// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class SteamController : ModuleRules { public SteamController(TargetInfo Target) { PrivateIncludePathModuleNames.Add("TargetPlatform"); Definitions.Add("WITH_STEAMCONTROLLER=1"); PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", }); AddThirdPartyPrivateStaticDependencies(Target, "Steamworks" ); } }