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UnrealEngineUWP/Engine/Source/Developer/ProjectLauncher/Private/ProjectLauncherModule.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "ProjectLauncherPrivatePCH.h"
static const FName ProjectLauncherTabName("ProjectLauncher");
/**
* Implements the SessionSProjectLauncher module.
*/
class FProjectLauncherModule
: public IProjectLauncherModule
{
public:
// IProjectLauncherModule interface
virtual TSharedRef<class SWidget> CreateSProjectLauncherProgressPanel( const ILauncherWorkerRef& LauncherWorker ) override
{
TSharedRef<SProjectLauncherProgress> Panel = SNew(SProjectLauncherProgress);
Panel->SetLauncherWorker(LauncherWorker);
return Panel;
}
public:
// IModuleInterface interface
virtual void StartupModule( ) override
{
FGlobalTabmanager::Get()->RegisterTabSpawner(ProjectLauncherTabName, FOnSpawnTab::CreateRaw(this, &FProjectLauncherModule::SpawnProjectLauncherTab))
.SetDisplayName(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTabTitle", "Project Launcher"))
.SetTooltipText(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTooltipText", "Open the Project Launcher tab."))
.SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "Launcher.TabIcon"));
}
virtual void ShutdownModule( ) override
{
FGlobalTabmanager::Get()->UnregisterTabSpawner(ProjectLauncherTabName);
}
private:
/**
* Creates a new session launcher tab.
*
* @param SpawnTabArgs The arguments for the tab to spawn.
* @return The spawned tab.
*/
TSharedRef<SDockTab> SpawnProjectLauncherTab(const FSpawnTabArgs& SpawnTabArgs)
{
const TSharedRef<SDockTab> DockTab = SNew(SDockTab)
.Icon(FEditorStyle::GetBrush("Launcher.TabIcon"))
.TabRole(ETabRole::NomadTab);
ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked<ILauncherServicesModule>("LauncherServices");
ITargetDeviceServicesModule& TargetDeviceServicesModule = FModuleManager::LoadModuleChecked<ITargetDeviceServicesModule>("TargetDeviceServices");
FProjectLauncherModelRef Model = MakeShareable(new FProjectLauncherModel(
TargetDeviceServicesModule.GetDeviceProxyManager(),
ProjectLauncherServicesModule.CreateLauncher(),
ProjectLauncherServicesModule.GetProfileManager()
));
DockTab->SetContent(SNew(SProjectLauncher, DockTab, SpawnTabArgs.GetOwnerWindow(), Model));
return DockTab;
}
};
IMPLEMENT_MODULE(FProjectLauncherModule, SProjectLauncher);