeof(TCHAR));
}
CallbackScript.Append(TEXT(")"));
Window->ExecuteJavascript(CallbackScript);
}
}
void FAndroidJSScripting::InvokeJSFunctionRaw(FGuid FunctionId, const FString& RawJSValue, bool bIsError)
{
TSharedPtr<FAndroidWebBrowserWindow> Window = WindowPtr.Pin();
if (Window.IsValid())
{
FString CallbackScript = FString::Printf(TEXT("window.ue.$.invokeCallback('%s', %s, [%s])"),
*FunctionId.ToString(EGuidFormats::Digits), (bIsError)?TEXT("true"):TEXT("false"), *RawJSValue);
Window->ExecuteJavascript(CallbackScript);
}
}
void FAndroidJSScripting::InvokeJSErrorResult(FGuid FunctionId, const FString& Error)
{
FWebJSParam Args[1] = {FWebJSParam(Error)};
InvokeJSFunction(FunctionId, 1, Args, true);
}
bool FAndroidJSScripting::HandleExecuteUObjectMethodMessage(const TArray<FString>& MessageArgs)
{
if (MessageArgs.Num() != 4)
{
return false;
}
FGuid ObjectKey;
if (!FGuid::Parse(MessageArgs[0], ObjectKey))
{
// Invalid GUID
return false;
}
// Get the promise callback and use that to report any results from executing this function.
FGuid ResultCallbackId;
if (!FGuid::Parse(MessageArgs[1], ResultCallbackId))
{
// Invalid GUID
return false;
}
UObject* Object = GuidToPtr(ObjectKey);
if (Object == nullptr)
{
// Unknown uobject id
InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject ID"));
return true;
}
FName MethodName = FName(*MessageArgs[2]);
UFunction* Function = Object->FindFunction(MethodName);
if (!Function)
{
InvokeJSErrorResult(ResultCallbackId, TEXT("Unknown UObject Function"));
return true;
}
// Coerce arguments to function arguments.
uint16 ParamsSize = Function->ParmsSize;
TArray<uint8> Params;
UProperty* ReturnParam = nullptr;
UProperty* PromiseParam = nullptr;
if (ParamsSize > 0)
{
// Find return parameter and a promise argument if present, as we need to handle them differently
for ( TFieldIterator<UProperty> It(Function); It; ++It )
{
UProperty* Param = *It;
if (Param->PropertyFlags & CPF_Parm)
{
if (Param->PropertyFlags & CPF_ReturnParm)
{
ReturnParam = Param;
}
else
{
UStructProperty *StructProperty = Cast<UStructProperty>(Param);
if (StructProperty && StructProperty->Struct->IsChildOf(FWebJSResponse::StaticStruct()))
{
PromiseParam = Param;
}
}
if (ReturnParam && PromiseParam)
{
break;
}
}
}
// UFunction is a subclass of UStruct, so we can treat the arguments as a struct for deserialization
Params.AddUninitialized(ParamsSize);
Function->InitializeStruct(Params.GetData());
FAndroidJSStructDeserializerBackend Backend = FAndroidJSStructDeserializerBackend(SharedThis(this), MessageArgs[3]);
FStructDeserializer::Deserialize(Params.GetData(), *Function, Backend);
}
if (PromiseParam)
{
FWebJSResponse* PromisePtr = PromiseParam->ContainerPtrToValuePtr<FWebJSResponse>(Params.GetData());
if (PromisePtr)
{
*PromisePtr = FWebJSResponse(SharedThis(this), ResultCallbackId);
}
}
Object->ProcessEvent(Function, Params.GetData());
if ( ! PromiseParam ) // If PromiseParam is set, we assume that the UFunction will ensure it is called with the result
{
if ( ReturnParam )
{
FStructSerializerPolicies ReturnPolicies;
ReturnPolicies.PropertyFilter = [&](const UProperty* CandidateProperty, const UProperty* ParentProperty)
{
return ParentProperty != nullptr || CandidateProperty == ReturnParam;
};
FAndroidJSStructSerializerBackend ReturnBackend = FAndroidJSStructSerializerBackend(SharedThis(this));
FStructSerializer::Serialize(Params.GetData(), *Function, ReturnBackend, ReturnPolicies);
// Extract the result value from the serialized JSON object:
FString ResultJS = ReturnBackend.ToString();
ResultJS.Append(TEXT("['"));
ResultJS.Append(ReturnParam->GetName().ReplaceCharWithEscapedChar());
ResultJS.Append(TEXT("']"));
InvokeJSFunctionRaw(ResultCallbackId, ResultJS, false);
}
else
{
InvokeJSFunction(ResultCallbackId, 0, nullptr, false);
}
}
return true;
}
void FAndroidJSScripting::PageLoaded(TSharedRef<class FAndroidWebBrowserWindow> InWindow)
{
WindowPtr = InWindow;
// Expunge temporary objects.
for (TMap<UObject*, ObjectBinding>::TIterator It(BoundObjects); It; ++It)
{
if (!It->Value.bIsPermanent)
{
It.RemoveCurrent();
}
}
FString Script = ScriptingInit;
for(auto& Item : PermanentUObjectsByName)
{
Script.Append(*FString::Printf(TEXT("window.ue['%s'] = %s;"), *Item.Key.ReplaceCharWithEscapedChar(), *ConvertObject(Item.Value)));
}
Script.Append(ScriptingPostInit);
InWindow->ExecuteJavascript(Script);
}
FAndroidJSScripting::FAndroidJSScripting()
: FWebJSScripting()
{
}