// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. #include "SerializationPrivatePCH.h" #include "ModuleManager.h" //DEFINE_LOG_CATEGORY(LogSerialization); /** * Implements the Serialization module. */ class FSerializationModule : public IModuleInterface { public: // IModuleInterface interface virtual void StartupModule( ) override { } virtual void ShutdownModule( ) override { } virtual bool SupportsDynamicReloading( ) override { return true; } }; IMPLEMENT_MODULE(FSerializationModule, Serialization);