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31 lines
538 B
C++
31 lines
538 B
C++
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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
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#include "SerializationPrivatePCH.h"
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#include "ModuleManager.h"
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//DEFINE_LOG_CATEGORY(LogSerialization);
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/**
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* Implements the Serialization module.
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*/
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class FSerializationModule
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: public IModuleInterface
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule( ) override { }
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virtual void ShutdownModule( ) override { }
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virtual bool SupportsDynamicReloading( ) override
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{
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return true;
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}
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};
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IMPLEMENT_MODULE(FSerializationModule, Serialization);
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