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UnrealEngineUWP/Engine/Source/Runtime/Linux/SteamController/SteamController.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class SteamController : ModuleRules
{
public SteamController(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("TargetPlatform");
Definitions.Add("WITH_STEAMCONTROLLER=1");
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
});
AddThirdPartyPrivateStaticDependencies(Target,
"Steamworks"
);
}
}