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UnrealEngineUWP/Engine/Source/Developer/DesktopPlatform/DesktopPlatform.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DesktopPlatform : ModuleRules
{
public DesktopPlatform(TargetInfo Target)
{
PrivateIncludePaths.Add("Developer/DesktopPlatform/Private");
PrivateDependencyModuleNames.Add("Core");
if (Target.Platform == UnrealTargetPlatform.Linux)
{
AddThirdPartyPrivateStaticDependencies(Target, "LinuxNativeDialogs");
AddThirdPartyPrivateStaticDependencies(Target, "SDL2");
}
}
}