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UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/Classes/GeneralProjectSettings.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeneralProjectSettings.generated.h"
UCLASS(config=Game, defaultconfig)
class ENGINESETTINGS_API UGeneralProjectSettings
: public UObject
{
GENERATED_UCLASS_BODY()
/** The name of the company (author, provider) that created the project. */
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString CompanyName;
/** The project's copyright and/or trademark notices. */
UPROPERTY(config, EditAnywhere, Category=Legal)
FString CopyrightNotice;
/** The project's description text. */
UPROPERTY(config, EditAnywhere, Category=About)
FString Description;
/** The project's homepage URL. */
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString Homepage;
/** The project's licensing terms. */
UPROPERTY(config, EditAnywhere, Category=Legal)
FString LicensingTerms;
/** The project's privacy policy. */
UPROPERTY(config, EditAnywhere, Category=Legal)
FString PrivacyPolicy;
/** The project's unique identifier. */
UPROPERTY(config, EditAnywhere, Category=About)
FGuid ProjectID;
/** The project's name. */
UPROPERTY(config, EditAnywhere, Category=About)
FString ProjectName;
/** The project's version number. */
UPROPERTY(config, EditAnywhere, Category=About)
FString ProjectVersion;
/** The project's support contact information. */
UPROPERTY(config, EditAnywhere, Category=Publisher)
FString SupportContact;
};