// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "ProjectLauncherPrivatePCH.h" static const FName ProjectLauncherTabName("ProjectLauncher"); /** * Implements the SessionSProjectLauncher module. */ class FProjectLauncherModule : public IProjectLauncherModule { public: // IProjectLauncherModule interface virtual TSharedRef CreateSProjectLauncherProgressPanel( const ILauncherWorkerRef& LauncherWorker ) override { TSharedRef Panel = SNew(SProjectLauncherProgress); Panel->SetLauncherWorker(LauncherWorker); return Panel; } public: // IModuleInterface interface virtual void StartupModule( ) override { FGlobalTabmanager::Get()->RegisterTabSpawner(ProjectLauncherTabName, FOnSpawnTab::CreateRaw(this, &FProjectLauncherModule::SpawnProjectLauncherTab)) .SetDisplayName(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTabTitle", "Project Launcher")) .SetTooltipText(NSLOCTEXT("FProjectLauncherModule", "ProjectLauncherTooltipText", "Open the Project Launcher tab.")) .SetIcon(FSlateIcon(FEditorStyle::GetStyleSetName(), "Launcher.TabIcon")); } virtual void ShutdownModule( ) override { FGlobalTabmanager::Get()->UnregisterTabSpawner(ProjectLauncherTabName); } private: /** * Creates a new session launcher tab. * * @param SpawnTabArgs The arguments for the tab to spawn. * @return The spawned tab. */ TSharedRef SpawnProjectLauncherTab(const FSpawnTabArgs& SpawnTabArgs) { const TSharedRef DockTab = SNew(SDockTab) .Icon(FEditorStyle::GetBrush("Launcher.TabIcon")) .TabRole(ETabRole::NomadTab); ILauncherServicesModule& ProjectLauncherServicesModule = FModuleManager::LoadModuleChecked("LauncherServices"); ITargetDeviceServicesModule& TargetDeviceServicesModule = FModuleManager::LoadModuleChecked("TargetDeviceServices"); FProjectLauncherModelRef Model = MakeShareable(new FProjectLauncherModel( TargetDeviceServicesModule.GetDeviceProxyManager(), ProjectLauncherServicesModule.CreateLauncher(), ProjectLauncherServicesModule.GetProfileManager() )); DockTab->SetContent(SNew(SProjectLauncher, DockTab, SpawnTabArgs.GetOwnerWindow(), Model)); return DockTab; } }; IMPLEMENT_MODULE(FProjectLauncherModule, SProjectLauncher);